Frankly don't see a problem with anything here, the concept of dying as Xeno now won't be as stressful or infuriating
Frankly don't see a problem with anything here, the concept of dying as Xeno now won't be as stressful or infuriating
You know, I like the idea of a pool or something benos can drag dead xenos into and it respawns them as larva. Ain't too OP because they have to bring the body back and a good chunk of benos get GIBED anyway.
I can see this becoming a great feature when combined with weakening of certain castes and strengthening of certain aspects.
But for a current power level balance, it would give xenos very much extra power.
Tyson 'Bunny' Sphere
I was playing medevac PO that round so I didn't see the new structures at all. I do have several thoughts and questions on this, however:
- Why 1 minute respawn delay, instead of 5?
- Considering how these structures provide rather aggressive boons to the hive, I presume this is evened out by making said buildings fragile, right?
- What is the rough plasma cost of these? Is it prohibitive enough that a Hivelord can't pop one of these and then build an autism resin fort around it without any meaningful delay?
- How will all of this, particularly the consumption of burrowed larvae, affect the ability of latejoiners to actually join the game?
- The buildings are incredibly fragile. I've seen a Spawn Pool destroyed by 1 single Drone slash.
- The structures don't cost plasma; they cost a xeno's life. For example, for the Spawn Pool a Hivelord sacrifices it's life to make the Spawn Pool. That's why Drones can "farm" evo pods with a spawn pool; they build the evo pod, respawn and make another one.
- Latejoiners will be able to take over chestburster larvae, or burrowed larvae. Respawning xenos don't use burrowed, they use the spawn pool. This might help the xeno side survive during the medpop->highpop transition, where marines usually reinforce their numbers but xenos don't.
In my opinion this would be great to make the xenos feel like an actual swarm, but the hive defenses should be buffed a bit; right now 4 SG's can gun their way into the hive and overpower the respawning T1 swarm.
Claire O'Reilly, the vitriolic Corporate Liaison!Cassie, the helpful Synthetic!Kre'Zuhl, the self-declared greatest worshipper of Thardha!
HRP Main to the Bone
Wouldn't this lead to really boring gameplay for drone? Make evo pod, spend 2 minutes waiting to evolve, repeat.
If you make spawnpool on ship, will xenos start spawning there?