I currently have a problem with the pyro:
It can't damage ravs ... period ... or queens.
Now, I'm not saying that ravs and queens should be able to be 'tagged' by flames, but they shouldn't have 100% gAmEr immunity from it.
Now, I would be perfectly fine if ravs and queens still stayed immune to normal/green flames, but here is my problem:
There is almost ALWAYS a ravager at the front, and as a pyro spec it is completely frustrating how USELESS you are against a big 'ol red ravager who can just rofl-charge into you, and drag you through your own flames and kill you or de-limb you.
I made a gitlab for this, and it's being completely shut down by people. Why? Because people complain 'Pyro is literally the counter to every xeno' ... uhhhh ... no it's not.
Does pyro:
INSTA-KILL like SADAR does? ... no
Have super-long-range and/or super-long-range-burst abilities like sniper/scout? ... no
Have stunning ability like SADAR or grenadier? ... no
Have a bullshit counter that every time you use blue-flame a ravager pops around the corner, charges, and drags one of your marines or even yourself to blue flames and INSTANTLY H U S K them? ... YES
Pyro is literally the only specialist kit that has such a hard counter, it's not even funny.
Yeah sure, SADAR, Grenadier, and sniper have FF and close-range counters, but that requires you to get close to them without getting noticed, or buckshotted by another marine.
Yeah sure, scout spec has ... wait ... scout spec doesn't really have a counter, it's just general PFC+++ kit.
But Pyro spec can do almost literally NOTHING against a ravager or a queen. All they can do is retreat, and if it's a charging rav (which is faster than you) ... god fucking help your soul and pray to RNJesus you don't get de-limbed with one charge and sent back to the Almayer for 20 minutes to get a new fucking hand.
Pyro spec's blue flames are ... ho ho ... get this ... pyro spec's blue flames are virtually LIQUID THERMITE ... WHICH BURNS AT NEARLY 3-5 THOUSAND DEGREES CELSIUS ...
S-so you're telling me ... a big BIOLOGICAL organism that has ARMOR ... can r- ... HA ... HAHAHAHAHA ... CAN RESIST THERMITE?!?!? WHAT A FUCKING JOKE!
Also, who the heck pushes at T1-T2 without at least a T3 for support? Ravagers can't really be effective anywhere else than on the front or with a large group of xeno pals, so good luck being useful on the front.
I have a proposition:
Make ravs and queens ... RESISTANT to fire (as in can't be caught ON fire) instead of IMMUNE to fire (can't be damaged period) or ...
Remove pyro spec, because all it takes is ONE regular or god-forbid BLUE flame, and ONE charge or screech, and it's over for you and/or 1-3 other marines.
oh, and remember, blue flames INSTANTLY H U S K marines now ... fun times.
The Git-Lab:
https://gitlab.com/cmdevs/ColonialMarines/issues/7549