Weeds will now die when there is no node nearby that can sustain the weeds
Ok so thats the official changelog entry.
I feel like no one thought this change through and how it affects the game beyond "its too annoying to click each tile to clear weed".
- makes it where xenos have no healing especially lurkers and runners who dont fight with the rest of the hive
- makes it where you can see in the dark because light colored tiles (like cave tiles) dont make it as dark as black tiles like weed
- Makes it where marines dont run slower, weeds slow down marines run speed
- Makes it where xenos dont run faster, weeds speed up xenos (this one is massive for slow tier 3s)
- makes it not slow down marines to have to break weed before advancing. Marines would take time to clear sticky and weeds now they dont
- Lurkers have no where to stealth except stuff like grass. So once marines in caves lurkers stealth is useless
Who knows if im forgetting anything else. As you can see this is a MASSIVE change. not a simple "Im tired of clicking tiles to clear weed" that it was treated as.
PS I also hate the building changes but thats a different thread.