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Thread: ScreamingIdiot - Synthetic Application

  1. #1
    Whitelisted Captain ScreamingIdiot's Avatar
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    ScreamingIdiot - Synthetic Application

    Synthetic Whitelist Application
    Byond ID?
    Scidiot17

    Marine Name
    Callisto Fiore, Slick "the Quick" Imes, Lorenzo Fiore

    Other Whitelist Applications
    CO whitelist (accepted): //showthrea...er-Application

    Name of the Synth Character you wish to play
    Gary

    Are you familiar with the Synthetic Programming and Guidelines?
    Yes

    What are some scenarios that you can perform combat in? Give us a brief example.
    In the case of a defenseless marine being dragged off by a xenomorph, I would both immediately notify available combat-ready personnel of the situation and move in to exfiltrate the marine to a secure location, attacking the xenomorph only to drive it away from the casualty. If retrieving the marine would put myself and/or other personnel at great risk, I would instead search for them after the situation is resolved (either personally or with a crew monitoring console). Of course, there's an unspoken rule of prioritizing personnel as well: the more important to the operation they are, the more you should risk yourself to retrieve them. Mute PFCs and the like are generally low-priority, while Specialists, SLs, and commissioned personnel are at the top.

    Synthetic Character Story
    What is your Synth�s quirk and personality?
    Gary has the ability to alter his personality depending on what he�s wearing, incorporating the primary themes and associated mannerisms each outfit symbolizes. To give an example, if Gary is wearing a boonie hat and/or sunglasses with a cigar, he�ll have the coarse yet kind mannerisms of a spaghetti western cowboy and speak with a stereotypical western drawl. By default, if he is wearing an outfit without a distinct enough �theme� to it like the standard support uniform, he�ll express his default personality: an affable, impossibly cheery sycophant.

    Below is a full list of planned personality suites:

    Doctor Gary (medical mask + labcoat/scrubs): kind and thoughtful yet no-nonsense medical professional. Curt, professional, and perhaps overly analytical.

    Gary the Gentle (boonie hat + shades/cigar): stereotypical spaghetti western cowboy. Rough yet kind and easygoing.

    Chef Gehri (chef�s hat + apron): stereotypical snooty french chef. Professional yet short-of-temper and a touch artistic, or as much as a synthetic can ape.

    GARYTRON (cardborg helmet): brusque, cold, and direct, like the robot he is deep down. Speaks in declarative statements, mimicking a computerized voice.

    Gunnery Gary (USCM beret/officer uniform): model hardass NCO, knife-hands and all.

    If you have any suggestions for additional personalities or improving the ones listed above please let me know!

    How familiar are you with Engineering?
    Though Engineering is relatively self-explanatory, I've made a point of memorizing every mode of repair, construction, and hacking in-game. In the past, I have converted and improved significant swathes of the USS Almayer or FOBs with both functional and aesthetic modifications, such as constructing a luxury bar in CIC and building massive, resource-intensive FOBs. I'm also very familiar with creating improvised defenses during emergencies with very few resources owing to my time as a sweaty survivor main.

    How familiar are you with Command?
    I'm very familiar with every command role top-to-bottom, including Marine Law. Running OW consoles and the primary command module come naturally to me and I have several times successfully coordinated every squad during an operation by myself as SO, XO, and CO. I have also on numerous occasions deployed to assist with groundside efforts while fulfilling command responsibilities such as calling OBs, coordinating squads from the front, and directing resources where they're most needed.

    How familiar are you with Medical?
    Medical comes naturally to me. I've done every kind of surgery in the game with both dedicated and improvised surgical tools in nearly every possible scenario, from the medbay to field ORs to emergency operations near enemy lines. I'm well versed with all of the most popular kinds of chems and a good deal of the more unknown ones as well and have made a habit of producing custom mixtures when appropriate for both RP purposes and to assist with groundside operations.

    How familiar are you with Requisitions?
    Requisitions was the very first support role I mained and one I still am intimately familiar with. I instinctively know most order costs along with the availability and optimal application of every attachment in the game for both standard issue and rare/black-market weapons. I can and have run the department by myself in the past and always make a point of being as efficient as humanly possible when filling out SD orders and utilizing the powerloaders to assist OB and dropship loading.

    Why do you want to be a synthetic/why should we whitelist you?
    Playing support roles has always appealed to me the most out of all roles available in-game, and since Synthetics are the essential omni-support role of the USS Almayer I've always wanted to get whitelisted as one. In essence, the role provides both an opportunity to engage in unique and fun RP with both marines and xenomorphs along with the liberty to efficiently fulfill any support role in the game. Personally, playing as synthetic checks all the marks for what I look for in any given round: the opportunity to be as helpful and efficient as possible for a variety of roles while enriching the round with enjoyable RP for myself and other players.

    Overall, I can contribute a very adaptable and capable character in all aspects to any given round I play in. No matter the given task or department, I can handle it with competence and decisiveness while providing other players with topical, entertaining, and enriching RP. By playing as synthetic, I seek to establish a standard both IC and OOC for what support roles epitomize: helping everyone else enjoy the round as much as possible.

    Have you been banned from CM in the last month for any reason? Do you have any active jobbans?
    Yes, 24 hour ban for 18+ banter in Dchat. Resolved through staff report and note was removed.

    Are you currently banned from our Discord, and if so, why?
    Nope

    Do you have anything else you would like to include about your application?
    Nope

    Do you understand that any player - donor or otherwise - can have their whitelist status revoked should they break our rules or the Synthetic Programming Guideline?
    Yes
    Last edited by ScreamingIdiot; 09-06-2019 at 12:05 AM.

  2. #2
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    Hi! I analyzed your application, and I gotta say that I love it!

    First, the story is simply great. It is fun to read, interesting, clearly shows your quirk, and the only bad thing about it is that it ended.
    Your quirk itself is very new, easily implemented and can lead to very fun RP situations. I'm looking forward to see it applied in-game!

    I know that you mostly play on US time-zones, and I haven't seen you in-game a lot but I'm satisfied with your answers to the Support skill-check questions. Being a long-time player, I don't doubt your knowledge. Perhaps some other Synths could vouch for your skill-level too.

    Regarding the Combat Scenarios answer, while it is theoretically correct, you'll likely waste too much time informing the marines about the soldier's abduction, unless you have a macro for that. In that instance you could easily run out and snatch the abducted marine unless they are devoured. I'm rather unsure about the part with risking yourself to retrieve them; if you wander outside the FOB, looking for KIA's to retrieve, you should fall back as soon as you see one single xenomorph. If you start to conduct a search for KIA's, try to gather some marines with you.

    Be very careful with your personality suites; don't try to become too annoying or directly insult the marines.


    It's going to be a big +1 from me. Good luck!
    Claire O'Reilly, the vitriolic Corporate Liaison!
    Cassie, the helpful Synthetic!
    Kre'Zuhl, the self-declared greatest worshipper of Thardha!

    HRP Main to the Bone

  3. #3
    Whitelisted Captain ScreamingIdiot's Avatar
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    Hey, thanks! To clarify, I won't go out to retrieve KIA or wounded marines without being in visual contact of at least two combat-ready and attentive marines either overwatching or directly assisting me.

    As for the personality suites, I'd like to clarify that regardless of their mannerisms all of them will still maintain a standard of professionalism regardless of the situation. So, don't worry about me using it as an excuse to engage in LRP or anything.


    Commodore Lorenzo Fiore / Sergeant Callisto Fiore / Synthetic Gary
    __________________________________________________ ______________
    4th Division, 4th Brigade, 4th Aerospace Division, 1st Colonial Support Group
    THE FALLING FALCONS
    USS ALMAYER

    Part of the CO council. PM me for any and all CO related needs and I'll help you along.

  4. #4
    Whitelisted Predator superjo98's Avatar
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    I really liked the story, and I think the quirk is pretty epic. I know who you are and have played with you in game. This is going to be a +1 from me. Also just an FYI, the synth vendors don't have boonie hats, cigars, or cardborg helmets. So for the first two you'll have to edit your character prefs to start with them.
    I play as Dawson Hook and Brad.

  5. #5
    Whitelisted Captain ScreamingIdiot's Avatar
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    Thanks, Jo! One of the reasons I wanted to utilize this specific quirk was both so I wasn't constrained to the same RP style for a whole round and for the opportunity to create emergent RP, where instead of planning ahead every interaction instead I adapt to new costumes and their personality suites as I encounter them throughout the round. In gameplay terms, this means that the more time passes throughout the round, the more personality suites I stockpile on my person, either from finding costumes in the field or having them gifted to me.
    Plus, it allows me to change personalities on the fly to those who most suit certain situations or the preferences of specific USCM crew.


    Commodore Lorenzo Fiore / Sergeant Callisto Fiore / Synthetic Gary
    __________________________________________________ ______________
    4th Division, 4th Brigade, 4th Aerospace Division, 1st Colonial Support Group
    THE FALLING FALCONS
    USS ALMAYER

    Part of the CO council. PM me for any and all CO related needs and I'll help you along.

  6. #6
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    So I enjoy the quirk, just giving my 2 cents.

    It strikes me as something that people, myself included, already do.

    I do not think the quirk works if you are only changing clothing between rounds.. as then you aren't really different than other synths who sometimes change their outfits.

    However, if the intention is that you will change outfits during rounds, and on the fly I think it is fantastic.. I imagine someone talking to you, and in mid conversation you change outfits, and continue in a totally different personality as though nothing happened. Or show up in the CIC three different times totally different.

    I seems like you are leaning toward doing the latter, just would like confirmation that is the intention.

    I think you may have to pare it down a bit to something like specific HATS as I think that entire outfits take up way too much room/bagspace for you to really have fun with it.

    Rest seems great.

  7. #7
    Whitelisted Captain ScreamingIdiot's Avatar
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    Quote Originally Posted by BeardedWall View Post
    So I enjoy the quirk, just giving my 2 cents.

    It strikes me as something that people, myself included, already do.

    I do not think the quirk works if you are only changing clothing between rounds.. as then you aren't really different than other synths who sometimes change their outfits.

    However, if the intention is that you will change outfits during rounds, and on the fly I think it is fantastic.. I imagine someone talking to you, and in mid conversation you change outfits, and continue in a totally different personality as though nothing happened. Or show up in the CIC three different times totally different.

    I seems like you are leaning toward doing the latter, just would like confirmation that is the intention.

    I think you may have to pare it down a bit to something like specific HATS as I think that entire outfits take up way too much room/bagspace for you to really have fun with it.

    Rest seems great.
    The intention is to change it up as the round progresses, yes. It's intended to provide a good deal of flexibility in terms of RP so I'm not constrained to one specific personality or series of mannerisms every round.


    Commodore Lorenzo Fiore / Sergeant Callisto Fiore / Synthetic Gary
    __________________________________________________ ______________
    4th Division, 4th Brigade, 4th Aerospace Division, 1st Colonial Support Group
    THE FALLING FALCONS
    USS ALMAYER

    Part of the CO council. PM me for any and all CO related needs and I'll help you along.

  8. #8
    Retired Manager
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    Already read the story and enjoyed it very much, very well written and engaging, and portrays your quirk. I know you're competent and can RP and won't break the rules (or at least i trust you not to ) and the quirk is pretty good. Just no LRP stuff with Garytron.

    +1
    Former staff, also former Synthetic senator.

    Now just a shitposter and lurker.

  9. #9
    Whitelisted Captain ScreamingIdiot's Avatar
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    Quote Originally Posted by AcuteCircle View Post
    Already read the story and enjoyed it very much, very well written and engaging, and portrays your quirk. I know you're competent and can RP and won't break the rules (or at least i trust you not to ) and the quirk is pretty good. Just no LRP stuff with Garytron.

    +1
    Proud Statement: rest assured this unit shall provide you with satisfactory performance.


    Commodore Lorenzo Fiore / Sergeant Callisto Fiore / Synthetic Gary
    __________________________________________________ ______________
    4th Division, 4th Brigade, 4th Aerospace Division, 1st Colonial Support Group
    THE FALLING FALCONS
    USS ALMAYER

    Part of the CO council. PM me for any and all CO related needs and I'll help you along.

  10. #10
    CM-SS13 Vice Host
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    Sure why not. +1

    Quote Originally Posted by ScreamingIdiot View Post
    Proud Statement: rest assured this unit shall provide you with satisfactory performance.
    If you betray me like HK-47 there will be some issues.
    Charles & Arthur Edwinson
    Synth Percival | Artyom
    Yautja Kjhute Luar-ke

    Record:
    Spoiler Spoiler:



    Discord: forest2001#2001

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