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Thread: Crushers are OP

  1. #41
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    Quote Originally Posted by recounted View Post
    You obviously don't play xeno's enough to understand what im getting at about the bodyblocking. Pushing them one tile as a crusher won't do shit if they are going to push towards you constantly it ain't that hard to see why Crushers need a better way to deal with that dumbshit.
    They have disarm, which is rather efficient. Not only that, but if you don’t over extend you won’t get into a position to be body blocked

  2. #42
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    disarm is ass and you know it. Any chance when you can move in a open space, believe it that a marine will find a way to body block your hulking body even if you play it safe.

  3. #43
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    yeah im gonna have to agree, disarm on crusher sucks

    bad

  4. #44
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    Quote Originally Posted by recounted View Post
    You obviously don't play xeno's enough to understand what im getting at about the bodyblocking. Pushing them one tile as a crusher won't do shit if they are going to push towards you constantly it ain't that hard to see why Crushers need a better way to deal with that dumbshit.
    Yeah it's called don't charge into an unga ball of 9+ marines and expect to get out unscathed

  5. #45
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    imagnie everyone arguing over crusher being op or not op or whatever when they are completely reworking the crusher and it wont be anything like it is now.

  6. #46
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    Quote Originally Posted by MasterShakeEZ View Post
    imagnie everyone arguing over crusher being op or not op or whatever when they are completely reworking the crusher and it wont be anything like it is now.
    Everyone is talking about rework, but I can't find any info about it. Not even on furscord. So is it from townhalls, or something?

  7. #47
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    Quote Originally Posted by CABAL View Post
    Everyone is talking about rework, but I can't find any info about it. Not even on furscord. So is it from townhalls, or something?
    few devs mention it in certain gitlabs from certain suggestions, other then that I dunno

  8. #48
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    Quote Originally Posted by CABAL View Post
    Everyone is talking about rework, but I can't find any info about it. Not even on furscord. So is it from townhalls, or something?
    - rscadd: "Reworked Crusher."
    - rscadd: "Crusher Passive: Hive's Shield. Your armor is much more resilient than your sister's."
    - rscadd: "Crusher Active #1: Charge. Target an area you can see. After a brief windup, charge there, slowing tallhosts in a 3x3 area around the impact point. If you directly hit a target, you deal heavy damage and stun them. If you hit terrain only, your cooldown is reduced by 75% and your plasma cost is refunded."
    - rscadd: "Crusher Active #2: Stomp. Slow any targets in a 5x5 AoE. Targets already slowed are rooted instead. Any targets directly under you additionally take heavy damage."
    - rscadd: "Crusher Active #3: Master of Defense. Gain a temporay shield that blocks the next 150 damage. While the shield is active, your slashes slow targets for 2 seconds."


    this is just the preliminary stuff they are tweaking things. like from what i heard it was way too tanky so they are looking at nerfing its armor or something

  9. #49
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    Quote Originally Posted by Just L View Post
    Yeah it's called don't charge into an unga ball of 9+ marines and expect to get out unscathed
    ya done thinking that every crusher is willing to charge in 9+ marines yet?

    how about this

    How about marines don't rush willingly towards a crusher?

  10. #50
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    Why would marines not willingly run towards a crusher, knowing that the only way to kill it is by surrounding it and shooting the shit out of it? Like, it seems weird to dislike an effective tactic that is reliant on the crusher overextending or choosing a bad place to charge.

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