User Tag List

Results 1 to 9 of 9

Thread: Proper usage of Grenades.

  1. #1
    Member
    Join Date
    Jun 2019
    Posts
    35
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Proper usage of Grenades.

    So. How to be competent with grenades?
    What blocks nades?
    What does not?
    What is a minimal safe distance from a live nade?
    What is the difference of yeeting nades by hand and using Grenade launcher/UGL?
    Nade tactics and strategy?
    Nade tips and tricks?

  2. #2
    Primordial Member
    Join Date
    Dec 2018
    Posts
    1,902
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Cross View Post
    So. How to be competent with grenades?
    What blocks nades?
    What does not?
    What is a minimal safe distance from a live nade?
    What is the difference of yeeting nades by hand and using Grenade launcher/UGL?
    Nade tactics and strategy?
    Nade tips and tricks?
    Watch robustos and total baldos. You have plenty of time as ghost. Take inspiration from first, abandon the ways of second.

    Bullets can go diagonaly, nades can't. Try to throw and shoot them in straight lines. Nades are blocked by basically every object and mob. Window frames and cades let nades trough. Even stupid wooden coffin and rest of anything pushable, or not doesn't.

    From HEFA you need to have it about two tiles from the edge of your screen for shrapnels to disappear. HEDP has stun range of 4 tiles if I remember correctly. Incendiary have 3 tiles range. Chem nades can vary, from fart to mini OB.

    UGL and GL nades explode faster, about a second after they land somewhere. GL nades lob over benos and marines.

    Nades should be used like they are IRL. They are supposed to scare off the enemy and force him to get out of his cover, in case of benos you should throw them behind, or in the hole they will most likely try to escape. Any semi-decent beno will avoid nades pretty reliably, however this will be a test to skills. Either they don't escape and die to bullets, or try to escape and be stunned by nade.
    You will stun only unluckely, outsmarted, or stupid benos with nades just throwed anywhere, don't count on them and don't use them in that way.

    Tips: Don't use HEFA on benos, unless you can drop it right onto the tile where beno is currently critted/resting. This way it will eat whole package, otherwise it's not worth shit. All damage from HEFA can be avoided by just resting on other tile than HEFA is.
    HEFA is great as suicide nade, just activate and put it back where it was.
    Leave nades for robustos, don't carry more than two, you won't have good chance to use them anyway at first.
    If you do plan to play with explosives, use Heavy armor (Use it always anyway).
    You can throw nades into other Z-levels. Simply click with UNPRIMED nade on the ladder.
    Don't trust Chem nades. 99% of them is unreliable and can work as bigger suicide nade. Otherwise they will husk marines, while barerly harming benos.

  3. #3
    Member
    Join Date
    Jul 2019
    Posts
    32
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Grenades should never be used defensively, especially when the FOB is under assault, or during a last stand on the Almayer. Seems like 90% of last stands I've been on, the moment a xeno appears in the shadows, 2 or 3 baldos will immediately throw nades at the cade line, blowing a hole for xenos to walk through and stunning half the marines.

  4. #4
    Senior Member Madventurer's Avatar
    Join Date
    Dec 2018
    Posts
    287
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    What was said above.

    Grenades are a fantastic offensive weapon that allows you to fuck up the movement of xenos and then follow up for the kill. That doesn't work in defenses too well, unless it's the signal to start a push. Literally the only excuse for using grenades at FOB is being grenadier spec harassing/suppressing xenos, not killing.

    Oh and by grenades I mean HEDP. Don't use HEFA outside of suicides, it does no damage to xenos and ruins marine days.
    Tyson 'Bunny' Sphere


  5. #5
    Junior Member
    Join Date
    Mar 2019
    Posts
    15
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    As stated above, Grenades are definitely offensive tools. If/when you use them make sure to run a few tiles closer to the Xenos than other marines (As Cabal said about 2-3 tiles out of their vision). If you land a stun make sure to follow it up with bullets.

    It's also good to bind the 'rest' action to a key such as spacebar. This allows you to quickly hit the deck when either you or someone else chucks one right next to you, as most HEFA shrapnel will fly over your head.

  6. #6
    Member
    Join Date
    Jul 2019
    Posts
    49
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I noticed, rarely, when the FOB is being assaulted and those baldos start chucking them out, they seemed to stop or get blocked by the metal barricade, however this always happens at a distance. Does the chance of making it over a barricade decrease the farther away you are, hand thrown and GL, and if not, are these players all just clicking inside the barricade wall? I know the average baldo isnt reliable but tossing a grenade inside the fob just seems hard to do on accident

  7. #7
    Senior Member
    Join Date
    Dec 2018
    Posts
    291
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nobody will remember you for a good nade but for a bad nade.. oh boy.

    Just play safe, if you wanna nade be the pointman of the assault.

  8. #8
    Senior Member
    Join Date
    Sep 2019
    Posts
    101
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Cabals advice here is stellar. HEFA does work on stunned xenos and I have killed stunned xenoes, but outside that niche, never ever use them. People that say that they are worthless are wrong, but people that use them at every opportunity are more wrong.

    Quote Originally Posted by Heckenshutze View Post
    Nobody will remember you for a good nade but for a bad nade.. oh boy.

    Just play safe, if you wanna nade be the pointman of the assault.
    Can't pointman with heavy armour and nading with light armour becomes really funny when any of the many Xenoes that can pounce pounces into a nade.

  9. #9
    Ancient Member ChengChan's Avatar
    Join Date
    Dec 2018
    Posts
    567
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by CABAL View Post
    Watch robustos and total baldos. You have plenty of time as ghost. Take inspiration from first, abandon the ways of second.

    Bullets can go diagonaly, nades can't. Try to throw and shoot them in straight lines. Nades are blocked by basically every object and mob. Window frames and cades let nades trough. Even stupid wooden coffin and rest of anything pushable, or not doesn't.

    From HEFA you need to have it about two tiles from the edge of your screen for shrapnels to disappear. HEDP has stun range of 4 tiles if I remember correctly. Incendiary have 3 tiles range. Chem nades can vary, from fart to mini OB.

    UGL and GL nades explode faster, about a second after they land somewhere. GL nades lob over benos and marines.

    Nades should be used like they are IRL. They are supposed to scare off the enemy and force him to get out of his cover, in case of benos you should throw them behind, or in the hole they will most likely try to escape. Any semi-decent beno will avoid nades pretty reliably, however this will be a test to skills. Either they don't escape and die to bullets, or try to escape and be stunned by nade.
    You will stun only unluckely, outsmarted, or stupid benos with nades just throwed anywhere, don't count on them and don't use them in that way.

    Tips: Don't use HEFA on benos, unless you can drop it right onto the tile where beno is currently critted/resting. This way it will eat whole package, otherwise it's not worth shit. All damage from HEFA can be avoided by just resting on other tile than HEFA is.
    HEFA is great as suicide nade, just activate and put it back where it was.
    Leave nades for robustos, don't carry more than two, you won't have good chance to use them anyway at first.
    If you do plan to play with explosives, use Heavy armor (Use it always anyway).
    You can throw nades into other Z-levels. Simply click with UNPRIMED nade on the ladder.
    Don't trust Chem nades. 99% of them is unreliable and can work as bigger suicide nade. Otherwise they will husk marines, while barerly harming benos.
    Well said.

    Community Mentor
    11-14-2019

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •