Moderator Application
Personal Information
Byond ID? Varnock
CM Character? Jacob Blacpool/EO-V
Are you 16 or older? Yes
Timezone PST
On average, how many hours are you available per week to moderate? 20-30
Qualifications
Do you have any previous experience in being staff (not just SS13)? Yes, here in fact!
Do you play any servers aside from CM-SS13? Nope.
Provide links to any previous Colonial Marines applications that you've made
Provide links to any previous Colonial Marines applications that you've made:
Are you currently a staff member elsewhere (not just SS13)? If so, where? Nope.
Have you ever been banned for more than 24 hours on Colonial Marines? Nope. Maybe sticky'd, but I don't think it took that long, and I don't think that's what you meant anyways.
Have you ever been banned for more than 24 hours on ANY server? If so, which server, when, and what for? Yes. I was perma'd on Hippie a looooong time ago for metacomms, but it was dealt with and I haven't been banned in years, nor do I play any other servers anyways.
Are you familiar with the chat program Discord (its use is required)? Yes
Communication is a vital part of being a Moderator. Are you willing to actively do so with the team? Of course!
Common Staff Situations
A player randomly shoots someone at round start and MPs have detained him. Potentially nothing, it's been dealt with IC. Maybe ask for an Aheal on whoever got shot if they were killed due to the griefing. It's if they already have notes or warnings, or even a past ban, involving griefing that I would escalate into a temporary ban, or maybe even a perma if this is a weekly thing they've been up to.
A player ahelps that a predator has violated the honor code when killing him, what should you do? Suggest they make a player report and provide a link to the forum. Once it's actually a report logs of that session of CM can be dug through to find out the full situation and proceed from there.
You see a player walking around the ship naked and clearly lost at roundstart. I'd start with a quick message to make sure they understand english, then direct them to the 'Getting Started' guide on the wiki if they do.
A player is being very rude to you in adminhelps, calling you names and arguing everything you say. He is requesting to speak to an Admin+ staff member. I feel like this is a tricky one. I personally am not really triggered by name calling, and would likely just resolve the situation myself unless an A+ was actually needed. Probably give them a note and warning for being rude if it continues beyond that? Either way I am of the opinion that if they're having a salt fest sending them up the chain is just going to result in a bigger punishment. Better for all involved if I do it when possible, especially if it's just salt from dying. No one needs to be banned over a bit of salt, not unless it escalates into broken rules.
A player ahelps that a marine is named 'John Doe', how do you deal with this? Thank them for the information and message the marine in question to inform them of rule 12. If the name is still a thing their next round I would have to have it changed. Feels harsh to react more than that for something so small unless they're purposefully abusing it with a rude or offensive name.
You see a Maintenance Tech running around in armor and carrying a rifle. The security level is green and there has been no threat to the ship in the round at this point. Message them to ask why they're carting around equipment in case I missed an event worthy of gear being grabbed. If things are all well inform them of the violation to rule 6 and ask them to return it. If it's a repeat offense, add a note, escalating as needed.
A Marine ahelps that they were killed by a survivor. It is early round, the Marines have just landed, and the survivor claims that they were outright hostile to all Marines from the get-go and openly stated their intentions. How do you deal with this? I do not, it is an IC issue. If the Survivor decides to try and change their mind when they get gunned down later, they don't get any help either. It started, and ended, with the people involved.
You receive an ahelp from a player stating that an MP has locked them up in permanent confinement for running into Requisitions and taking an attachment that was laying around. Inform that the situation is being looked in to. Message the MP asking what the crimes were to see what the proper times would be. Immediately that looks like trespassing and theft, a 60 minute total, not quite enough for perma, which would move me to requesting a lessening of time, or an IC response via High Command if possible. If it did manage to hit perma times, inform the marine that they have regrettably broken marine law and to try the radios outside req instead to avoid this in the future.
The round is stagnating. There are 30 marines and 4 aliens. The marines won't leave the ship, and the aliens won't attack. What would you do, to "encourage" the sides to engage each other? With the inability to 'Mother'/'Ares' them it would be easiest to QM the xenos and order death by glorious combat as I have seen done in the past. Force them to go to the ship if necessary, as I know it is entirely possible with the changes to xeno to de-evolve and go queen to make this a thing.
You are playing as a medic, and another medic overdoses all your patients and prevent marines from being revived. It seems like it may be on purpose. How do you deal with this situation? As a medic I have an important job that isn't easy to step away from. My first attempt would be asking a different staff to check things out if possible so as not to slow down the round further than all those corpses already would. Barring that I think making my own player report so things are certain sounds like the best move.
The round ends, a Marine starts shooting a hostile CLF member and the CLF member ahelps about being killed after the round ended. Inform them it's an IC situation as you are hostile parties to one another, similarly to how marines shooting xenos doesn't count as EORG.
A Marine is running around disarming, punching and stealing gear at round start. You receive an ahelp from one of the victims. This sounds like an IC issue to me until it escalates more. Tell the Ahelper to inform MPs. If they start murdering people I will step in.
You receive an ahelp from a Marine saying that he was killed by another Marine. When you ask the murderer why, he said it was because the other Marine had punched him. Inform the attacker that this is improper escalation and check their notes. If they have a history of this, perhaps a short to medium ban.
You find out that there is an improper mutiny occuring. The mutineers are rallying together and preparing to storm the CIC. How would you attempt to resolve this situation? MOOC informing all those involved that this is NOT a proper mutiny and there WILL be a response if this course of action is continued. If that still doesn't do it, maybe freezing people or just calling in admin+ who definitely has the tools. At the very least I can note down names and Ckeys for later.
There are minor racist comments going on IC. 9 of the 10 people are laughing and RPing but one player gets offended and Adminhelps about it. Request the one making the comments tone it down as they are toeing rule 3. If it continues despite this inform them that they are offending people, and further incidents will be punished.
A marine opens fire at round start in briefing killing multiple marines and instantly logs off. Oh boy, I remember these. That one gets a ban for intentional griefing and attempting to avoid punishment. I'd have to call in an admin+ for the aheals though.
You see a player playing a Xeno larva/chestburster run towards the frontlines straight from the Xeno hive the second they burst and die. If able I'll watch for a time. They might just be re-positioning to be closer to conflict when they evolve so to assist faster. If they just visibly commit suicide though I'd note them for griefing, or xeno job ban if they have a history of it.
You see a Xeno memeing, saying AYYLMAO, REEEEEE etc in hivemind chat, as well as insulting the Queen. Inform them that we are still a MRP server and LRP like that won't be tolerated along with the fact they are likely not following orders and breaking that rule as well. If it still persists after my warning, I'd note them and kick the player for a different person to take the body. Maybe a temporary xeno job ban.
A Xeno player calls the shuttle a "dropship". A different Xeno player ahelps that it's low role play to call it a "dropship". Inform them that as long as they aren't 'memeing', being racist, or insulting people that the hivemind is just a base approximation of what they 'said'. You can translate it to just about anything that fits the situation. On top of this I believe the current expected contact rules alter this into not being a thing if you want that as well.
A Command staff player at briefing near round-start mentions there are aliens on the planet. You receive an ahelp from a marine regarding this. I am unsure how to answer this due to the expected contact test. Prior to this change I would inform the player that they don't actually know what's down there yet, only WY and high command knowing anything about the xenos.
NOW though, I would tell them it's part of the test and to roll with it.
You find a Marine killing another Marine on the EVAC Pod to take the last spot and claims it was RP as he was saving himself. There are two other marines in the pod along with him. Regardless of how they color it, this sounds like griefing and being a dick to me. They forced a 'loss' on someone by killing them just so they could 'win' a round that was already actually lost if evac was triggered in the first place. Unless there are some extreme circumstances involved like a rivalry all round, this doesn't sound okay to me.
A player insults you after you warn them for a minor issue and begins ranting in LOOC or dchat about staff and mentions you specifically, referring to you as an 'idiot' and a 'retard'. Salt is salt, I will use it for popcorn.
In all seriousness though, this doesn't sound like a problem unless they start getting extremely overboard with it, in which case I shall mute them. People can have an opinion as long as they don't start breaking rules.
A player ahelps saying he was hugged by a Xeno when he was ssd, and wants the larva be removed from him via admin powers. How do you handle the ahelp? Inform them that, regrettably, this cannot be done. It would set a precedent that's a bit too large considering how often crashes happen that involve hugging or outright death occur.
You see a fellow staff member give wrong information in an Adminhelp or incorrectly enforce a rule. Msay the issue and have a quick discussion in that relative privacy. Might just be we interpret a situation differently, but I would try to let the other staff continue to handle after that rather than jump in and make them look bad.
Two staff are arguing in msay if an ahelp is breaking a rule. Because the staff who took the ahelp thinks the player broke a rule, they ban the player based on their interpretation of the rules, with others thinking the person was fine. What would you do? Well from this example it sounds as if a singular staff thinks there is a problem, and multiple do not. I think I'd likely weight with the majority for now. A player report or log diving later can always clear things up, though I suppose that's also true of a ban appeal. I do not like a 'better safe than sorry' approach of just banning though.
Why would you like to become a moderator? I honestly had fun last time and truly regret losing my moderator status due to inactivity. There aren't any foreseeable losses of internet or moves in my future this time though!
In your opinion, what is the most important quality for a moderator? Observational skills. A bit of detective work will often clarify most otherwise apparently grey incidents.
Anything else you Anything else, eh? Has Anyone Really Been Far Even as Decided to Use Even Go Want to do Look More Like?
In all seriousness though, you guys may want to consider some app caveats here for the current expected contact RP test, it makes a few of these questions totally different answers.