Riiiiiiiight. The strongest caste in the game that is supposed to be king of melee dies like a fucking runner. She is supposed to be a TANK. Young or not, 3 shots is pretty ridiculous.
And buck still stuns from multiple tiles away. It does seem that the stun is RNG and depends on how far away you are when you get hit. The closer is probably more likely to stun.
CABAL last time we did this back and forth with stats, I posted a video to prove a point. It was about the sentinel shotgun spit being terrible despite you claiming it was some kind of mega OP weapon that could stun lock a marine from medium range. IT WAS MISSING SPITS FROM 1-2 tiles away. You were full of shit, just cause you like arguing.
And here you are AGAIN, making more crazy claims. Runners slash is shit. In one pounce you might get 2-3 slashes. A limb has to sustain a decent amount of damage to break. I know this from playing medic plenty. Even when a limb has sustained heavy damage the break chance is RNG. It’s not guaranteed. Lurkers have a higher chance to break bones. And ravs break bones like it’s butter. Pretty sure the higher the damage dealt, the more likely you are to get a limb broken or chopped off. Ancient runners need to pounce a marine at least 3 times to get a kill. Lurkers seem to take 2. This is also heavily dependent on the lag of the server. Since stuns are tick based, and slashing/moving/firing doesn’t seem to be affected. This translates into one pounce when the server isn’t lagging is only 2 slashes. But when the server is choking on the new updates you can get double the slashes in. Attack speed doesn’t seem to be affected at all for marines or xenos.
But god help you if you get stunned by HEDP, Queen, Claymore, Pounce, etc.
I rarely use shotguns. I’m still kinda in disbelief that it would take 8 slugs and you’re not making that up. Guess I’ll have to make another video and test it. Still I know slugs are a utility ammo type. Same thing with flamethrowers. The advantage is in its effects, not raw damage. Being able to deny xenos the option to use their abilities for a brief amount of time can be super useful IF there is a follow up afterwards. Same thing with flamethrower. It’s usually not the flame that kills, it’s the follow up with grenades, or chasing that delivers the killing blow.
Slugs are basically the boomer version of neuro except ten times better. It does damage (weak-ish?!), ignored armor, stuns for a small knockdown, can be shot from long range, blocks abilities, AND is accessible to every god damn T1 marine in the game.
8 slugs to down an ancient runner seems really really weak, but devs really need to have a come to Jesus moment with the damage/health/effects of everything in the game and post a public spreadsheet. Some things are ridiculously broken. And the community at large should have some say in gameplay... but I don’t think that will ever happen unfortunately.
Let the community decide balance.