Originally Posted by
CABAL
Light Armor? Hippies, Heavy Armor is superior in basically any situation. Take atleast Medium for additional armor slot. Heavy Armor covers every "Accidental" FF, be it nade, or buckshot, or burst to the chest. It can also tank Crusher charge and stomp (not big RNG chance, but I menaged to personally experience weak slim crusher struggling to break bones of my Chad NOD).
Also what is the point of mag harness when using light armor? This covers only very narrow range of beno abilities.
You were pounced, grabbed by warrior, disarmed, acid sprayed, or neuroed (and dragged)? You will die from beno tickles either way.
Queen Screech? Only usefull situation. Maybe when you are captured, but most benos don't capture, or if they do, they make sure you will be in pain crit, even if such methods end up in killing more than half of the captures as they don't need more than like 5 to 8 bursts from marines.
If you don't have mag harness and benos didn't drag you, all you need is a "pick-up" macro (I'm NOT using one myself), or big gun sprite, or alt click on tile where gun lies and choose it from menu, or right click on a weapon and also choose it from the menu etc. All of this while still having free rail slot (for rail light of course, everthing else is inferior when you are attacking and if you wear light armor, you probably have attacking in mainly in mind).
Only Heavy Armor gives some reason for Harness existance, since you actually have a chance to stand up and shoot whatever is dragging you.
Not using mag harness has another adventage, as you can put MD in armor slot and you don't have to care about it. This way light direction nerf stops to matter that as you can use close range detection to shoot darkness.
Your helmet should store autoinjectors, not some worthless food. Hell, even one of your first-aid pouches should only have painkiller autoinjectors and be set on putting last stored item in hand for fast use. Pick up any kind of medkit (even oxygen) as this can store splints, MRE, burn and brute kits and autoinjectors. Put this in a satchel and then you have a lot of space for ammo. You can also lathe syringe, or two and ask your medic to draw your blood pre-deployment. Your blood levels will rise in time, but when in need, you can always "harm-intent" yourself with your own blood.
This however is borderline min-maxing and requires a lot of walking and talking around the ship, so it's not worth it to do this each round as after second, or thrid cheap death after preparation, you will want to kill all beno mains and/or whoever FF'ed you to death.