Originally Posted by
Ausrine
You just proved my point. Because currently ranged is stronger than melee as it is much safer as marines have lots of time to shoot you and then buckshot you when you finally get into melee. Then you are stunned and killed. So, marines are too strong in close range if there is a group so only ancient T3s even try it. In other words, while xenos are a primarily melee faction the marine strong close range firepower and the weakness of aliens to hurt them quickly in melee results in their primary power being greatly weakened. As such, they have to fall back on things that work, such as boilers.
Additionally, marines can safely hide behind cades where the majority of xenos cannot get to them. This further makes boilers and other ranged castes necessary, which therefore necessitates defending them.
Have you not played the game?
If you're really trying to tell me the xeno faction are primarily ranged, rather than melee but screwed by nerfing and wider gameplay mechanics, then please give me a xeno that can equip marine ranged weapons. It would be amazing. I would love to snipe, sadar and shotgun marines.