User Tag List

Page 2 of 2 FirstFirst 12
Results 11 to 13 of 13

Thread: Baldy Thread

  1. #11
    Whitelisted Captain ScreamingIdiot's Avatar
    Join Date
    Dec 2018
    Posts
    234
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    1. If possible try to keep a 2-4 tile distance from each squadmate and try to move as a rough line forward. Avoid FF by not being in each other's firing lanes, but mistakes happen, so just use your better judgement and dont keep help-intent on unless you're a medic or you're shipside.

    2. Chemistry makes these upon request or sometimes ahead of time before medics come begging for chems. Usually a mix of Bicardine for brute damage, Kelotane for burn damage, and either Tramadol or Oxycodone to treat pain.

    3. Draw a M5 Survival Knife and press Z with hotkeys enabled, it should remove most shrapnel in a few seconds but it might take a few uses to get it all out.

    4. Carson is eternal. Carson is immaterial. He is a concept, more than a man, less than a god.

    5. HEFA generates a small 4 tile explosion and shrapnel. It doesnt damage structures like walls or barricades well so its good for when you're trying to keep the FOB mostly intact. HEDP is the same as HEFA except it damages buildings a lot more, so use it if you're trying to clear out xenos or man-made structures quickly. It also stuns more consistently, but this also makes it more lethal against marines as well as xenos. HIDP makes harmless smoke, very situational and not used seriously often. Its decent for blocking xenos pushes and works well when you flame the smoke-covered tiles as xenos cant see fire inside smoke, but generally other greandes are better overall.

    Do note that explosive grenades dissipate smoke, so they're excellent at dissipating boiler gas in a pinch. Remember, though, that you might FF a lot of people if they're trying to run through the smoke back to safety or are stuck there, so avoid using nades on gas if your squad is falling back.


    Commodore Lorenzo Fiore / Sergeant Callisto Fiore / Synthetic Gary
    __________________________________________________ ______________
    4th Division, 4th Brigade, 4th Aerospace Division, 1st Colonial Support Group
    THE FALLING FALCONS
    USS ALMAYER

    Part of the CO council. PM me for any and all CO related needs and I'll help you along.

  2. #12
    Ancient Member
    Join Date
    Dec 2019
    Posts
    572
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by ScreamingIdiot View Post
    1. If possible try to keep a 2-4 tile distance from each squadmate and try to move as a rough line forward. Avoid FF by not being in each other's firing lanes, but mistakes happen, so just use your better judgement and dont keep help-intent on unless you're a medic or you're shipside.

    2. Chemistry makes these upon request or sometimes ahead of time before medics come begging for chems. Usually a mix of Bicardine for brute damage, Kelotane for burn damage, and either Tramadol or Oxycodone to treat pain.

    3. Draw a M5 Survival Knife and press Z with hotkeys enabled, it should remove most shrapnel in a few seconds but it might take a few uses to get it all out.

    4. Carson is eternal. Carson is immaterial. He is a concept, more than a man, less than a god.

    5. HEFA generates a small 4 tile explosion and shrapnel. It doesnt damage structures like walls or barricades well so its good for when you're trying to keep the FOB mostly intact. HEDP is the same as HEFA except it damages buildings a lot more, so use it if you're trying to clear out xenos or man-made structures quickly. It also stuns more consistently, but this also makes it more lethal against marines as well as xenos. HIDP makes harmless smoke, very situational and not used seriously often. Its decent for blocking xenos pushes and works well when you flame the smoke-covered tiles as xenos cant see fire inside smoke, but generally other greandes are better overall.

    Do note that explosive grenades dissipate smoke, so they're excellent at dissipating boiler gas in a pinch. Remember, though, that you might FF a lot of people if they're trying to run through the smoke back to safety or are stuck there, so avoid using nades on gas if your squad is falling back.
    Hey man, don't encourage new players to use HEFA grenades. They're straight garbage.

  3. #13
    Primordial Member
    Join Date
    Dec 2018
    Posts
    1,902
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by ScreamingIdiot View Post

    5. HEFA generates a small 4 tile explosion and shrapnel. It doesnt damage structures like walls or barricades well so its good for when you're trying to keep the FOB mostly intact. HEDP is the same as HEFA except it damages buildings a lot more, so use it if you're trying to clear out xenos or man-made structures quickly. It also stuns more consistently, but this also makes it more lethal against marines as well as xenos. HIDP makes harmless smoke, very situational and not used seriously often. Its decent for blocking xenos pushes and works well when you flame the smoke-covered tiles as xenos cant see fire inside smoke, but generally other greandes are better overall.

    Do note that explosive grenades dissipate smoke, so they're excellent at dissipating boiler gas in a pinch. Remember, though, that you might FF a lot of people if they're trying to run through the smoke back to safety or are stuck there, so avoid using nades on gas if your squad is falling back.
    Nearly everything here is wrong. HEFA creates explosion only on the same tile and those next to and shrapnel doesn't dissapear after flying 4 tiles. HEFA also doesn't stun at all, even if it explodes directly under beno legs. HEDP is less lethal to marines as it only does raw damage (heavy armor will neglect like 3/4 of the damage), while shrapnel breaks bones, causes IB and organ damage despite wearing any armor (and even heavy never deflects it). Boiler smoke has prority, smoke nades doesn't delete Boiler Gas and Boiler gas deletes smoke without any disadventage to it. Smoke nade is literally only usefull to escape MP's, or throw at Brieffing.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •