disarm is ass and you know it. Any chance when you can move in a open space, believe it that a marine will find a way to body block your hulking body even if you play it safe.
yeah im gonna have to agree, disarm on crusher sucks
bad
imagnie everyone arguing over crusher being op or not op or whatever when they are completely reworking the crusher and it wont be anything like it is now.
- rscadd: "Reworked Crusher."
- rscadd: "Crusher Passive: Hive's Shield. Your armor is much more resilient than your sister's."
- rscadd: "Crusher Active #1: Charge. Target an area you can see. After a brief windup, charge there, slowing tallhosts in a 3x3 area around the impact point. If you directly hit a target, you deal heavy damage and stun them. If you hit terrain only, your cooldown is reduced by 75% and your plasma cost is refunded."
- rscadd: "Crusher Active #2: Stomp. Slow any targets in a 5x5 AoE. Targets already slowed are rooted instead. Any targets directly under you additionally take heavy damage."
- rscadd: "Crusher Active #3: Master of Defense. Gain a temporay shield that blocks the next 150 damage. While the shield is active, your slashes slow targets for 2 seconds."
this is just the preliminary stuff they are tweaking things. like from what i heard it was way too tanky so they are looking at nerfing its armor or something
Why would marines not willingly run towards a crusher, knowing that the only way to kill it is by surrounding it and shooting the shit out of it? Like, it seems weird to dislike an effective tactic that is reliant on the crusher overextending or choosing a bad place to charge.