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Thread: Marine gameplay feeling stale and unrewarding

  1. #21
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    tank-apc is basically removed already anyway it been so heavily nerfed. It also been pushed to be much more reliant on marines to even live. Anyway overwhelming numbers of marines that non-stop keep coming on along with xenos poor ability to capture due to carrier changes, neruo changes, pain crit changes, lunge nerf, and egg nerf means aliens arent going to capture. Aliens cant replace the dead and marines keep getting reinforcements mean marines have to be stupid weak to even give aliens a chance. And before you say neruo boiler, dude that at best will get 1-3 people who were insane enough to push and that is if aliens dont just kill them or you know they die from suffocation damage and generally getting lucky on tackle basically means be a hivelord-crusher(aka tanky enough to survive some buckshot) and try to tackle some fools. Oh yes aliens can try to capture but it is just ass right now.

    TLDR-aliens cant replace shit, PFCs infinite thus PFCs are downgraded to literally useless

  2. #22
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    Quote Originally Posted by xenofood View Post
    snip
    Well said, comrade. OP is just whining. The game is balanced in such a way that a single PFC usually can't 1v1 a xeno, and even if he does enough damage to it, the xeno can usually retreat quickly. There are reasons behind this, and we have to live with it.

    I'm fine with this. Of course I want to get more kills, I love getting kills, but I understand I can't have it all as a PFC and I'm content with being a small cog in the war machine.

    Quote Originally Posted by Avalanchee View Post
    The solution?

    Remove vehicles because they aren't needed in the current meta and compensate for it by giving marines more than 1 viable weapon - also work on map design

    Yea, let's just start removing huge parts of the game that offer unique gameplay so PFC can get more kills. Lmao wtf.
    Last edited by mandalore66; 03-01-2020 at 02:51 PM.

  3. #23
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    Quote Originally Posted by mandalore66 View Post
    ... Yea, let's just start removing huge parts of the game that offer unique gameplay so PFC can get more kills. Lmao wtf.
    Huge parts that only few players enjoy. Mainly two VC. No one else. Benos hate tank, because they can't kill it easly, hate it when it reaches DEFCON 2, hate it when it flames them, hate it when it nades them, hate it when it runs them over, or blocks the path.
    Marines hate the tank, because it blocks your path, you have to babysit it, tank doesn't have any precise tools, so it won't help you when something pounced on you, or draggs you away. Tank forces Engineers to make FOB tank-friendly, otherwise they just ram it. This means huge waste of plasteel just for three gates for each entrenance of each cade line. They have to carry C4 and multiple boxes of buckshot to destroy walls. And the worst of all: Tank existance means that benos have to be balanced around fighting with tank, not only at fighting PFC's, so their HP has to be higher than otherwise, their armor and their speed the same. You can remove tank and decrease each beno stat by around 4-5% and it will be a nice improvement for PFC's - Core of the server players.
    Tank also contributes much more to the fight than CO, Synth and Preds combined and its only two people. If two robust guys roll TC, benos are fucked over. If two baldos roll TC, marines are fucked over (and baldos happen way often, because you can't really train your Driving skills, no bootcamps, no additional tanks in Thunderdome for a bit of a training, no trucks that PFCs could use to also train and contribute support in other way than usuall, while also training vehicle driving skills). If there is robust guy and baldo, then if baldo becomes driver, tank roams every marine and then blocks itself somewhere and dies, if baldo becomes Gunner, he kills some marines, blocks path with flames, shoots nades at marines, flames ravs and queens, then blows tank up somehow.

    Tank was previously removed, but then was added again and I can only speculate that it won't be removed ever again so that "effort" that some dev put into it won't be wasted. The same will be with APC, despite its Cardboard box on shopping cart wheels status.

    Its literally unique experience for two players. Overall quality of game would be much increased with simple 2x2 Jeeps/Trucks, some civilian vehicles and Combat Loaders.
    Last edited by CABAL; 03-01-2020 at 05:00 PM.

  4. #24
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    Pretty sure you could just balance the game better around the tank instead of removing it entirely.

  5. #25
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    Quote Originally Posted by Jonesome View Post
    Pretty sure you could just balance the game better around the tank instead of removing it entirely.
    Well, we've had the tank since May 2018. Multiple attempts have been made to balance the game around the tank, and all have failed.

    Coincidentally, the period where the game was most fun didn't have the tank, whether it be QF AP meta, or PB meta. Do you wanna take a guess as to why it happens? I'll help you out. It's because in both QF AP meta and PB meta, marines were able to be strong because the tank wasn't there, and xeno was still able to fight marines with their best weapons because they didn't have to worry about a 3x3 paperweight

    Then tank came back, but it only has access to minigun, GL, smoke launcher/IWSA and ballistic armor. It was underwhelming, but considering that last year we just had 3 months of tank being the only thing that mattered in the game, it wasn't too bad. Then TCs bitched for it to be buffed, and so it did. And voila, the game immediately came back to where we were before, with TCs being the only people that mattered. It doesn't mean shit if you manage to kill 10 marines on your own as a xeno, because as soon as tank gets to the fighting, everything ground to a halt. Xeno has to hide in caves because they couldn't fight the tank due to Minigun/Flamer/OD countering every single caste in the game, and getting run over by the tank means that you're slept for 30 seconds (because yes, that was a huge bug that didn't get fixed until 5 months ago)

    Once again, tank became the spotlight, and once again, devs tried to balance the game around tank. They failed of course, because if xeno is balanced around fighting an OP tank, marines won't be able to do squat. Then, devs had to do the obvious thing, which is nerfing the tank (and fixing the tank ram bug). And that's where we are now

    So, if tank strong = unbalanced game which is only fun for the 2 TCs, and if tank weak = TCs bitching for it to be buffed; why don't you just take the easy and logical way out, which is removing tank and adding support vehicles, like trucks/APC/jeeps; which is the exact path we're going down now.
    Last edited by DefinitelyAlone0309; 03-02-2020 at 05:55 AM.

  6. #26
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    Well, the tank is slowly getting more fun, mainly because the maps are being made less restrictive so you no longer get locked into only a few possible routes to push if you want to take the tank with you.

  7. #27
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    Quote Originally Posted by DefinitelyAlone0309 View Post
    Well, we've had the tank since May 2018. Multiple attempts have been made to balance the game around the tank, and all have failed.

    Coincidentally, the period where the game was most fun didn't have the tank, whether it be QF AP meta, or PB meta. Do you wanna take a guess as to why it happens? I'll help you out. It's because in both QF AP meta and PB meta, marines were able to be strong because the tank wasn't there, and xeno was still able to fight marines with their best weapons because they didn't have to worry about a 3x3 paperweight
    just your subjective opinion. Even when tank wasn't around people were still complaining about same issues or other issues. Removing tank won't magically fix this. It's more fun to fight as a combined arms unit than bitch about it.

  8. #28
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    I have made an edit to my original post that really shreds a light on the whole history of tank in CM.

    Also, we have combined arms. That's what CAS is for, that's what APC is for

  9. #29
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    im ok with the subtle nerf to tank via adding APC and removing tank

    but the problem is the APC isn't even viable for its role

    its not 2x2, it can't fit into VITAL areas where its supposed to be able to transport troops into, and getting in/out of the apc is a hassle (when its supposed to be quick and easy)

    so in reality its useless

  10. #30
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    Yeah APC should be buffed more. It should be 2x2 or at the very least 3x2. Medical APC should have an autodoc instead of just a surgery bed. Command APC is a bad idea but at least gives it a passive effect that buffs marines in 30 tiles of it or something (because why would any command staff be in the APC instead of just, you know, be in CIC?)

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