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View Poll Results: Are shotguns too hard to counter attack as combat/support castes

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  • Yes

    42 22.95%
  • No

    22 12.02%
  • Just gotta git gud

    119 65.03%
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Thread: Are shotguns too hard to counter attack? [Poll]

  1. #201
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    Imagine being a faction based on melee/aoe stunlocks/one-click-wins, then complaining ungas have a short ranged boomstick.

  2. #202
    Member Nyvrem's Avatar
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    Quote Originally Posted by Bob View Post
    Imagine being a faction based on melee/aoe stunlocks/one-click-wins, then complaining ungas have a short ranged boomstick.
    What is your point?

    The game is asymmetric, this is on purpose.
    What I play sometimes depends on how tired I am. I play: Maria Heinz, Maartje Rijnders, Johanna Hal and Amalia Verkerk. When I xeno I play QT-P1.

  3. #203
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    aoe stunlocks and one-click-wins can nae nae an unga who has to be within kissing distance to blast you with their shotgun, is the point hes trying to make im p sure
    Henry Blanco!
    Squad Medic or Marine.

    Also XV, local Drone or Warrior that never touches building because boilers will scream at me if I fuck up.

    I live and die by the Oxy.

  4. #204
    Member Nyvrem's Avatar
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    That does remind me of something that needs to be said in light of recent changes, shotguns are rather bad against the more heavily armoured MOBA xenoes because their armour penetration is rather poor.
    What I play sometimes depends on how tired I am. I play: Maria Heinz, Maartje Rijnders, Johanna Hal and Amalia Verkerk. When I xeno I play QT-P1.

  5. #205
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    Double buckshot shotgun is overpowered, you stun any t1 or t2 with the first PB and then immediately switch hands to fire the second PB to kill them while still stunned. The only counterplay is literally not fighting at all.

  6. #206
    Senior Member CABAL's Avatar
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    Quote Originally Posted by TacticalSpacePilot View Post
    Double buckshot shotgun is overpowered, you stun any t1 or t2 with the first PB and then immediately switch hands to fire the second PB to kill them while still stunned. The only counterplay is literally not fighting at all.
    Or being a Defender that isn't young. Or being a Warrior that isn't young. Or being a Carrier that can't be stunned via buckshot. Or being Hivelord that can't be stunned via buckshot. Hmmm... Drone isn't supposed to be combat caste, so its fair it dies quickly. Runner have speed and ranged pounce. Lurker have speed and stealth and ranged pounce. Sentinel isn't close range caste as it has neuro. Spitter isn't close range caste.
    It only leaves burrower who is evolution of a drone, so its more of a support beno.

    Any other OP buckshot aspects?
    REDEMPTION

  7. #207
    Whitelisted Captain Destrok's Avatar
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    Anyone who thinks double buck is OP probably doesn't have the skill to use it, it's unironically the highest skill cap on the marine side. There's also a lot of counterplay.
    Waiting for FOB meta to pass
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  8. #208
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    Quote Originally Posted by TacticalSpacePilot View Post
    Double buckshot shotgun is overpowered, you stun any t1 or t2 with the first PB and then immediately switch hands to fire the second PB to kill them while still stunned. The only counterplay is literally not fighting at all.
    the counterplay is to stay 2+ tiles away and use ranged abilities?

  9. #209
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    Xenos are primarily a melee faction. Were you not aware Aval?

  10. #210
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    xenos also have abilities that arent just unga bunga basic click

    tail sweep
    lunge
    pounce
    neuro
    acid
    burrowstomp
    hedgehog
    gas
    etc etc

    if they're primarily a melee faction, why does every round i see them in focus mainly on protecting boilers, a range focused caste?
    Henry Blanco!
    Squad Medic or Marine.

    Also XV, local Drone or Warrior that never touches building because boilers will scream at me if I fuck up.

    I live and die by the Oxy.

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