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Thread: Stop making 3 hour timelocks

  1. #1
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    Stop making 3 hour timelocks

    When I first played SS13, the first server I ever played was CM, And when compared to other servers, CM is extremely simple, and without any knowledge of this game whatsoever, it took me around 2-3 days to get the basic mechanics of the game down. Everyone knows that rounds can average around 1-3 hours, so basically the devs expect people to know how to play the game in one round and it's dumb, stop doing it please

  2. #2
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    Quote Originally Posted by TeknoKot View Post
    go play hrp extended servers
    thanks for the comment

  3. #3
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    Quote Originally Posted by TeknoKot View Post
    go play hrp extended servers
    Hey dude that's a great comment, thank you for making it . Upvoted +1-

  4. #4
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    increase the timelocks and filter out the filth

    elitism is the only way

  5. #5
    Senior Member AlbertBlackwell's Avatar
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    i mean the timelocks work and don't work, at the end of the day your still gonna get a newish player.
    Chaotic puppet-master from hell

  6. #6
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    The timelocks are tiny as fuck.
    Best way to learn a mechanic is to play with it.
    That's why some locks are nice so you have some mechanics down through other role.
    But the time is so short I believe it isn't really learned yet.

  7. #7
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    the longest timelock is literally for a snowflake xeno name

  8. #8
    Ancient Member Hunk1's Avatar
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    Time locks are very small. and it's the greatest tool implemented which helps staff to prevent griefing. The last time i had to deal with that it was a SO or XO multikeying and ban evading to OB marines every single round on FOB.

    Love timelocks and would request again +1
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  9. #9
    Mentor Memesky's Avatar
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    Timelocks bad

  10. #10
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    Timelocks good

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