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Thread: A guide to bullet paths and friendly fire. [Alpha]/[Omega]

  1. #1
    Member TopHatPenguin's Avatar
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    A guide to bullet paths and friendly fire. [Alpha]/[Omega]

    This is an updated firing lane and bullet path guide from my previous PA one which is applicable to the current iteration of CM.


    General introduction to Bullet paths:
    Spoiler Spoiler:

    Firing with friendlies nearby:
    Spoiler Spoiler:

    Firing Through Doors:
    Spoiler Spoiler:

    Firing at enemies behind cover:
    Spoiler Spoiler:

    Firing at moving targets:
    Spoiler Spoiler:

    Fanning:
    Spoiler Spoiler:


    Where to Aim:
    This question is normally asked quite alot in OOC, some players will state the head, some state that the groin or arm is better to aim at. In all honesty it's up to personnel preference where you aim as you do the same amount of damage no matter where you hit, generally though it's better to aim at the chest, yes you may break their ribs and cause a lung to be punctured but atleast some of your shots if you do end up ffing will be absorbed by the armour, compared to aiming at the arms or groin which has a lower chance to absorb the damage. If you do aim at the chest you are also more likely to hit your target instead of "The bullet misses ancient lurkerr (658)"



    Useful tips:

    Tip One: Additional Aiming Information.

    Remember that you can fire buckshot into a lurker if they pounce a marine next to you, runners you can as well but only if you are quick on the draw, but luckily for you the higher the upgraded runner the longer they are stunned in their own pounce. If you're wondering as to why my cursor is behind the lurker instead of on the lurkers sprite it's so that the marine on the ground doesn't get filled with lead, the same also applies to xenos so if you see a stunned or sleeping xeno you need to click it directly to hit it otherwise the bullets will just fly over it.
    Spoiler Spoiler:


    • To combat heavy weapon spread you aim as far behind the desired target as possible. By doing this you ensure that the weapon will have decreased spread until later ranges.

    • If there's an enemy mob blocking your desired target, just click on your desired target and your round will have a better chance to miss the defending enemy in front and hit your desired target. An example of this is a crusher defending a boiler.

    Tip Two: Defensive emplacements and where to stand.
    Remember that if those pesky xenomorphs are charging towards your defensive emplacement(barricades, sandbags etc.), take a step back to avoid being slashed and potentially killed. For all other times you should stand on the same tile as the defensive emplacement for a better chance of protection against incoming projectiles. Note that if boiler gas is incoming, get out of dodge or equip a gas mask.



    Tip Three: General Attachment Tip.
    Increasing the accuracy of your weapon with attachments will affect your miss chance. The more accurate your gun is due to attachments the less likely your bullets will miss which means you'll have more chances to penetrate that thick exoskeleton of that pesky xenomorph.
    Last edited by TopHatPenguin; 12-17-2018 at 10:46 PM.

  2. #2
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    Wow this is bery ebic thank u topeghat : D dd d d dddddddddddddddddddddddddddddddddddddddddddddddddd dddddddddddddddd

  3. #3
    Ancient Member ChengChan's Avatar
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    Thank you for this guide,Top!

    Community Mentor
    11-14-2019

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