Hello! i beleive perma nesting is not the good direction for this game to go.
capturing/nesting/guarding nest is an important fun part of the game that give for BOTH SIDE marines and xenos, more depth and freedom, contributing to the immersion feeling.
As a marines, it is great to have the possibility to play this part of the game, try to escape; fail if your guarded, sucess if your unguarded, try to reach marine safety if possible or if not, decide to go kamikazee with your m15... So many fun and interesting choices! ...Of course you wouldnt be able to do much if your guarded. LEGIT. Permanest will just delete this whole possibility, this whole gameplay sequence that is part of the immersion. -player who dont like resisting while nested can allways ghost, no need to force it upon those who enjoy resisting.
As a xeno, to be able to capture and nest, watch over your capture, watch the noodle grow inside the player trying to resist is a unique and very rewarding experience. while if they get perma-nested it give the feeling of ending their gameplay expericene instead, wich feel less challenging, less rewarding and leave a bad aftertaste knowing you just made that marine force ghost; it dont feel as good.
As for the capture guarding ''problem'', i beleive it is a foundemental job of the xeno; the same for marines need shipside job; xeno need nest side job.
SOLUTION IDEA= Xeno should IN GAME make it a meta rule to ''ALL YOUNG STAY AT HIVE TO GUARD NEST''. This way we fix 2 problem; unguarded kamikazee murheen will now be guarded, and young xeno will be at hive instead of dying like noob on the frontline.
SOLUTION IDEA to improove guarding / resisting nest = why not make it that nested marines can learn xeno language? it would make it deeper and give us more RP possibility, maybe infested marines will make deal with the queen to spy on almayers etc. or what about noodles controling the tall? fun no?
To Resume, permanesting is not the direction to go; it only LESSER marine experience and DUMBDOWN xeno experience.
instead, find way to make the unique feature of nesting resisting marines and guarding them MORE ENGAGING FOR PLAYERS.
I would also like to express that there as been many vote concerning the permanest matter in game and in forum, and the player base OBVIOUSLY dont want to go in perma nest direction. all votes clearly state that we prefer resisting and guarding feature over the perma nest.
Bottom line DEVS SHOULD BE WORKING ON THE LAG ISSUE instead of making permanest... so we can enjoy a bigger player base playing witout lag.
Keep the player freedom/immersion intact by expanding on what you have instead of deleting possibility.
Good day CM!
-Miranda 'Frost' Vayne / LZR