Originally Posted by
Jackson T. Murphy
Avalanchee,
Hell, a good choke point fight can be fun, if, and only IF, the Marines can manage to pin the xenos in Place. How many of these areas are completely in-accessible to a flanking maneuver, even if it means going quite a bit around the chokepoint? So what if the Marines can't punch thru? Why is it that you MUST push thru to win?
Attrition fights suck, we all know that, but just because the Marines gets stuck in at a chokepoint, must they CONTINUE to press that chokepoint? To your points earlier in this thread and in others like it, Marines can be very, very dumb; to the point of "these guys could never figure out how to turn a computer on, much less figure out how to play SS13", but this is where leaders on the ground can GET the Marines to flank, or to pull back and strike again, rather than "feed the meat grinder" continuously? These leaders don't have to be a role, but some dumb PFC with an idea and a plan to carry it out can be really fun.
I don't really see you playing during high pop hours, and I don't think that I have really played with you before, but the "Unga Today, Unga Tomorrow, Unga FOREVER" attitude I see in a lot of players, especially some of the most famous players, is part of the issue. Again, this game DOESN'T have to be about getting the most personal kills, but it can be. It doesn't have to be about your KD ratio, but it can be. Just because you enjoy YOUR way of playing, doesn't mean that I or others have to enjoy playing that way ALL THE TIME.
Make of this what you will, or reference my early posts in this thread talking with CABAL.
Cheers,
~Murphy