Because I like the UPP I've decided to expend my time mocking a alternative 'UPP battalion' that'd be placed in lieu of the traditional USCM Falling Falcons battalion. The objective being the UPP alternative would be able to slot in to fully replace the USCM without interfering with the job selection of the Marines to a major degree.
To get into the theme, this music will start blaring in the lobby to get everyone in the mood to crush the hivemind bugs under your jackboots.
SECTION 1: Organisation
The 17th battalion, known as the Smouldering Suns, has been stationed around the gas giant MV-35 for an extended duration. However, circumstances have changed. The Central Command has ordered the primary warship of the battalion, the Project 1215 Gnevny Class Warship, known as the Kalinin, into action. Cheering in glory, the men and women of the Smouldering Suns set their sights towards the battle. The USCM? Xenomorphs? Nothing will stop the march of the Union.
The layout of the battalion will remain mostly the same as the USCM counterpart. I lack the in game ranking system of the UPP so I've mocked up a ranking system, from private to above, below. The left side is the UPP variant, the right side is their USCM counterpart. The denotation of this symbol '--' represents the cut off with ranks above being the esoteric ranks rarely seen in game.
Spoiler:
Of special consideration, all personal onboard UPP warships are military personal, presence of civilian non-combatants is uncommon and generally occurs during extraordinary circumstances or on special state orders.
ROLES
As noted, most roles will remain the same. The following are the listed exceptions.
Military Police: Renamed as the 'Komendatura'. Functionally identical to their USCM counterpart
Medical / Science: The CMO, Doctors and Researcher are all official members of the UPP military. The Doctors and Researcher are ranked as 'Sub-Lieutenants', the CMO is ranked as a Lieutenant. Medical personal, despite their rank, are not normally expected to exercise their rank during combat operations outside of extraordinary circumstances.
Synthetic: The UPP officially do not make usage of Synthetics, due to the current cold war with the UA and thus the Company. However, isolated units have been known to requisition old or abandoned Synthetic units, the Smoldering Sons is no exception. Having recently acquired a civilian Synthetic model during a salvage run. The battalions chief researcher assures all its prior directives and memories have been wiped.
Corporate Liaison: The Corporate Liaison is gone. In his stead, a 'Political Officer'. This Political Officer holds the rank of 'Captain', putting them at the equilivant of the XO. Despite this, the Political Officer operates outside the battalions command structure, ergo he cannot order anyone in the battalion around, but neither can the actual Commander order the Political Officer.
The Political Officers job is defined into three tasks.
1: Ensure the advancement of the UPPs strategic objectives.
2: Ensure the loyalty of Commissioned Officers to the UPP's cause.
3: Ensure the Central Command is appraised of all developments.
In theory the Political Officer holds immense power, in practice its more soft power. He functions similar to the Corporate Liaison, maintaining contact with the Central Command via faxing and working with the Command staff and Researchers in a more roleplay oriented fashion. Nominally, the Political Officer can request any commissioned officer be dismissed of their duties, but this requires a good reason and the approval of the Central Command. Despite their reputation, the Political Officer does not wield the power to perform a battlefield execution, however the Political Officer is immune to being executed in any form without explicit permission of the Central Command.
SECTION 2: EQUIPMENT
As the theme goes. The UPP equipment will somewhat mimic the USCM equilivant. I'll list the basic weapons I would suggest.
Korovin PK - Standard issue sidearm, 12 round mags, slightly lower damage. Equivalent of the M4A3.
Type 71 Pulse Rifle - Standard issue longarm, 40 round mags, increased damage, locked in 2-fire burst mode, less attachment variety. Equivalent of the M4A1 Mk2.
Type 71 Pulse Carbine - Uncommon issue carbine variant. 20 round mags, slightly increased damage. Equivalent of Carbine.
CZ-81 - Commonly issued sub-defence weapon. 50 round mags. Identical otherwise. Equivalent of the SMG.
KS-84 Shotgun - Common issue shotgun. 8 shell capacity + 1 in the chamber. Identical otherwise. Equivalent of the Shotgun.
Thematically, the UPP would not get access to a Smartgun. I'd suggest replacing the Smartgun with a Heavy Machine Gun akin to the M56D, except man portable but lacking in IFF. These UPP Gunners get increased damage, armour pen and range, but lack any IFF.
Specialist firearms would remain identical.
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The rest of the concept is still a jumble in my head. I'd welcome any further discussion on anyone who also likes to dream of a UPP future.