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  • I play xeno and I like facing marines head-on

    15 19.48%
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Thread: My take on CM midgame and some ways how to avoid it

  1. #61
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    Ok, here's a miniguide how to push into the new prison.

    1. Go to maints north of canteen. Try to push in. Make sure boiler is there.
    2. Laze the maints to the east from where to boiler is standing with offset west. Boiler would not see the laze. Zap.

    Alternatively just OB that other spot west of podlocks and south of canteen and then push in.

    Seen that done as a marine, died to this as a defender.

    The thing about boilers is that they are necessary for the hive to push into marine FOBs. Just played a Prison round where all our boilers were cursed\bald and died quickly and we just could not do anything to breach marines. Well the queen can push too, but people complaining about boilers want to remove the Queen skills too.
    Roman 'Fire' Kacew

  2. #62
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    Quote Originally Posted by CABAL View Post
    Yes, they ignore whole post and only concentrate on one specific thing.
    reread your posts about the sniper thing and self-reflect

    Quote Originally Posted by CABAL View Post
    They also don't get that writing "Guess what? Game isn't about You. It's multiplayer on BYOND." one refers to "Oh no, I'm terrible at the game, allow me to start making up a bunch of ideas of how xenos can counter this whilst.." and "All my specialist rounds were positive experiences and only a few had failed due to cooperation with each other being null. Once again, get better at the game too, thanks, nobody will hand you shit on a golden spoon." which directly implies that person thinks is so super skilled that others should only look at them with admiration and try to achieve his skill level.
    experiences on topic=/=haha im robust guys, please reread again

    Quote Originally Posted by CABAL View Post
    Wake up, there are people who are more robust than you are and they see the CBT problem, where your own ego covers it from you.
    I gave my side from my experiences, can you please READ.

  3. #63
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    Quote Originally Posted by sg2002 View Post
    Ok, here's a miniguide how to push into the new prison.

    1. Go to maints north of canteen. Try to push in. Make sure boiler is there.

    2. Laze the maints to the east from where to boiler is standing with offset west. Boiler would not see the laze. Zap.

    Placing lases for fatties behind weaker walls always worked. It's a good strat.

  4. #64
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    Quote Originally Posted by TeknoKot View Post
    reread your posts about the sniper thing and self-reflect
    My first response post today: Touched the Sniper aspect as Defender/Two Defenders counter Spec sniper. One/Two T1's countering Spec. Explained how Sniper can't counter Defender/Defenders protecting boilers trough his limited ammunition. Do you refer to Flak thing? It takes defender to not stay directly next to Boiler, but few tiles away, then Boiler doesn't get damaged. There is plenty of space in the range of 4x Scope.

    Touched on "Everything can be countered, but the problem is the fact that marine players never cooperate enough.", because it is hard for many people to cooridnate. This literally takes reading somebody else mind, because typing isn't the fastest way to relay information. Sniper hits boiler, then he has to type he hit him and he escaped, then marines have to see this message, then they might argue, or ask if there is second boiler, or ask what other danger are there (ravs, lurkers, Preatorian etc). By the time everyone will be ready, boiler will heal and will start to gas again.

    Not touched on Spec willingness to play and support. Irrevelant as it is issue you can't literally solve and it touches both benos and marines. There is a reason why SL have OOC locks on disobeying Command orders before and shortly after deployment. There is a reason why benos have OOC locks on disobeying Queen orders.

    Now you:

    Snarky and goffy response. Short and doesn't really answer questions asked by me. I showed you counter to your Pro Gamer Big Brain strategy. You just pissed your pants. Shitted and Zucced. Cried that I didn't immediately came up with perfect solution, while you yourself didn't gave one besides "Mawines need to coopewate mowe uwu!"

    recry

    Quote Originally Posted by TeknoKot View Post
    experiences on topic=/=haha im robust guys, please reread again
    Guess what: I too have experiences on topic. Many people who posted here and made other threads also have experiences on topic. My point of view isn't above all, superior and objectively better than anyone else. Your point of view is just the same. Subjective. Full of pride and Ego.

    "Oh no, I'm terrible at the game, allow me to start making up a bunch of ideas of how xenos can counter this whilst.." - This sentence can't be shorted to "haha I'm robust, you are bald, git gud noob". Or can it?

    repiss

    Quote Originally Posted by TeknoKot View Post
    I gave my side from my experiences, can you please READ.
    I just pointed out that you didn't experienced everything. Apparently you never shoot at boiler guarded by two defenders (or mix, in desperate times even crusher can protect it). It looks like you never shoot at competent defender defending boiler. I will have to tell you that if I play xeno, I exclusively play defender and I have yet to meet a Sniper who could go past my Ancient Defender during Fortify that stands few tiles from boiler, so flak doesn't hurt it, but still in range of acid spray, so I can be extinguished.

    Here you go, your experiences as a sniper vs my experiences as a Defender guarding boiler. My experiences are inferior just because you are piece of shit? I think not.

    reshit

    rezucc

    Reread my posts and then yours.

  5. #65
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    Ok, thinking about this topic a bit more, I think I have one idea how to fix the boiler chokepoint problem.

    Give marines a new type of grenade, a gas one. When thrown it starts releasing gas that stuns everyone with a small stun every couple of seconds within a few tiles. Marines can take it and throw again, limiting marine misfires. Stun should be small enough basically to only prevent boilers from being able to shoot. Duration, stun and availability should be tweaked for balancing.

    The only problem with this is marines using them defensively, but if we make them scarce enough, xenos can just wait them out when sledging.
    Roman 'Fire' Kacew

  6. #66
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    Quote Originally Posted by CABAL View Post
    snip
    romanian man yet again spergs out

    https://tinyurl.com/tjtfpyo
    Attached Images Attached Images
    Last edited by TeknoKot; 02-05-2020 at 09:41 PM.

  7. #67
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    Quote Originally Posted by CABAL View Post
    snip
    Cabal,

    I have read a LOT of your forum posts, and a lot of Avalanchee's post as well; at least, those in the last 4 months or so. From my take on this, you and Avalanchee are both focused on the individual experience that you have in combat, or that of the experience the front lines as a whole has as it is moving up or falling back. However, just because this is the aspect of gameplay that YOU enjoy, doesn't make it the only one that SHOULD be enjoyed. Yes, CM is basically a TDM for the unga's on the front line. Yes, combat is a major portion and a main focus for this server. Yes, I'm relatively new and don't have that many posts, and do not have as much experience of what CM was in the past.

    However.

    What "I" enjoy about playing on this server is the combination of combat, resource management (in terms of ammo, materials, CAS, OB, etc...) and squad level gameplay, with a smattering of some RP that develops in the squad both on the ground and somewhat on the ship. My RP is "caring" about the needs and wants of my squad, the mission, the Corps and myself IC, and in teaching Boots (the new players, PVTs) on how to play the game and trying to get them to interact with me whether I'm an engineer, SL, PFC, or (exceedingly rare these days) as the SG and Spec, especially since I play almost exclusively with Bravo (go ahead, call me a Fobbit). I know that WILL NOT interest many players, but "this" is what I enjoy about CM: being able to play any way you like, and as long as it falls within the server rules, you can do it without repercussions based on your "score" or some arbitrary K/D (which i could care less about). I don't care how quickly we crushed the benos this round so we can HURRY UP AND START THE NEXT ONE!

    Now, onto the topic at hand in this thread:

    I am not a robusto like you and Avalanchee, I do not do well with shotguns in CQC with benos, pulling off PBs and getting those kills. My first few rounds involved getting into trouble with HEFA and FF because I was a dumbass, or getting pissed at Delta for causing fights that delayed deployment until 12:40 because "FUCK MPs!". Hell, my second round I fucked up a HEFA toss and thought that I took out the Tfort cades on LV and just lost us the entire round, and so I closed the client out of sheer embarrassment. But.. I logged back in, and saw that my squad was still holding, sealing the breach I caused, and pushing the aliens back.

    This was about 2 hours in, back in First Contact days (September 2019), and this did NOT involve stalemates in the caves, it was about building fortifications and pushing up bunkers and pillboxes. Rather than UNGA ourselves to death in the caves or dying in dribs and drabs on open ground to bone shrapnel, gas and FF, the engineers pushed a small cade line up and expanded it, getting a bunker and a small team in it to hold the xenos back. Then, we did it again.

    The focus on SPEEEEEEED! RUSHHHH!!! PUSHH!!!! is the cancer, one that is setup within the first hour of a round, and that is what sets us up for a stalemate of back and forth pushes. Now, this might change in the structures update, but right now engineers on the front just get a cade line up in a choke point, then Unga off and get killed, rather than building a big enough logistical chain of bunkers and and mines such that any pushes that get counter-attacked have to fall WAY the hell back to either the traditional places like Bar, Hydro, or Canteen, or all the way back to the FOB at the LZ. More defenses along the line of advance will help nullify some of the back and forth, by shortening the distance between retreat positions.

    /EndRant

    TL;DR version:
    - I enjoy playing CM to do the job of a Marine/Marine NCO in the USCM, not to buff my KD ratio or get marine majors, as much fun as that is.
    - Less emphasis needs to be place on RUSHING and more on establishing a defensive position MUCH closer to caves/tunnels/chokepoints, so that the retreats and and attacks do not have to travel as far.
    Last edited by Jackson T. Murphy; 02-05-2020 at 10:51 PM. Reason: Man, I can't get my grammar correct without an edit, EVER

  8. #68
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    Quote Originally Posted by TeknoKot View Post
    romanian man yet again spergs out

    https://tinyurl.com/tjtfpyo
    Funni meme.jpg

    è tutto inutile
    soffrire è inutile
    sorridere è inutile
    sognare è inutile

    https://files.fm/f/7rvm7w3x
    Last edited by CABAL; 02-05-2020 at 10:58 PM.

  9. #69
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    Quote Originally Posted by Jackson T. Murphy View Post
    snip
    Good for you and I'm happy you find happiness where I stopped after those years.

    Also I'm not robust, not at all. That is why I wear heavy armor and use slugs, instead of light armor buckshot shootgun + QF Pulse rifle combo.

    CBT deconstruction is only one step and it isn't even in right direction. New RP oriented server, more focus on marines, less focus on Xenos, rounds that can play themselfs and with new threats like UPP/WY/Zombies/Something else. CM abandoned what lets SS13 stand in one good spot for many, many years. Various, unknown threats, each round different and such. This would be perfect and I bet you would find resource menagement even more enjoyable since it will really count.
    In 50-50 scenario, every bullet counts. Every piece of metal counts as this can give you an edge over other team.

    I'm also not a type of guy that has his medals under every post, I don't care about K/D. Anti-CBT works in my favour and I think it would work in everyone's favour (outside benomains).

    Rounds are focused on "SPEED! RUSH! PUSH" since early days of benobiased gameplay, but it might be shock comming from my posts: Benobiased gameplay had nothing to do with it. In the end, CM is just a game, just as CS, just as TF2, just as everything, people play to win.

  10. #70
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    100% agree, the meta has slowed down to the point where it feels as if its CBT (Choke-point Boiler Torture) for hours on end. I think the main thing we have to do in order to solve this, is to give the marines an incentive to push late game, due to how late game all marines do is cade hug and hide behind sentries in fear while xenos stall marines until both sides age to death IRL. There needs to be a more effective tools late game for both sides (reworked defcon or something idk) in order to give a push and pull on the power dynamics in the round.

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