After yet another round dying to a well placed claymore, im starting to get frustrated by their current state. They can be hidden under a million things. Are we supposed to shift click every object on the ground to see them? There is simply no counter, you're just a runner or lurker hitting what appears to be a quiet flank and BOOM ko'd and some marine with a pump runs up and finishes you. Besides visually spotting something that sits UNDER objects there is no counter. I would prefer if the damage would take like 75% of your health but wont stun you for 7 seconds as it is now, giving the xeno player a reasonable chance to escape while still allowing any marines close by to kill that xeno easily with a single burst, slug, or PB. As it stands now, making a single mistake and not checking EVERY tile infront of you could result in a 1 hit kill due to the stunlock, and some engi could have upwards of a dozen hidden