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Thread: Johndis Nebelgran - Commander Application

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    Johndis Nebelgran - Commander Application

    Commander Whitelist Application
    Byond ID?
    Johndis Nebelgran

    Player Name You Use Most?
    Langley 'Lango' Veneer

    Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link
    None

    Have you received any ban within the last month? How long was it and what for?
    No

    Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?
    Yes

    How do you view the tool of Battlefield Execution to be used? What circumstances do you think it would be necessary to BE a member of the crew? Where do you think the Battlefield Execution Mechanic Differs from regular Execution and why?
    I see BE or Battlefield execution as a form of both roleplay and punishment.As saying this I have witnessed very few Battlefield executions on my time on CM and do see it as something that should NOT be abused at all as it puts a player out of a round but hopefully a good reason.

    How would I would I think a marine or a member of the USCM should be BE?

    If someone is worthy of battlefield executions it should be a major crimes added up, Attempted murder or even murder of a command staff such as a LT either on the ground or ship the executive officer as the executive officer is still an important role as they are next in line to anything that happens to the commander and finally if it does come and a marine or any staff of the Almayer do try to murder or successfully murder the commander should be left to the Executive officer or the command staff including the CMP and MP's to vote on.
    Another reason on when a BE should be warranted on a Marine or a member of the Almayer is when a mutiny has occurred and it's put down and the leader of the mutiny is taken alive it should be judged by their performance on the ground and their behavior before the mutiny. If the leader of the mutiny was both under performing and being obnoxious and toxic on the ground they should be battlefield executed than permabrigged.

    How will your Commanding Officer run his/her ship? Provide a detailed explanation on how he would handle situations that might commonly occur such as, a insubordinate Req, Engineering, MP, or Command Staff
    How would my Commanding officer run their ship?

    As insubordination goes it depends on how many MP's, MT's CT's are on the ship and the situation.

    As my character is well studied In psychology and certainly possess a very charismatic attitude, It would be easy to handle the said "Insubordinate" person, I would swiftly order them out of their department and ask them to submit their respective equipment and Identification, If they fail to comply I'd request an MP to handle them, If the Insubordinate in question is actually an MP officer, I'd request assistance from anyone with similar authority to mine to handle the MP alongside me. I would employ diplomacy rather than force as my first action, reasoning with the person In an attempt to boost their morale and to get them back into order, as mentioned previously my character has studied psychology and manipulating a person and boosting their morale would be no problem, simply encouraging them that they're a lot more worth to us and that a rather hefty portion of the operation "depends" on them would be enough to persuade most of the unruly staff. Even though this might not be the case, employing such a strategy would certainly yield a favorable result for both parties, as wasting staff is never favorable.

    What do you think is the job of a Commander?
    The job of the commander has a premise of keeping the staff of CIC in line along with dishing out orders to the marines keeping in touch with the USCM and also keeping Jones well fed. CO's should be kept always at a high standard along with keeping their cool under stressful situations. CO's should keep the morale up of both the marines on the ground and the ship along with the Almayers staff.

    As a player what do you think could be added for Commanding Officer to benefit the role?
    Personally, I believe the Commanding Officer role Is perfect as is, but as a wise man once said, "There's always room for Improvement." I believe that adding a more flexible system of sending out orders and communicating with several squads at once should be implemented, not only would that allow for a faster and better response from multiple squads, but It would also feel excellent as a general mechanic to be utilized during high-stress situations, and yes, I understand that there is currently an "announcement" system set In place, but that's just a general all-around announcement, and not something as personal as a "dual squad radio" system that I had in mind. I believe the CO should have this ability as It would greatly boost immersion and actual co-ordination of the troops.

    What do you think you could contribute by being whitelisted?
    I've played rounds as an XO to get the feel of what a Commander would be like. I have played SO to guide and direct troops along giving them support and recommendations and guidance. I have played SL and lead my squad and followed orders both my SO and CO or XO have given me the only problem I have ever had as a SL is with a Staff officer not warning me on going the wrong direction and removing my leader status. If I am ever offered and or given the status of aSL I will take charge and gladly be the one to take the place. I have played both MP and CMP to understand Marine law and how to deal with situations that are breaking it on the Almayer. I would also stick by the High roleplay standards I am held at as a CO and not abuse the benefits of a CO and lead both the marines and the staff of the Almayer giving them guidance during an operation.

    Your story (potential topics listed below)
    Dossier
    ------------------------------------------------
    Name: Langley Veneer.

    Rank: Executive officer.

    Rank promotion: Commanding Officer.

    Age: 25

    Gender: Male
    ----------------------------------------------
    Sections
    ----------------------------------------------
    (Section one) Civilian life
    Langley Veneer was born and raised In the American state of "New York", growing up with his father Jonathon Veneer. Johnathon was enlisted as a Colonel in the USCM- retiring in his late thirties to focus more on raising and taking care of his son. He was a dedicated soldier and through his determination- he eventually attained the rank of Colonel, earning him a spot as an important component on the battlefield. Johnathon was also a caring and patient father- showing the utmost patience in both his profession and In parenting his only son. Once Langley reached his teenage years, Johnathon began to teach his son the basics of pistol and rifle marksmanship, as well as character traits his father learned during his service; perseverance, grit, respect and discipline. His father explained that a weapon is only as good as the soldier wielding it, and that he would have to show the utmost discipline and respect towards the weapon while wielding and utilizing it to its fullest capabilities. If his son was to ever seek a job in the USCM, he would display the key characteristics of an excellent soldier. As Langley grew older his interest in his father's career grew as well. He wished to follow his fathers footsteps- enlisting as a foot-soldier- to serve and protect his values, and the ones he loved. At first, his father was dismissive and reserved about the idea- stopping his son from enlisting right away- fearing that his son might not be cut out for the Corps.
    Langley, keen to disprove his father, began to train himself physically and mentally for any challenges that he might face during his actual mandated training. Not only did this improve Langley's physical characteristics, but this spree of activity proved to his father that Langley had gained the traits his father educated him about long ago. Following that, he sent his son on his merry way, encouraging him to enlist- but also wishing the best of luck to his wayward child. Langley also graduated, receiving his bachelor's degree in supply and logistics management, and an associates degree in psychology.
    (Section two) Military career
    Starting his career as a Warrant officer of the USCM and following and abiding by Marine law and his superiors easily got him a promotion to a lieutenant as this would be to him as his calling to being in command. Langley made his superiors and his fellow marines being field deployed on operation "Red Haze" commanding two squads on a scouting mission. Langley soon got another promotion to executive officers six months after being a Lieutenant and respectfully assisted his commander with tedious jobs and prep work for operations. On the operation "Overlord" his commanding officer field deployed and was told to watch over command staff and relay orders to anyone ship side and ground side. Upon hearing that his commanding officer was slain in battle he called for a full push to all squads upon doing this LT's were calling him "Mad" and "Insane" but miraculously the squads Eliminated the hostile threats. As news got out about this a USCM Admiral had visited Langley giving him a medal of Heroism and the squad leaders a medal of Valor.
    (Section three) Accommodations

    Medal of Heroism

    Medal of Valor (Yes this is something I got as a PO not a XO)

    https://gyazo.com/09b42067a859c3ebddd2171b911e693d

    Do you understand that you cannot advertise your application on any public platform for votes. Do you also understand you may not edit this application 1 hour after it has been posted?
    Yes

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    Neutral for now because i haven't seen you in command roles during times when i play.

    Do you play during high pop hours?

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    I do play on high pop. I was on last night playing squad specialist during the almost four hour ice map I've played on high pop as XO before too. Sometimes I can't get to briefing because I ask the captain if he needs anything for me to do and 7/10 they'll give me something to do.

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    Never seen you nor heard of you, at what times are you on?

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    Quote Originally Posted by Novacti View Post
    Never seen you nor heard of you, at what times are you on?
    I'm from the united states or the Eastern timezone. I'm usually on at 10 or 11 Am (Low pop hours) or I'm on from 8pm to 1 Am

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    Right, just has you as my SO. You did alright, you communicated with your squad infrequently, relaying orders and intelligence.

    From my view of your preformance that round, I cannot say that you would be competent enough to become a CO. Further experience is needed before you apply.

    Here are some questions and suggestions before I make a final decision;

    Your definition on a commander's role in incomplete, as the commender's role simplified is to BOTH delegate tasks and to maintain discipline, while relaying orders and ensuring the orders of HC (if there are any) are followed.

    Your definition of a BE can be expanded and further exemplified, for example, if you were the XO and the CO is being attacked by a marine who stole the CO's gun, what would you do.

    What would you do with insubordinate personnel when there are no MP's?

    Give examples of what tactics and actions that you would take in different situations, such as:
    -No engineers at all, including MT's
    -Very low marine population, unknown hostile population.
    -An entire squad goes rouge and just ungas, while the rest of the squads are getting pushed back hard.
    -What if you had an incompetent MP who was just arresting people for trivial things and being "shitsec"? What actions would you take to ensure operational integrity is not compromised by the MP?

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    Quote Originally Posted by Novacti View Post
    Right, just has you as my SO. You did alright, you communicated with your squad infrequently, relaying orders and intelligence.

    From my view of your preformance that round, I cannot say that you would be competent enough to become a CO. Further experience is needed before you apply.

    Here are some questions and suggestions before I make a final decision;

    Your definition on a commander's role in incomplete, as the commender's role simplified is to BOTH delegate tasks and to maintain discipline, while relaying orders and ensuring the orders of HC (if there are any) are followed.

    Your definition of a BE can be expanded and further exemplified, for example, if you were the XO and the CO is being attacked by a marine who stole the CO's gun, what would you do.

    What would you do with insubordinate personnel when there are no MP's?

    Give examples of what tactics and actions that you would take in different situations, such as:
    -No engineers at all, including MT's
    -Very low marine population, unknown hostile population.
    -An entire squad goes rouge and just ungas, while the rest of the squads are getting pushed back hard.
    -What if you had an incompetent MP who was just arresting people for trivial things and being "shitsec"? What actions would you take to ensure operational integrity is not compromised by the MP?
    Ah yes I was on last night at like Twelve in the morning as a SO for Charlie if I can remember. I was really out of it being both exhausted from a past round and overall being tired that I had left for a while to make coffee to actually wake me up and after that round I just passed out on my bed. If I was in the wig of the things I would honestly communicated more with my squad along with being focused on the game.

    Alright to the trivia. I could honestly expand at the fact of battlefield executions along with the example. If I had seen the commanding officer being attacked by a marine and seeing their gun being stolen I would of called for Mp's and then try to either talk the Marine down until Mp's arrive or of the Marine is hostile and doesn't want to talk it would of been one if two things. Try to either disarm the Marine or if they try assaulting me with a deadly weapon I would use my sidearm to both defend my life along with any marines or CiC staff.

    If there is a insubordinate staff member without MP's This would honestly be one of two things. If they are being insubordinate and being non-compliant I would arrest for both being insubordinate and resisting arrest. If they come peacefully and are willing to talk it out I would listen to them and try to resolve this without brigging that would waste important time that could be spent in CiC Because now I would have to focus on a prisoner and troops.

    If there were no engineers or MT's onboard but I had a XO as I was a CO I would get one of two things done. Get the ships reactors fixed and powered up and two make the XO focus on any engineering problems if they cannot fufill it or they aren't a competent engineer I would tell the XO take charge while I had dealt with any engineering issues.

    If there was a low population of marines and there was an unknown force I would first find out what exactly is the Unknown first by sending out scouts after finding out I would have marines play aggressive yet methodical along with being careful on how I move marines to deal with the threat as if one marine goes down then that's chance for all marines to go down.

    For the MP who is being what anyone could define as "shitsec" I would both discuss this with the CMP along with my XO (If I was a CO) to either have this MP straightened out or demoted due to their unprofessional behavior that should not be tolerated what so ever.

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    Firstly, if the CO had their gun stolen and had it pointed at them, they are already dead. If a marine disarmed the CO and has taken their gun and chosen to not immediately flee, then the most likely choice they will have made will be to harm others. Things like this require immediate action and MP's take time to arrive.

    Being a competent CO requires you to make decisions like this to save the lives of mission-critical personnel and ensure the effective running of the operation.

    With my experience with the community, diplomacy isn't the best option in some cases, as there are some serious nutjobs that don't decide to RP it out and just do whatever they want. Attempting to solve issues that these people caused via diplomacy may ultimately lead to the people around you or even yourself to lose your life, compromising operational integrity.

    For the insubordinate staff/personnel and there are no MP's, as a person of importance, you DELEGATE someone to perform the arrest for you, such as deputized SO's, the XO (if you are the CO) or the synth. YOU DO NOT perform these arrests yourself and put yourself in unnecessary danger or waste time if not absolutely necessary. If you are running the operation alone, you ignore it unless it's majorly impacting the morale and wellbeing of others.

    The answer for the no engineers situation is somewhat satisfactory, however, you did not account the squad tactics into the answer, as there are no engineers, only the SL, spec, and the odd few who picked the engineer kit outta squad req can construct the FOB and a line to fall back to. You have forgotten to mention what orders you would issue in this situation.

    Playing it aggressively is not the best bet with a low marine pop, as to success in such an offensive, you will need three things: Speed, Force in either numbers/firepower and the will to push forward. I can tell you that the marines on a low pop round will have at most 2 of those things.
    I would recommend intel ops or stealth ops as your best bet. How you execute those is up to you.

    Your last answer is satisfactory, however, you have to be prepared for everything; such as the absence of the CMP/XO. Your failure to provide examples of such situations has further exemplified your inexperience.

    I politely suggest gaining more experience first, as your understanding of the actions that the marine mass and the community, in general, will take under different situations seems very lacking.
    Your leadership and communication also seem to be slightly sub-standard, you should talk to your squad more when you are OW'ing, and provide them with more valuable intel, such as where the other squads have reported the enemies to be and taking the initiative to issue flanks and other orders.

    Good luck on your future deployments,
    -1
    Last edited by Novacti; 11-05-2019 at 11:30 PM.

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    Quote Originally Posted by Novacti View Post
    Firstly, if the CO had their gun stolen and had it pointed at them, they are already dead. If a marine disarmed the CO and has taken their gun and chosen to not immediately flee, then the most likely choice they will have made will be to harm others. Things like this require immediate action and MP's take time to arrive.

    Being a competent CO requires you to make decisions like this to save the lives of mission-critical personnel and ensure the effective running of the operation.

    With my experience with the community, diplomacy isn't the best option in some cases, as there are some serious nutjobs that don't decide to RP it out and just do whatever they want. Attempting to solve issues that these people caused via diplomacy may ultimately lead to the people around you or even yourself to lose your life, compromising operational integrity.

    For the insubordinate staff/personnel and there are no MP's, as a person of importance, you DELEGATE someone to perform the arrest for you, such as deputized SO's, the XO (if you are the CO) or the synth. YOU DO NOT perform these arrests yourself and put yourself in unnecessary danger or waste time if not absolutely necessary. If you are running the operation alone, you ignore it unless it's majorly impacting the morale and wellbeing of others.

    The answer for the no engineers situation is somewhat satisfactory, however, you did not account the squad tactics into the answer, as there are no engineers, only the SL, spec, and the odd few who picked the engineer kit outta squad req can construct the FOB and a line to fall back to. You have forgotten to mention what orders you would issue in this situation.

    Playing it aggressively is not the best bet with a low marine pop, as to success in such an offensive, you will need three things: Speed, Force in either numbers/firepower and the will to push forward. I can tell you that the marines on a low pop round will have at most 2 of those things.
    I would recommend intel ops or stealth ops as your best bet. How you execute those is up to you.

    Your last answer is satisfactory, however, you have to be prepared for everything; such as the absence of the CMP/XO. Your failure to provide examples of such situations has further exemplified your inexperience.

    I politely suggest gaining more experience first, as your understanding of the actions that the marine mass and the community, in general, will take under different situations seems very lacking.
    Your leadership and communication also seem to be slightly sub-standard, you should talk to your squad more when you are OW'ing, and provide them with more valuable intel, such as where the other squads have reported the enemies to be and taking the initiative to issue flanks and other orders.

    Good luck on your future deployments,
    -1
    Alright due to me taking everything from a RP standpoint (Because you're expected as a CO to RP things out mostly) I'll do it from a player standpoint.

    I will put everything to what I would do as a player not a roleplayer because I'm expected to roleplay things out not take immediate action as a player. I've been told this and should take the roleplay route for the commander not the player route.

    Yes honestly if I saw the CO fucking dead I would have shot them with my sidearm after calling for MP's if there was a gun pointed at the CO or he was disarmed and them held at gunpoint I would have told him to run behind cover and use his sidearm while telling CIC staff to get behind cover.

    I obviously can't answer all of these due to having the answers to them but I would give my two cents on some of them.

    The reason for the whole diplomacy is for the RP sediment of it honestly if you didn't at least try diplomacy and try to divert a possible mutiny with it because instant action like that I have seen gets you kicked in the balls either that being a mutiny or a marine "Accidentally" FFing you if you deploy as a CO. Also in my time of CM (Which is almost a year) I have never really seen a CO be diplomatic besides a UPP event when they sent a Representative over there to talk (I would have honestly loved to be an XO and talk it out with the UPP) But I never really see anyone be diplomatic as a CO they take shit head on and in return I see them either get mutinied or a squad will be unresponsive to your orders and if that honestly happened I would have told MP's to deal with that and make sure they'll respond.

    Alright the thing about being NO Mp's. I honestly see this as a trick question in itself like the person who is insub is hostile all of the sudden which I would also ask with a question. Now what if there is no Lieutenants on board and the XO is either asleep or braindead. Because usually there is no Mp's on low pop or there is one braindead and usually speaking on low pop there is less command staff usually resulting either you or a bald SO that you would put in harms way that probably will not know or understand marine law or what the hell an insub is.

    With the lack of engineers I should have honestly considered the engineering kit along with that but it never crossed my mind because I never touch that kit as a PFC it's either the veteran enlist or grenadier kit.

    Now this is the thing about playing it "Stealthy" or Stealth ops. As fun as that sounds and is that doesn't work in the confines of CM. No normal player even long time player with ever take the stealthy approach and taking a stealthy approach with Xenomorphs is even harder which like I'm going to say works as a thought but wouldn't work well executed. Besides that Intel ops sounds alot more feasible and honestly Something the could just be a saving grace with a low amount of matines if you had a few Intel officers. Along with plans playing aggressive yet methodical of your movements and tactics for the squad leader (if there is any) to the PFC is somewhat a good solution it requires them to watch their movements observe their surroundings taking movement slow along with sticking together and communicating. I would also like to add on with my older post and saying that I would tell squad leads to make fire teams and make them link up with separate squads and have them communicate with both the FTL and the other squaddies.

    Last but not least being prepared for everything. That is vague and everything shape and form. Am I supposed to be prepared that the MP is actually a Xenomorph in disguise am I supposed to be prepared that the MP is an admin who is high and if I so much as touch them I get a permanent ban for it? I made my arguement as best as possible utilizing the CMP and XO because that would a likely scenario but if there is no CMP OR XO or LT then it's left to me and if that is so I would still go on my scenario of being diplomatic. I would call the MP up to CIC and talk to them saying to clean up their act quit being a shit head and threaten them with a demotion if that is the case and they don't listen I would have came prepared with a baton and utilized it on the non compliant MP and demoted them from their position and stripping them of their gear.

  10. #10
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    What you said about the CO being RP centred it true, however, you still must be able to determine when to use diplomacy or when to not to.

    You ordering people to run for cover while they have a gun pointed at them usually ends up with them getting shot, and getting shot usually leads to death.

    Honestly, this situation has many different outcomes with many variables. It's up to you to make the decision to which will lead to the best outcome. And being a good commander means that you need to be able to effectively make these decisions.

    Shooting someone who as the CO at gunpoint is still RP, just depends on the personality of the one doing it. Not negotiating with certain people is still RP, just depends on the personality of the one doing it.

    The CO's other job is also to provide a fun experience for those serving under you and making the round interesting. Other people losing their ability to play for the rest of the round because of your choice to talk instead of attempting saving their lives really can't be viewed as "fun".

    Everyone has their own RP style, I can see yours as a CL-Esque; focused on dialogue and paperwork, and that's fine. Everyone can play the way that they want. However, I am just suggesting the actions to take to ensure that both the requirements that a CO needs to fulfil are fulfilled all the while the round is made more fun for others.

    The insub case may not be aggressive at first, but often encounters turns hostile very fast. You may choose to not send SO's if they are too inexperienced. And I did advise you to ignore insubs when it's lowpop/you are completely alone.

    If the IO's can be stealthy with MD's, avoiding contacts and gathering intel, why can't marines? Issue the order for them to split into small groups and get MD's. Spread them out and get them to listen on comms for contacts. Get them to make quick skirmishes with the enemy and gather intel as they constantly remain on the move. If it's a historically effective tactic that has managed to overthrow many governments, there is a chance that it might work in-game. Failure may occur, and you must be prepared if a large number of marines are spotted/pinned down.

    No. But you are expected to plan for things such as the absence of certain mission-critical personnel ie: the RO/CT/MT/CE/Doctor/CMO, the failure of pushes and events; it's common sense. I gave an example of this in my previous statement.

    I have only suggested to you what I think is the best course of action in the situation, as I have not only more experience than you, but my actions have also been commended and/or received positively by not only other experienced CO's, but the community as well.


    There will be no more replies to this thread from me. I remain confident with my decision.
    Last edited by Novacti; 11-06-2019 at 10:57 PM.

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