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Thread: The Art of the deal - A RO guide

  1. #1
    Senior Member Me_Bigsnail's Avatar
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    Post The Art of the deal - A RO guide

    Requisitions is a wonderful place, where everything is used and at the same time not, there's a degree of competence expected from YOU (The RO) to carry out your duties, just like any department head, a good RO, can supply and deliver the most needed of materials to the colony giving the marines, the necessary resources to achieve victory, in the fields of battle.

    Although you do not directly engage in combat, your role has a lasting impact as the operation carries on, and for that reason, its always good to be prepared, not with fancy guns filled with attachments, but with KNOWLEDGE (thanks, Tai Lopez)

    1. |Tools of trade|

    - Pen
    - Paper
    - Your Stamp
    - LORD ASRS


    All of this is found in your office, sitting in a table, there'll be some trash on the way but you dont have to worry, you'll mainly use these three during the operation, since they'll activily play a major role in making cargo as efficient as possible and here's why.

    1.1 |Pen and Paper|

    Both of these tools co-exist to give you the advantage of keeping track of supply coordinates, as in many occasions, SLs or SOs are going to start talking in your comms about how marines need materials and ammo sent in these cords. You'll probably not get more than two, but still, memorizing them is an unnecessary task solved by just using, pen and paper.

    Now, if you dont like seeing your Paper like this: FOB 265 231HYDRO 472 360CHARLIE 1 238 428
    Then use this template:
    [field]
    [field]
    [field]

    That way there's going to be a more clear distiction of each coordinate's location.

    1.2 |Requisition's Officer Stamp|

    Your beloved stamp is your third source of income (points) through the operation, everytime cargo's platform comes with crate's there'll be a supply manifest, these, if stamped will grant you one point each, although it might sound little it can mean difference between having enough points for Metal and Scout's spec ammo, or just Metal.

    1.3 |HAIL ASRS!|

    1.3.1 |The beggining|
    You probably have heard of it before, ASRS, bringer of plasteel and turrets, is one of the most powerful entities on the station (challenged by Jones) beign thrown into the ASRS means being worthy sacrifice to the cause (Don't, you'll die for nothing)

    1.3.2 |What you must know|
    ASRS is going to be your main source of income, since, every 13-10 minutes, depending on xenos numbers, you'll recieve a set of crates containing goodies, when you lift the platform of course.
    Although ASRS gives you free stuff, at the same time it cannot send you everything in the catalogue, for example, ASRS cannot order:
    • Vehicle Modules and Ammo
    • Attachments
    • Armor
    • Clothing
    • Medical supplies
    • Science supplies
    • Supplies (from the supplies category)
    • Specialist Ammo

    At the same time, ASRS doesnt follow any pattern when it does order stuff, sometimes it'll order three crates of metal, other times three crates of M65Ds, my point is, you cannot expect ASRS to fill in most of marine's needs.

    1.3.3 |ASRS and Points|
    Points are the Departments currency, if you gotta buy something in the ASRS console, you have to waste points, do note that everytime you buy something, the price of the item goes up 8%, meaning that buying a metal crate (20 points) seven times, will nearly match a plasteel crate (40 points).
    For this reason, the main strategy you should use is, letting ASRS do the heavy lifting, you can check when ASRS has ordered something, in the View Orders tab of the ASRS console. If ASRS fails to order metal, when you need it the most, order it yourself, and so on.


    2. |Main issues|

    - Lack of crates
    - Lack of materials
    - Lack of points

    Notice these three are all about scarcity, the main source of pain in the ass in a ROs mind is "Am I using my points well, Am I not going to waste my crate to this location, Is there enough materials for the FOBits?" Most of these issues can be solved early on, some take a more direct approach while others are more about consciousness of the operation's current state.

    2.1 |Lack of crates|

    Oh boy, sometimes you dont pay attention to your crates, and bam, you're dry. Although not a major issue, being a RO without a CT to lend a hand is gonna make your job harder in retrieving those crates.

    Thankfully there's crates in the Almayer, awaiting their master to claim them, there's one in R&R Maintenance, another in engineering storage (In the engine room take a sharp right and there'll be maintenance hatches, open them and claim the crate) and two more in upper deck engineering storage (Go up the ladder near the Engine room, go left through the first set of shutters, there's going to be a double maintenance hatch upwards, go there and claim both crates)

    Keep in mind the engineering crates are filled with a stack of metal and plasteel, you're NOT allowed to take them by de facto, however a small talk with a MT or CE will give you chances in having permission to take the materials to cargonia.

    2.2 |Lack of Materials|

    "RO, FOB needs more mats"
    -Every XO or CO

    That'll be your cue to put into test how well prepared you are, normally I prepare two crates, the first one contains two stacks of metal and plasteel minimum, a stack of sandbags and two entrenching tools.
    The second one, is a Wildcard, meaning that if any squad calls in for a drop, i'll send this, It'll contain one stack of metal and plasteel, ammo, explosives and such.
    Of course, it is NEVER enough for FOB engineers, and as such you'll have to keep delivering more metal, more plasteel, more sandbags, and so on.
    This is a vicious cycle, and you must keep it going for the sake of the operation, for that reason, I'll show you ways of obtaining your precious materials:

    2.2.1| Engineering Gang|

    Although you dont start with a comms key for engineering, you should. Before going deep into the topic, grab an engineering comms key from your departments storage vendor.
    Assuming you do, Engineers are going to be your best friends, along your CTs they'll be at your disposal, you see, Engineering shockingly enough has materials in their department, for that reason, if you feel you're wasting way more points on materials than you need to, relying on engineering is never a shameful display.
    However, there's one golden rule that you should always keep in mind.

    You're not CE. The MTs can turn down your orders if they're doing something more important, do not treat the selfless MTs or the CE like crap because they're too busy to finish your request.
    Same logic applies to the department itself. You do NOT control Engineering, although you have access to Engineering, you're not supposed to take materials without permission.

    2.2.2 |2189 Briefing Square Deconstruction|

    The second way of obtaining metal early on is using a wrench and dismantle the chairs of briefing, to keep it brief (Get it?) you only need a wrench, normally a CT (or MT) and start deconstructing the chairs found in briefing with help of your selfless friend.
    Keep in mind dismantling briefing without CICs permission is breaking the Marine law, so have a chat with the command staff before hand.

    2.3 |Lack of Points|

    I touched before ASRS and Points, and how both should be coordinated, however sometimes wasting points becomes inevitable, for example specialist's ammo, however other times you're at fault for letting points down the drain.
    What I mean by this is ordering useless shit, now some ROs actually order useless shit out of fun (Crayons) while others just dont know they are wasting points in stuff they can recycle from their vendors (M41A1 Ammo, Entrenching tools, etc)

    Here's a list of stuff, you dont have to buy directly from ASRS, but by scavenging in the ship

    • M41A, L42, M39, M37A2, M4A3, 88 Mod 4, .M44, ammo: All found in squad prep's vendors which your CTs have access to, normally, to carry the ammo, you use Cardboard to create ammo boxes, to store up to 10 mags.


    • Attachments: As a RO you get access to squad requisition's room, and you can dispense everything found in the vendors, although I prefer dispensing everything in the squad req's and leave it there for the ungas to serve themselves.
      You can also use specific kits to obtain attachments, such as:
      M39 Point Man Kit, which contains a magnetic harness
      Experimental Trooper Kit: which contains a Laser Sight, Quick Fire Adapter and an Extended Barrel



    • Webbings: Same deal with attachments, you can get them from squad requisition's if you're ran dry of them, nothing to add about it



    • Flares, Signal flares, Entrenching tools: All found in the second vendor to serve marines in the line, found in the last section



    Last words
    Play the game if you seek real progress, I've only written this to lead people into not fucking up as RO, feel dumb then give up on life, sell their children and get alcohol addiction.

    Also, play marine roles and CT to get used to what marines need, and the requisition's department layout, aswell getting used to grunt work.
    That is all
    God bless

  2. #2
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    You can also get more metal by vending guns, putting them into the autolathe, and lathing metal.

  3. #3
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    A̴̞̺̬̮̥̱͙͔̠̟͚̥̿̈́͗̄̊͂͐̿̒̕l̵ ̛̠̜̦͊͛̇͂̅̇̀͐̚͘͜͝͠l̶̢̗͚͊̈͑� �̢̮̬ ̷̡̙̠͕͙̣̝̺͍̹͓̔̆͐͋͂̉̐̄̐̚͘͝͝ ͉̬h̵͔͓̫̭͓͎̞͕̯̪̥̤͖͓̣̃a̵̔͑̅̏ ̩̫̳̲̽̃í̷̡̱͖͎̫̬͎͚̙͈̳̂̏̈l̴̋ ͇͇̠̖̼͛͑ ̶̡̜̣̥̙͇̘͖̙͜͠ͅL̶̎́̊͋̅͊͒͋̐̚� �̢̗̻͔̟͙̤̋̅̀̚o̶̦̊̏͌̃̇̊̀̆͘͘͝ ̢̗͇͉͚r̶̞̳̹̽̀̽̑͗̉̍͐̋̉̍̔́̕͝� �͈̹d̴͓̱͓̦̠͕͕͙͖͙̼͇̩͊̂̾̉̀̎͌͜ ̮ ̵͔͕̜̻̣̗̭͚͕̦̍̂͋͋̍͊̃̃̋͝͠A̶͝� �̖̜̟̼͖̠̥͙̩͔͎̗̺̝̏̄̾̀̄͠͠ͅS̷̓ ̧̤͉̘̦͎̃͠͝͝R̵̨̰̭̹̤͕̰̰͑̋̅̄͠� �̠̘̲̘ͅŞ̵̤͍̘̻̼̤̽

  4. #4
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    Engineering is your friend can be really true of there are plenty of MT. While the others fix power load obs etc. One can vend lathe and metal tools. Engineering is jam packed.

    Also cleaning. If you can spare the time. Clean the squad prep and req. I see angled under the doors. Useful supplies like roller beds L42 ap ammo motion detectors lay in those areas yes a new Unga can pick it up but you can drop it to the OA

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