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Thread: Commander Rework

  1. #21
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    Quote Originally Posted by Vicacrov View Post
    Yeah, I think this perfectly sums up one of the major issues with captaining. If anything could be done about this, I'm sure more players would play XO as well.
    Its worse for XO's in a way.

    They are less trusted by the playerbase, they get less gear, and they tend to be alone or ordered to stay in CIC if a CPT signs up anyway. So they have to deal with all the shitty parts about CIC captaining.

    If anyone ever wonders why even the best CPT's seem to be 2-5 minutes information lagged, this is why; CIC captaining is hell, its just not well done at all, especially for such a large playerbase with fast round times sometimes ending in minutes.

  2. #22
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    Quote Originally Posted by Swagile View Post
    Its worse for XO's in a way.

    They are less trusted by the playerbase, they get less gear, and they tend to be alone or ordered to stay in CIC if a CPT signs up anyway. So they have to deal with all the shitty parts about CIC captaining.

    If anyone ever wonders why even the best CPT's seem to be 2-5 minutes information lagged, this is why; CIC captaining is hell, its just not well done at all, especially for such a large playerbase with fast round times sometimes ending in minutes.
    people have been asking for a Captain Overwatch console for literal years and the response we get from the devs in the last townhall is still just "no, just walk to the OW consoles"

    obviously that's what we've been doing, and the reason we still complain about it is because doing that sucks. It sucks. It's objectively a bad way of going about things. Having to walk across the room to look at the different squads wastes time and results in squads with less immediate concerns getting totally ignored. The consoles are not designed to have more than one person look at them so you have to steal focus from the SO, which irritates them and makes them feel useless, which is why no one plays SO anymore. The fact that no one plays SO anymore results in even more walking back and forth, even more poking around at various consoles, and results in the Captain having to do 5 different jobs at the same time.

  3. #23
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    Quote Originally Posted by dauntasa View Post
    people have been asking for a Captain Overwatch console for literal years and the response we get from the devs in the last townhall is still just "no, just walk to the OW consoles"

    obviously that's what we've been doing, and the reason we still complain about it is because doing that sucks. It sucks. It's objectively a bad way of going about things. Having to walk across the room to look at the different squads wastes time and results in squads with less immediate concerns getting totally ignored. The consoles are not designed to have more than one person look at them so you have to steal focus from the SO, which irritates them and makes them feel useless, which is why no one plays SO anymore. The fact that no one plays SO anymore results in even more walking back and forth, even more poking around at various consoles, and results in the Captain having to do 5 different jobs at the same time.
    Agreed, the issue with taking over an OW console on high pop rounds is obnoxious. It does nothing but interrupt the SO. God forbid there’s four SOs and a CO because the XO is rendered useless in CIC at that point (assuming the CO doesn’t abandon CIC).

    A problem that could be fixed with the addition of another console for the CO/XO.

  4. #24
    Senior Member SirMandrake's Avatar
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    Yeah all of the above really does dissuade me from playing captain even though I really enjoy it overall. Mechanically, it's difficult unless you run the show by yourself or one/two really good SOs
    Goosen Dagen-casual marine

  5. #25
    Senior Member WinterClould's Avatar
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    Captain and XO literally haven't changed in years.

    Sure Captain might get a new toy here or there, but its still either you sit in the CIC in your gay baby cage and spill out announcements and steal SO's helmet cam views, or you deploy to spam announcements more efficiently from the front lines.

    Only thing thats changed is now if you deploy you don't need to radio to the XO to make your announcements for you, and staff dont yell at you for deploying and frontlining.


    XO is gigacucked by the CO, literally being useless if the CO isnt a brainlet.
    SO is kinda cucked because really you dont need them to win rounds if marines dont suck at listening to announcements and doing the shooty shooty bang bang.

    State of Command is the same as it ever was. For years its been like this.


    I say as Ive said many times before. The CO should be an RP role, less focused on winning the war himself, the XO can do that for him. Instead he should be more focused on making sure the people of the ship are winning it for him.
    Ive always supported the acts of creating RP above playing the game to win and playing the server of as if its just TDM. But so many people cant see past that inherent desire to win win win, so they never see that the real "win" was really the friends we make along the way.
    Chen "Disco" West, Proud recipient of the "Realest Nigga on the Bloc" Award.
    My Dossier, it's good. Trust me. Read it.
    Secondary Objective: Stay Safe, Stick Together, Kick the ass of anything that might need an ass kicking. If you find any booze bring it up to CIC for me please.
    Not everyone who lost their life on Space Nam' died there. Not everyone who came home from Space Nam' ever left there.

  6. #26
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    The Captains have never added anything meaningful to the game for me.

    As someone who plays medical, they're pains in the ass when they order my contained Xenomorphs killed because they're abominations/dangerous/revenge for the fallen.

    As someone who plays security, they overrule my authority when I, say, brig a specialist for beyond-minor crimes, letting them get away with it.

    As someone who plays Staff Officer, they enjoy bumping me out of my chair so they can check helmet cams.

    As someone who plays Executive Officer, a fair margin of Captains show up, take the tablet off me, and overrule my carefully considered orders for the squads with ones reflecting that character's gimmick.

    As someone who plays Squad Leader, I often have to argue with them when I - someone who is acutely aware of their struggle ground side - against unwise or impossible (within regards to preserving human life) orders.

    As someone who plays Private First Class a lot, I lose respect when-a they tark rike-a this-u and show off comedic character bits, or hand-out Jones to someone, or make people fight for the Mateba.

    As someone who plays Xeno on occasion, I enjoy when a big, obvious target shows up, and I get to kill them. This really pisses-off the tallhosts, considering the amount of quality, irreplaceable gear I just dragged into the nest or a dark corner somewhere.

    Where am I going with this?

    They have too much authority, too much reach, and too many gimmicks. Their various underlings do the Captain's job better than they do, with more situational awareness. Despite this, they are given the ability to undermine almost all of it. Captains work well as a middle-management role on normal Space Station 13 as a coordinator between many large departments with lots of things going. "How's the supermatter looking? Have we got that vampire executed yet? Distributing the cure for boneitis alright? Cargo, all the prospectors alive?"

    CM is much more focused on combat. Engineers are doing the one generator because what else would they do? Medical is handling the wounded because what else would they do? The Squads are doing what they do best (holding the front lines, building a FOB, repairing power and helping Alpha or Delta, and pushing against anything that looks remotely chitinous respectively), with their SOs offering advice, guidance, and support with the rest of those on the Command channel. We, simply put, don't need a Captain. Regular SS13 wouldn't need one if it weren't for the amount of targets on their back and the fact that the Head of Personnel is probably busy with access changes and job assignments.

    I think the Captain's role could be removed, and the game wouldn't suffer. Let the CMP have the final say on policing, the CMO have the final say of medicine and research, and let the SOs decide what's best for their squads, they would know. We don't need a coordinator for the coordinators.
    Last edited by Call me Arty; 11-25-2019 at 05:56 AM. Reason: Spelling, grammar.

  7. #27
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    Now that I read this I actually agree with arty, though one thing that might make people appreciate captain much more is if we had "captain" rounds akin to predator rounds. The whitelist process would remain the same, but there would occasionally be a "captain" round where the captain may have some special instructions/objectives or where they could be given more powers due to their role being a special role. Removal of captain from the running of a lot of systems would also allow for them to interact as a largely RP role akin to the CL and MPs - who will very likely appreciate the opportunity to have something to do with the captain also.

  8. #28
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    Since when are speech impediment gimmicks allowed? I thought that shit got banned hard along with that retard who added ta to everything he said.

  9. #29
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    Quote Originally Posted by Troika View Post
    Since when are speech impediment gimmicks allowed? I thought that shit got banned hard along with that retard who added ta to everything he said.
    The racist pronunciation has been a thing for as long as Juro’s character has existed. He gets a bypass on the racism because it’s zany or something I guess. There was a german CO or XO doing the same thing, I forget who it was though. The racism rule isn’t ever enforced at this point though. I’ve seen people literally dropping “nigger” in chat, casually referring to other people with slurs. It hasn’t been happening as much recently though.

    I digress, you’d think a characterization racist enough that South Park built an actual character around it would fall under rule 3. Particularly under the scrutiny of a whitelisted role.

  10. #30
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    That is really weird, considering one of the mods here is also a goonstation mod, and if you even hinted at saying the N word over there you're permabanned.

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