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Thread: Mr-Herr-San - Commander Application

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    Mr-Herr-San - Commander Application

    Commander Whitelist Application
    Byond ID?
    Mr-Herr-San

    Player Name You Use Most?
    Alois 'Galewolf' Bielefeld

    Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link
    None

    Have you received any ban within the last month? How long was it and what for?
    None

    Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?
    Yes

    How do you view the tool of Battlefield Execution to be used? What circumstances do you think it would be necessary to BE a member of the crew? Where do you think the Battlefield Execution Mechanic Differs from regular Execution and why?
    As a way to remove someone who has either been conducting themselves in a manner which is clearly trollish with no regard for RP, or has been disobeying orders to the extent that they are either impeding progress or putting others lives at risk. This would be the case where the individual is groundside, and bringing the person back to the ship would be more trouble than it's worth. Additionally, if this happens shipside, that either there are no MP's to deal with the matter via firing squad, or that they have shown themselves unwilling to RP and thus are underserving of such courtesy.

    The difference being that this is a quick and easy may in which to deal with a disruptor of any kind where it does not require the necessary acctions by the CMP's and their subordinates.

    How will your Commanding Officer run his/her ship? Provide a detailed explanation on how he would handle situations that might commonly occur such as, a insubordinate Req, Engineering, MP, or Command Staff
    The style in which I would mould myself around would be that of an officer embodying the most noble aspects of the military profession. Upholding honour, duty, loyalty, comradery to your fellow soldiers, as being the most just persuits to be upheld above all else. While he would hold himself to such high standards, being extended down to his officers, he would also be understanding of the rank and file troops who work for a living. With that in mind, he would hope to inspire great feats of heroism in his subordinates by encouraging them, and holding up those who have acted gallantly as examples to follow. To summarise, he would be zaelous in his persuit of dicipline and professional conduct, though caring deaply for his men and only wish to drive them to do the best they can out of a paternal notion of understanding. He would not put the mission before the lives of his men, and would not ask them to do anything he would nit gladly do himself.

    As for dealing with certain aspects of command, though my previous description may shed some light as to the manner in which he would deal with issues, he would come down hard with the full force at his disposal when it comes to insubordination against what he would consider, a just order. The order must first be established and the expected results, and the reasoning behind the insubordinate retort. If there is logic to why they failed to carry out the order, it shall be put on record, and allowed to carry on. If not, see previous statement. If the removal of those involved puts the mission at risk, such as a lac of personel in REQ, I would make inquires into an acceptable replacement, such as MP's dealing with REQ temporarily, or assigning ENGIS to take on MT duties. For the most part, or if I am busy formulating the battle, I would delegate the dealing of such things to the MP's and CMP. The only time in which I would get involved personaly is if there are no MP's.

    The most common occurance I have encountered with regards to insubordination, is entire squads jumping onto the DS before breifing has started, and going landside.
    I would first establish contanct with the PO that brought them there, and have him arrested for questioning. If there are no other PO's, it will be dealt with via consoles in CIC. Attempts would be made to get the marines back on ship before starting briefing. This usually proves improbably dificult. In the event that they do not return, briefing would commence as usual so as to not delay the rest of the troops.

    What do you think is the job of a Commander?
    To add a level of RP when it comes to command that is otherwise lacking. Such as conducting a better understanding of battle planning, and diciplinary acctions.

    (Though this idea is not limited to the CO, I would propose it anyway)

    A timer or some such to allow the USCM side more time before the Xenos take over the DS to allow more RP such as memorials and debriefs.

    As a player what do you think could be added for Commanding Officer to benefit the role?
    I believe a mobile command terminal could be added to go landside where the CO could have access to camera headsets, and a way in which he could give orders to all squads at once or multiple without the need to use the announcer.

    What do you think you could contribute by being whitelisted?
    A hightened level of RP. When I am in CIC, of often invite the commissioned officers aboard to join together for a pre op toast to the good fortunes of the marines. Additionally, as I have specified before, to help inspire the men to great feats. I would also esnure delegation to the CIC staff so that they have a greater level of autonomy when managing their Squads, yet also encouraging greater levels of cooperation between said squads.

    Your story (potential topics listed below)
    Name: Alois Bielefeld
    Gender: M
    Age: 35
    Born: 21st April 2154
    Location: US - Boston
    Parents: Deceased
    Marital Status: Unmarried

    Born to a German Father, and an English Mother, both natives to their home countries, who both immigrated to the US.

    Signed up to join the USCM at the age of 18. During initial training programme was selected for OC due to his exceptional test results and displays in live fire excercises. When asked for his reasoning for signing up as a rank and file trainee, stated: "I would feel it more appropriate for those commanding their subordinates to have come from where they are now."

    During training, showed a keen interest in history. Though more interested in the military theory of training, was still devoted to strict body training programmes, emphasising agility over strength.

    Showed much contempt for Officer Cadets who earned their place in the accademy on account of their connections over any real merit, and was often involved in brawls with said individuals.

    Graduated from the military accademy with a distinguised level mark, opening up his options of where to seek station.
    After consideration was picked to be stationed aboard the USS Washington, an Arikara-class patrol transport, as an SO, LT grade 2.

    Though the initial years were uneventful, with the scattering of recon and supression of disgruntles colonists taking up the meat of their operations, he came to know the CO of the ship on a first name basis on account of his steady handling of mission beployments, and his close moral standard they both held themselves to.

    Though he had no qualms with meeting his men in the canteens and the social areas, mingling with them as he saw them all as equal in their acctive service, he still preferred the peace and quiet that came from working in CIC and the Officer quarters to the hustle and bustle of the rank and file. Though he maintained his rigid sense of professionalism, he was still able to endear himself to those below him in the chain of command for his no nonsense mannerism, and the respect he showed to everyone regardless of rank.

    Several years later came the first real challenge the crew and this ship had faced since deployment. What was initially reported as yet another minor disturbace on an outer colony, turned out to be a full CLF sponsored uprising. However this was not discovered until the XO had landed via dropship and the task force had made their way into the administrative areas of the colony. Bielefeld was stationed groundside along with a squad of men which were securing the landing zone when explosions all around the colony errupted into flames, and speakers around the colony started blaring the CLF's announcment of the colonies liberation.

    Shortly thereafter, a ragtag of marines from the initial taskforce arived back at the LZ with word the XO had been killed at the rest of their squad either dead or MIA. As the most senior officer groundside and the delay of communications on account of a jamming array, Bielefeld felt he had no other option but to mount an independent acction with the marines he had at his command. Informing the the PO's to take off and bring word to the Captain of the events thus far, he made his move against the CLF.

    What came next was a display of Bielefelds characteristics which earned him his nickname among the troops, Gale Wolf. Outnumbered, he cut through the oppotions like a hot knife to butter, leading from the front he inspired his men with his own acctions, never letting them falter in their blazing assault upon the defenders, now holed up inside the administrative sector.

    Once inside, the defences crumbled, as the remaining forces either surrendered or fled, only to be tracked down in the ensuing crackdown on the planet. Having fround the remains of the XO, who had been shot clean through the head, and managing to secure the few marines who had been captured alive, he gave the word that any CLF who wished to die an honourable death after defeat were permitted to commit suicide. Those who did not were taken back to the ship with the fallen and injured marines.

    In what was little more than 30 minutes, the sittuation had turned from a battered and overwhelmed force of marines, into a full rout of the enemy, and the securing of the XO's body and the rescued prisoners, he was promoted to Commander, and took the place of the old XO aboard the Washington, and awarded the medal of exaptional heroism for his efforts. Additionally through his own recomendation, many of those who had served with him in the
    mission also received awards.

    Several more years passed since the events which lead to his promotion aboard the USS Washington. On what on all accounts appeared to be another ordinary day of patrols across the outer colonies, the unexpected happened. A derelict ship was spotted on the scanners, nothing left but but the hulking carcass of a UPP frigate. Engines off, and no hail recieved in response, the order was given to board the ship and scour it for evidence as to what happened, and why they were so far out of their territorial space.

    The marines were prepped and boarded the ship along with the IO's, as gave direction over the comms, watching through the head cams of the men. What could only be described as a kind of foggy sauna, and dark tubing etched around the ships interior, with no sound or heat signature found on the scanners.

    Minutes passed in agonising silence as the marines combed the ship for any evidence as to what went on aboard this now empty and lifeless ship. However, the silence, for as drawn out as it may have seemed, was short lived. After an IO had entered what appeared to be a containment chamber, his coms went dark and visuals lost, gunfire was heard across the radio chatter and frantic screams of withdrawal made as deafening screeching rang out all around.

    A team was quickly scrambled to reach the docking bay and retrieve those making a fighting withdrawal. Unbeknownst to the CIC staff, in all the choas a second UPP frigate had entered the space opposite the now teaming hulk of the initial ship. Though it mattered not, as the UPP made their presence and intent clear upon arrival. To destroy the derelict frigate and expunge all traces of the infestation which was now thrashing against the marines holding the docking bay.

    No additional hails were recieved by the UPP, who were now primming their primary cannons. The defences aboard the USS Washington were crumbling in the face of such overwhelming ferocity, cutting all opposition away as though they were mere stems of wheat.
    The Captain, seeing the inevitability of their demise, ordered a general evacutation of the ship, and ordered Bielefeld to ensure all personel, including himself, boarded the escape pods. The Captain, however, would remain in CIC and oversee things from there. "Death before dishonour", were his final words to Bielefeld. Making his way out of CIC, he grabbed an SG from the armory, making use of his specialised training, and made his way along the upper escape pods, calling for all men to abandon ship, and that their duty was paid to their fallen comrades, and to now survive to continue their legacy. Those who were unable to make it to pods, he rallied to the lower escape pods where the tank was making its final stand. Bielefeld had now come face to face with the enemy, a hulking, mass of tubes and ebony bone, with more slime you could shake an Eel at. In hopes of stalling the aliens and keep them away from CIC, he had the men hold their ground alongside the tank for as long as they could. Though he knew it a fruitless task. Eventually, their defences were overun and he ordered a retreat along the maintenance tunnels, men being carted off at every corner as he supressed withm with a wave of bullets from his SG. With but a handful of men left, he made his way to the upper levels once more, losing yet more men until it was just him and the Chief Technician left. Though he had felt some presence in the back of his neck that this was going to be his final mission, his use of the optic sensor on his SG alerted him to the presence of one escape pod still left in the Corporate Liasons office. Though the door locked shut without authorisation, he used his SG to blast the doors open and made his way inside the pod with the CT, even as they hoardes of black fanged beats darted towards them. While Bielefeld operated the control terminal and punched the escape button, the CT threw grenade after grenade out the door to keep the aliens at bay. With 10 seconds to launch, the doors shut closed.

    But it wasn't over yet. The doors violently flung open and a monstrous, towering figure made a gut curdling screech which knocked them both to the ground. Unable to move, or fire his gun, the behemoth of a beast dragged the CT out of the escape pod and into the clutches of the ravenous mob beyond. This, thought Bielefeld, was it. The door was open, he was parylized, and those things were out there. Just as he though this, the doors locked tight once more, and the pod blasted out of the ship and into the open space beyond. He was out. The last survivor aboard the last pod. His mission, was over.

    On the other end of the broken frigate the newly arrived UPP frigate, with a single broadside, tore the derelict ship assunder, with shattered remains being sent hurtling towards the engines of the USS Washington. The engines were fried, and the ship began its slow decent into the the gravity well surrounding the nearby sun. Eventually burning up in its atmosphere and taking all the aliens, and our Captain, with her.

    Some time passed since the events whihc transpired aboard the USS Washington. Bielefeld and all those who escaped were debriefed, and sworn to secrecy as to what had happened. Though none asside from Bielefeld, had actually seen the alien known as XX-121 and survived. The incident was swepped under the rug, the details purged from their reports with the aid of the UPP who were not persued.

    In light of his efforts, and the details he had provided, Bielefeld was quietly promoted to Captain, with no accolades to raise suspicion. He now heads towards his next vessel, the USS ALMAYER, to bring a new tale into being.

    (The end story about escaping with the CT and alll the marines dying actually happened, I was given a gold trophy for it. Happy day.)

    Do you understand that you cannot advertise your application on any public platform for votes. Do you also understand you may not edit this application 1 hour after it has been posted?
    Yes

  2. #2
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    Haven't seen you in CIC. What is your timezone?

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    GMT.
    I'm in Britain.

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    Admin Novacti's Avatar
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    I would like to know the general times that you are most likely to be on, as I have NEVER seen you or heard your name.

    Your BE answer is alright, I personally wouldn't have worded it that way, and it is lacking in some specifics, but it's just barely adequate.

    Also, I would recommend you to not assign engines to deal with MT duties, they're more valuable groundside. I would suggest that you send either the XO/SO/Synth to load the OB/keep an eye on the reactors.

    Usually, PO's won't launch unless someone gives them the order. But, yeah, arrest the PO's if they just decided to launch without command before the briefing. Also, marines cannot get into the cockpit of the DS to operate it, only SL's and higher can.


    For your response to:
    As a player what do you think could be added for Commanding Officer to benefit the role?
    I'm pretty sure that has already been discussed with the devs and they aren't planning to implement it anytime soon. Although, I may be wrong.

    Your story is pretty descriptive and I can see that you have put effort into it. It is also somewhat militaristicly accurate too; from what I could tell.

    I would like you to answer these questions; as they will provide valuable insight to your CO's personality, how experienced you are and your ability to lead.
    1. You have an insubordinate marine, from what you can tell, he seems slightly aggressive. Confrontations with this marine may end badly. You have no MP's, what do you do?
    2. You are the XO standing near the CO who just had an argument with a marine and tried to BE the marine, but had their mateba disarmed by the marine and now it is pointed at them, what do you do?
    3. Can I get an example of what tactics that you would try with the squads? What initial squad orders would you provide during brief?
    4. What would you do if you had an insubordinate/incompetent XO?
    5. How would you react if a vessel hailed your ship during operation and requested docking? What if it was a USCM Vessel or an unidentified vessel?

    I am leaning to a +1 for this one, but I won't give it just yet, not before I see you in action.
    I would recommend playing more during the next few weeks, to give other players an idea on how you lead.
    Good luck on your future deployments,
    -BLUEFOR
    Last edited by Novacti; 11-14-2019 at 02:06 AM.
    Ex- Predator Council Senator, Mentor Manager, Discord Moderator and Moderator Trainer
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  5. #5
    Ancient Member ChengChan's Avatar
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    Hello friend, I don't see you as Executive officer and your application is understable. Keep playing Command role and I am going to support this application. Good luck, friend!

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    I would like to know the general times that you are most likely to be on, as I have NEVER seen you or heard your name.

    It is random throughout each day. I may play from 12:00pm onwards, but the most active time would be between 5:00pm and 11:00pm. GMT.

    Also, I would recommend you to not assign engines to deal with MT duties, they're more valuable groundside. I would suggest that you send either the XO/SO/Synth to load the OB/keep an eye on the reactors.

    Depending on numbers, I would rather keep the CIC staff present at their posts, though the synth is somthing I would have put on groundside assistance, I would also reconsider that option if the FOB was in poor condition or not having been constructed. Suffice to say, I was thinking ahead into mid-late game, not the opening scenes. So yes, your suggestion is a more valid approach.

    1. You have an insubordinate marine, from what you can tell, he seems slightly aggressive. Confrontations with this marine may end badly. You have no MP's, what do you do?

    Depending upon whether this marine is landside on or not, I would either consult with his SL as to the nature of whether he thinks he would endanger other lives intentionally. It would be more trouble than it's worth to try and apprehend him, and I would ask that the SL cut him loose. However if this were to occur shipside, I would first delegate the matter to an SO to deduce the nature of this insubordination and attempt to speak with him. If it is deemed to be a minor infraction, he would be allowed to continue down landside in the same manner as before. But if he proves to be either detrimental to the mission or outright hostile to everone, I would assign the XO to have the marine arrested and brigged. Live fire being the last resort should he shoot on sight.

    2. You are the XO standing near the CO who just had an argument with a marine and tried to BE the marine, but had their mateba disarmed by the marine and now it is pointed at them, what do you do?

    Depending upon how close I am, I would attempt to disarm him. If I had a tazer I would use that. If I am not close enough I would immediately unholster my weapon and fire upon the marine. I don't see a case where I am able to push either person out of the way or get in between them, and trying to talk to someone who was about to be BE'd and now has THE gun only seems to put the Captain at further risk. Then again the gun could go off, but it's still less likely to hit the CO than the marine firing it himself.

    3. Can I get an example of what tactics that you would try with the squads? What initial squad orders would you provide during brief?

    ALPHA - You are to assist the IO's with intel gathering and survivor processing, bring any bodies back as you may find. Prioritise the RESEARCH and MEDICAL wings of the colony.
    BRAVO - FOB duty, you know the drill. You're the best of the best when it comes to fortifying, marines, so put your skills into action and do us proud, this very mission may well come down to how well you have fortified our LZ.
    CHARLIE - Head towards ENGINEERING and get power back online. Report in once your objective is complete and you shall be set new ones.
    DELTA - You are on scouting and reconnaissance. You are to establish contact with the enemy and report in your immediate location and nature of the hostile threat.

    All SL are to maintain their squad cohesion and ensure that your men stick together.

    (I would be remiss to lay down any actual battle tactics once the fight has been raging for a while. All methods I have used have generally been the right idea at the wrong time, and trying to keep squadies together for coordinated attacks is harder said than done unless they have a decent SL or you're down on the ground as a CO. The only times I have won games as XO without a CO have been when I have initiated fighting withdrawals to the FOB, giving up ground bit by bit, allowing the xenos to smash onto the FOB defences, prioritising the Queen, and then once dead, pushing everyone out together. Which was also the first time we had won a match in which I had gathered the Commissioned Officer's together for a pre op toast beforehand. Up until then it seemed rather cursed as we kept losing.)

    4. What would you do if you had an insubordinate/incompetent XO?

    If they were merely incompetent, I would relegate them to SO duties and keep an eye on them. If they were acting in a manner which either was detrimental to the cause, or openly countermanding my oders, I would have them arrested and brigged.

    5. How would you react if a vessel hailed your ship during operation and requested docking? What if it was a USCM Vessel or an unidentified vessel?

    I would request confirmation of identity and to state their intent. If it was another USCM vessel I would also ask for clearance codes. If everything checked out they would be allowed to dock. If it was a YW ship, or a ship acting on their orders, I would call the CL into CIC to explain the matter and if they knew about this. If everything checked out and the CL could confirm their identities they would be allowed to dock. If the vessel turned out to be a UPP ship, I would remind them that they are outside their jurisdiction and that they are to vacate the space around the WY colony. I would remind them of the consequences for entering into foreign territory, though would do what I must to ensure hostilities do not break out. After that it all depends upon what they do. They may claim the colony as theirs, they may start priming weapons. I would be hard pressed to allow the UPP to board. Suffice to say, if they were convincingly peacefull, I would allow just the Commanding Officer of their ship and several guards aboard. If they were overly hostile, I would further remind them of our capabilities to defend our soveriegn space and make preperations to fire on command.

  7. #7
    Admin Novacti's Avatar
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    @Mr-Herr-San
    Good answers for Questions 1, 4 and 5.

    For Q2, non-MP's cannot use tasers/stun batons. There's the CO's collapsible baton, but I still haven't figured out if that thing has a stun or not. And, your response to it was good nevertheless, a hasty response to critical situations and quick thinking; are both important values of a good commander. Jumping in the middle may work in saving the CO's life, but maybe not your own. Pushing one may work, but you also put yourself in danger. Attempting to disarm the hostile marine also has a chance of working, as XO's have ok CQC skills and have a higher chance at succeeding. Your call was the best; eliminate the threat first, then deal with the consequences before the threat is able to cause too much damage. Respectable.

    For Q3, your answer was adequate, however, what separates a good CO from a GREAT CO is the precision that they operate at, being more precise with your orders, such as providing exact locations, methods of doing things and times often lead to a plan succeeding more often. Your squad orders for Delta were way too generalized, who knows if you want them to head anywhere in particular to recon or spread themselves evenly amongst the squads and act as spotters? Although the orders for the other squads were alright.

    I am HEAVILY leaning towards that +1, despite your inexperience. But I still want to see you in action.
    May we meet in battle, Commander Bielefeld.
    -BLUEFOR
    Last edited by Novacti; 11-14-2019 at 11:38 AM.
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    Ancient Member ChengChan's Avatar
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    Hello friend

    Question:

    1. In 2189, the United States Colonial Marines in Solaris ridge fight against xenos, the marines are holding forward operating base and enemies are pushing in. What's the best way to do?

    2. Time is 13:00 and marines are evacuating planetside and they're inside the Alamo but a Pilot officer is refusing to launch the dropship. What are you going to do?

    3. A chief military police is abusing a prisoner inside the brigged, what are you going to do with him?

    4. 10 marines are killed in Orbital bombardment and the suspect is your Executive officer and none MPS are active. What are you going to do?

    Before I gave you my +1, answer these questions.

    Community Mentor
    11-14-2019

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    1. In 2189, the United States Colonial Marines in Solaris ridge fight against xenos, the marines are holding forward operating base and enemies are pushing in. What's the best way to do?

    Appologies, but I don't understand what you are asking me to answer, perhaps you could be more detailed?

    2. Time is 13:00 and marines are evacuating planetside and they're inside the Alamo but a Pilot officer is refusing to launch the dropship. What are you going to do?

    Assuming that I have already given the order to depart, simply use the DS console in CIC and send it back up myself. Whereupon their arrival, I would have the PO brought in for questioning to deduce the reason why he did not launch it himself. It could be something simple such as wanting his friend who could not get on in time an opportunity to board. If it is a small detail such as that, and given I am able to rectify the issue easily, he would simply be written up on report. If his actiones were taken maliciously, he would be brigged.

    3. A chief military police is abusing a prisoner inside the brigged, what are you going to do with him?

    If there is concrete evidence of this, as you have stated plainly, I would have the other MP's arrest him for abuse of power and brigged.

    4. 10 marines are killed in Orbital bombardment and the suspect is your Executive officer and none MPS are active. What are you going to do?

    Everyone makes mistakes, I have seen numerious SO's and the odd SL who gave wrong coords do the same thing. If it was a genuine mistake, I would remind the XO, and by extension the rest of CIC, to double check their OB coords and confirm with those landside before ordering OB's. If it was intentional and he acted maliciously, which is doubtful, I would consider whether or not I can have the SO's arrest him to be shot by firing squad. But I believe the scenario would more likely end with my BEing him in CIC.

  10. #10
    Ancient Member ChengChan's Avatar
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    Quote Originally Posted by Mr-Herr-San View Post
    1. In 2189, the United States Colonial Marines in Solaris ridge fight against xenos, the marines are holding forward operating base and enemies are pushing in. What's the best way to do?

    Appologies, but I don't understand what you are asking me to answer, perhaps you could be more detailed?

    2. Time is 13:00 and marines are evacuating planetside and they're inside the Alamo but a Pilot officer is refusing to launch the dropship. What are you going to do?

    Assuming that I have already given the order to depart, simply use the DS console in CIC and send it back up myself. Whereupon their arrival, I would have the PO brought in for questioning to deduce the reason why he did not launch it himself. It could be something simple such as wanting his friend who could not get on in time an opportunity to board. If it is a small detail such as that, and given I am able to rectify the issue easily, he would simply be written up on report. If his actiones were taken maliciously, he would be brigged.

    3. A chief military police is abusing a prisoner inside the brigged, what are you going to do with him?

    If there is concrete evidence of this, as you have stated plainly, I would have the other MP's arrest him for abuse of power and brigged.

    4. 10 marines are killed in Orbital bombardment and the suspect is your Executive officer and none MPS are active. What are you going to do?

    Everyone makes mistakes, I have seen numerious SO's and the odd SL who gave wrong coords do the same thing. If it was a genuine mistake, I would remind the XO, and by extension the rest of CIC, to double check their OB coords and confirm with those landside before ordering OB's. If it was intentional and he acted maliciously, which is doubtful, I would consider whether or not I can have the SO's arrest him to be shot by firing squad. But I believe the scenario would more likely end with my BEing him in CIC.
    1. In question one, the xenos are pushing inside the Forward Operating base. What are you going to do? To keep holding or evac?

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    11-14-2019

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