Originally Posted by
ScreamingIdiot
1. If possible try to keep a 2-4 tile distance from each squadmate and try to move as a rough line forward. Avoid FF by not being in each other's firing lanes, but mistakes happen, so just use your better judgement and dont keep help-intent on unless you're a medic or you're shipside.
2. Chemistry makes these upon request or sometimes ahead of time before medics come begging for chems. Usually a mix of Bicardine for brute damage, Kelotane for burn damage, and either Tramadol or Oxycodone to treat pain.
3. Draw a M5 Survival Knife and press Z with hotkeys enabled, it should remove most shrapnel in a few seconds but it might take a few uses to get it all out.
4. Carson is eternal. Carson is immaterial. He is a concept, more than a man, less than a god.
5. HEFA generates a small 4 tile explosion and shrapnel. It doesnt damage structures like walls or barricades well so its good for when you're trying to keep the FOB mostly intact. HEDP is the same as HEFA except it damages buildings a lot more, so use it if you're trying to clear out xenos or man-made structures quickly. It also stuns more consistently, but this also makes it more lethal against marines as well as xenos. HIDP makes harmless smoke, very situational and not used seriously often. Its decent for blocking xenos pushes and works well when you flame the smoke-covered tiles as xenos cant see fire inside smoke, but generally other greandes are better overall.
Do note that explosive grenades dissipate smoke, so they're excellent at dissipating boiler gas in a pinch. Remember, though, that you might FF a lot of people if they're trying to run through the smoke back to safety or are stuck there, so avoid using nades on gas if your squad is falling back.