End of Year Dev team post.
Now that 2018 is over I feel like making an end of the year post.
I have shared this post with the dev team so they can add stuff.
But the original draft and most of the post has been done by me. (Awan)
You might wonder what we are going to talk about in this post.
It will be a recap on mostly last year and we will compare the stats we have gathered this year to the stats last year and share some (interesting) observations.
2018 in stats compared to earlier years.
So let me start off by saying that we do not share a lot of the data we collect.
The data we talk about will be mostly the win rate and player amounts.
I will compare 2018 to both 2017 and sometimes 2016.
Winrate
There is a bit of a catch with the win ratio.
Until December this year the official position of CM has always been a 75% Xeno favored win rate.
I think it comes as no surprise when I say that that figure is a fake.
Something also quite funny is that our win rate goes up and down a lot.
The graphs have a lot of spikes and in general do not go up slowly or consistently instead they spike a lot.
As much as 30% between weeks.
Player amounts
In general we track the amount of players at the end of a round.
This is because sudden spikes are not of that much interest to the dev team we want consistent numbers over multiple rounds.
In general player amounts is a lot less volatile than win rate. But it is not a clear line instead it is also best represented as a wave.
The three stats we track during a week seem to follow each other most of the time.
The only thing that really influences this is special events like the release of the tank and new xeno castes.
2016
In 2016 there were 4 weeks with the winrate being 75% +/- 5%.
In 2016 there were 8 weeks with a winrate being 75% +/- 10% (The 4 mentioned above included.)
There were 16 weeks were the marine win rate was above the Xeno win rate.
The total win rate for Xeno's was 55.27.
The total win rate for Marines was 44.73.
The best week to be a Xeno was 17.
The best week to be a marine was 21.
The highest measured end of the round pop was 136 in week 44.
We only started tracking it in week 43 though.
The highest measured end of the round low pop is 33 in week 49.
The average amount of en of round pop was 71.40.
2017
In 2017 there were 7 weeks with the winrate being 75% +/- 5%.
In 2017 there were 18 weeks with a winrate being 75% +/- 10% (The 7 mentioned above included.)
There were 5 weeks were the marine win rate was above the Xeno win rate.
The total win rate for Xeno's was 62.77.
THe total win rate for Marines was 37.23.
The best week to be a Xeno was 34 or 24 if you count draws as a xeno win.
The best week to be a marine was 50.
The highest measured end of the round pop was 213 in week 47.
The highest measured end of the round low pop is 80 in week 53.
The average amount of en of round pop was 101.78.
2018
In 2018 there were 9 weeks with the winrate being 75% +/- 5%.
In 2018 there were 14 weeks with the winrate being 75% +/- 10% (The 9 above are counted).
In 2018 there were 12 weeks with the winrate being 65% +/- 5%.
In 2018 there were 30 weeks with the winrate being 65% +/- 10%. (The 12 above are counted)
There were 11 weeks with a marine win rate above the Xeno win rate.
The total win rate for Xeno's was 60.00.
THe total win rate for Marines was 40.00.
The best week to be a Xeno was 23.
The best week to be a marine was 10.
The highest measured end of the round pop was 258 in week 22.
The highest measured end of the round low pop is 96 in week 32.
The average amount of en of round pop was 127.62.
Last but not least if there are any questions you have or if there is data you want to know feel free to ask here.