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Thread: Weed node changes

  1. #31
    Junior Member Megarop's Avatar
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    Quote Originally Posted by Tigerbottle View Post
    To me it seems like the change was a shitty versison of TGMC weed nodes...Like their weeds die if the node is removed but the nodes take about 5 to kill and spread fast. Why not do like theirs all the way?
    port tgstation resin tiles that takes several hits each to destroy and don't go away when the node is removed

  2. #32
    Junior Member EquitablePerson's Avatar
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    I would post something about another badly shortsighted change to nerf the weaker side, and how the devs should put more thought into their changes. But I don't want another warning for being 'toxic'

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