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Thread: sg2002 - Commander Application

  1. #1
    Whitelisted Captain
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    sg2002 - Commander Application

    Commander Whitelist Application
    Byond ID?
    sg2002

    Player Name You Use Most?
    Roman 'Fire' Kacew

    Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link
    //showthrea...Permanent-Ban)
    Mistaken for someone else; resovled.
    //showthrea...l-(Sticky-Ban)
    Byond logs players out sometimes, created the appeal by mistake.
    //showthrea...Permanent-Ban)
    Caught a sticky ban; resolved.

    Have you received any ban within the last month? How long was it and what for?
    Caught a sticky ban on 2020-01-17.

    Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?
    Yes

    How do you view the tool of Battlefield Execution to be used? What circumstances do you think it would be necessary to BE a member of the crew? Where do you think the Battlefield Execution Mechanic Differs from regular Execution and why?
    The mechanic differs is that the normal execution requires a proper sentence under a marine law.

    IC my character is a professional staff officer, as such he seldom leaves CIC and sees dealing with most of the things that may get someone BEd as distractions from his main duty. Being an experienced officer and not really believing in any kind of afterlife my character knows well that for marines there's a thing worse than death, worse then being captured by any enemy and that thing is dealing with MPs. Since I would not generally deploy, if someone does some crime deserving my attention and a BE planetside, I would send the arrest order to the relevant SL and work from there, hopefully getting that person into MP hands. This would be unlikely to succeed, but oh well... Also deploying MPs for arrests in the FOB worked pretty well for me a couple of times.

    Then there's another thing, aCO can authorize arrests using lethal force, so I would rather follow the arrest procedure, then magdump someone if they resist(though CO has his baton and this might rarely be needed), and then brig them, in most of the cases warranting a BE shipside. Even when attacked by xenos you can move the prisoner into the escape pod and evac him. Hopefully with two MPs in the same pod, for a really fun journey.

    So the only realistic case where I would BE someone is when I decide to pull the old commissar shtick and organize a push planetside myself and some marine decides that it's good idea to tell me to piss off when ordered to attack. You still run the risk of being shredded by his comrades, but that's a risk you have to be willing to take.

    Also it's worth noting that BE just like insub\DASO arrests in general is just a tool to preserve your authority among the crew and sometimes when you're outnumbered by hostile elements it's just not wise to use it. You can always catch 'em all later, with MPs\XO\SOs\other marines by your side.

    How will your Commanding Officer run his/her ship? Provide a detailed explanation on how he would handle situations that might commonly occur such as, a insubordinate Req, Engineering, MP, or Command Staff
    My character believes in that old Taoist doctrine of the king ruling by inaction. As such I'm likely to delegate department problems to the department heads and if that fails to my XO.
    Insubordinate Req and Engineering is best dealt with by just sending MPs. If no MPs are present I would get XO or SOs to back me up and go arrest the troublemakers. Then set one of the other members of that department as the acting head and watch him closely. If none left, would order synth, XO or SO to take over the department.
    For MPs, if the everything else fails, you can always order crew to arrest them on sight, since it's not like marines need much of a reason to fight them in the first place.

    What do you think is the job of a Commander?
    I have two answers to this.

    IC the CO is based on the western model of separating the strategic planing from day to day operations, with XO doing most of the day to day stuff. As such I would generally delegate as much as possible to the point of being completely free to do the actual strategy work. That is, finding holes in the current operation and fixing them.

    OOC, COs also have the opportunity of making the round more entertaining with different gimmicks. Gimmicks are also somewhat controversial among the playerbase with some people loving them, while others just want their commander to be competent without distracting them from the operation or hindering it in any way. While I personally enjoy gimmicky COs, my character is a rather boring efficiency obsessed kind of guy(especially if he gets his meds), so he would never do anything that would damage the operation. He might try some daring plan that depends on squads actually being competent and working as squads, but that's about it.

    As a player what do you think could be added for Commanding Officer to benefit the role?
    Easy things:
    1. Personal overwatch console for both CO and XO. Maybe add overwatch to the tablet and COs computer?
    2. Second tablet for the XO.
    3. Grunt radios working depending on the current squad. I like moving marines from squads that get wiped out. There's often no point in wasting time on coordinating a squad lacking any leadership and cohesion.
    4. For the same reason, an ability to lock down late joining to some squad. Alpha gets wiped out, I transfer everyone to charlie, 10 minutes later there are like 10 more Alphas.
    5. Squad distribution computer no longer requiring multiple PHDs and human sacrifices to the elder gods to operate. Also it should allow to remove people from squads, since I embed my officers in pretty often.
    6. A rather peculiar suggestion: modifiable font size for local chat. I try to get everyone in CIC talking locally and local chat gets drowned out by everyone having BIG LETTERS on the radio and becomes rather hard to follow.
    7. Maybe automatic signatures when you make an announcement, so that everyone knows who is announcing.
    Out of hard to implement things:
    1. Clickable tactical map in overwatch, so that you can find which two morons are on the wrong side of the map before they get murked by the whole Hive.
    2. A computer with a tactical map on it on which you can draw ingame, maybe in just 4 squad colors and then post it in announcements.

    What do you think you could contribute by being whitelisted?
    Maybe getting CIC more respected among the playerbase.

    I'm generally planning to put CO on low and only captain lowpop rounds or when I have some bold(or bald) strategy to try.

    And the most important thing is that I would often steal the captaincy on ICE and would not allow anyone to throw the games on the NICEst map there is.

    Your story (potential topics listed below)
    CDR Roman 'Fire' Kacew was born in 2148 on Luna in a well connected family of French Ukrainian Jewish ancestry. His grandfather rose to the rank CDRE in the USCM, while multiple relatives held high ranks in the Company. One of his uncles was in charge of the weapons division and loved bragging about selling USCM on M39, leading young Roman to have an unreasonable fondness for the bloody thing, a belief dearly held up to the present day, mostly due to not having any real groundside combat experience. That above mentioned uncle never held his nephew in high regard and would not be bothered to actually let him in on the scam.

    He got his nickname two months after the high school graduation due to a rather unfortunate accident involving some happy pills, a pet goat and his grandfather's vila on Terra, which he burned on the orders from the said goat. Joined the USCM at the very same moment. Initially Roman attended the PO candidate school, but after questionable drug test results and some outside pressure got transferred to the Luna Military Academy. To his surprise Kacew both enjoyed the Academy and was well liked by the fellow cadets, mostly though for having a rather large allowance from his family and willingness to spend it. In 2170 Roman graduated from the academy fourth in his class, with a major in political science and a minor in Chinese military history.

    Freshsly promoted to ENS, Roman 'Fire' Kacew was placed as an intelligence officer on Earth. While his performance was considered satisfactory, his extracurricular activities were not, so he was considered to be a prime candidate for a post somewhere far on the outskirts of the galaxy.

    Two years later, in 2172 Kacew was promoted to LT and served as a SO on the old Hidatsa-class patrol vessel USS Nova, where he was in charge of the Foxtrot squad. That assignment lasted six miserable years, during which the young officer had plenty of interaction with the enlisted crew and their general incompetence.

    In 2174 Nova was first to respond during an incident at LV-4602. CLF uprising resulted in a hostage situation, which the Foxtrot and the Epsilon squads resolved with high casualties to civillians, CLF and themselves. CO of Nova decided to deploy Roman, but the fireteam sent for protection went AWOL resulting in him getting lost in the jungle and accidentally stumbling upon the three members of the CLF. While he tried to arrest them, Roman's M39 misfired killing one of the CLF. Outmatched in a firefight, Roman decided to run and thew a HIDP to cover his retreat. That grenade was actually a HEFA he got issued by a mistake and never double checked. The two surviving CLF were injured, later arrested and executed, while Roman was awarded a Bronze star for his performance, this being the only medal given during the whole operation. This was another thing further straining his relationship with the crew of the Nova. Also Roman gained a religious reverence for HEFAs, calling them the tools of God, even though he doesn't believe in one.

    In 2177 during a routine training exercise on an uninhibited planet LV-899, USS Nova lost communication with marines planetside and the search party never returned either. LT Kacew survived that incident by not volunteering for the search party. USS Almayer responded to the distress signal and no signs of missing crew were found according to the official report. Two full squads, plus six person search party were officially declared MIA. Unofficially there were rumors of skinned bodies being recovered and some sort of alien technology. Almayer was conveniently sent for a full retrofit after that mission.

    Just after that USS Nova was decommissioned and Roman was selected as the Executive Officer on USS Polaris, a small Lewis-class intelligence vessel skimping the border between the UA and UPP space. In private conversations, especially while drunk CDR Kacew loves mentioning that operations of that ship are highly classified and totally didn't involve months upon months of intercepting UPP transmissions and doing fuck all else.

    Reaching the rank of LCDR in 2183 he became the Commanding Officer of the Polaris.

    Promoted to CDR in 2186 he was stationed as a staff officer in the 4th brigade on Herculis. There he entered a relationship with a certain doctor and planned to finally marry and retire in 2188. He negotiated himself a position high up in the Company's security forces and even planned to buy a ranch and start breeding some lovely goats. Unfortunately an acrimonious breakup led to his arrest for substance possession and disorderly conduct. One VADM, who served under his grandfather years before, intervened and gave him an option of throwing out the charges on condition he accepts the position of the Executive Officer on USS Almayer and, direct quote here "when that idiot *name redacted* finally meets his end, I'll make you the CO". Roman took the position knowing well the ship's less than stellar reputation and the fact that no XO ever lasted on it longer than twenty seven weeks.

    Do you understand that you cannot advertise your application on any public platform for votes. Do you also understand you may not edit this application 1 hour after it has been posted?
    Yes

  2. #2
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    You're competent in commanding marines and I can't say much RP wise has I haven't had any opportunity with you.

    You also make good calls and keep me updated on my squad's status.

    So +1 from me and I hope to see you and interact with ya when yer Cap'n.

  3. #3
    Senior Member Swagbag's Avatar
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    Hello, Roman. Reading over parts of this application reminded me of a talk I had with Imheretohelp when I was preparing my own application for CO in summer of 2019.

    The conversation was about making really really epic plans for marines. It basically ended in Daniel telling me grand plans are difficult, near impossible to pull off with the average marine playerbase. I hope this made sense.

    Regardless I'm talking to the council before posting a couple of basic questions for you, mainly for you to expand on your already existing answers to the application questions.

  4. #4
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    You weren't already whitelisted? +1

    I haven't seen you in the CiC a ton, but you were always great when you were there.

  5. #5
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    Roman is one of the best and most competent XOs, what can I say more. Good luck mate, here's a +1 from me! I hope you'll get the whitelist, you really deserve it.

  6. #6
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    Quote Originally Posted by Swagbag View Post
    The conversation was about making really really epic plans for marines. It basically ended in Daniel telling me grand plans are difficult, near impossible to pull off with the average marine playerbase. I hope this made sense.
    I completely agree with this. I think we should separate the deployment plan and the general strategic plan of the operation. And the deployment plan should be robust enough to account for one or multiple elements failing it's execution. We all seen this, LV, Bravo fucks up the FOB and gets picked off by lurkers, Charlie gets stuck in Engineering and bullied by the same runner-lurker gang, Delta rushes the caves while their bald engineers screw up the Hydro defenses... That's why CIC should be responsive and flexible and be able to compensate for any failure.

    Another thing, every round you need to analyze the organizational strength of your squads and competency levels of your SOs, build up relationships with your officers and between the overwatch and their squads, so that experienced SLs and other veterans realize "OK, CIC is not completely bald today, maybe we should listen to it". This all takes time. While marines have the nadir of power at the deployment, they only reach their organizational peak at around 30 minutes after the deployment, if ever.

    Marines also grew complacent in relying on the knowledge of the hive being weak in the first minutes after the deployment, so they rush towards the caves in small groups. This worked before, when the hive was not willing to contest anything but the caves, but in the current meta what routinely happens is those small groups get picked off by like four mature if not elder ravagers tearing the faces off. Hopefully marines would adapt to this and be more disciplined. It's not even a problem that entirely lies with the new players, since IMHO badlness is one of the reasons Alpha has a reputation for the best cohesion.
    Roman 'Fire' Kacew

  7. #7
    Whitelisted Captain ScreamingIdiot's Avatar
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    Good application, good community support. Leaning to a solid +1 here, but I'd like to put you through a couple questions to be sure you've got what it takes.

    1. You spawn as CO at roundstart and are made aware that there is an event where PMCs will be deploying to assist marines during first drop. What do you do? Be specific about how you'll be adjusting Squad Orders and delegating time to interact with the PMCs.

    2. You're in CIC about an hour and a half into the round and the situation on the colony has devolved into a drawn out FOB siege. What do you do? Again, be specific about what you personally do and how you'll adjust marine orders, if at all.


    Commodore Lorenzo Fiore / Sergeant Callisto Fiore / Synthetic Gary
    __________________________________________________ ______________
    4th Division, 4th Brigade, 4th Aerospace Division, 1st Colonial Support Group
    THE FALLING FALCONS
    USS ALMAYER

    Part of the CO council. PM me for any and all CO related needs and I'll help you along.

  8. #8
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    1. I would order my XO\MPs to embed all PMC into a single squad, and subordinate them to that squad as a fireteam. Then I would have my best SO(probably XO) watching that squad and keeping a close eye on the PMCs, since they're even more of jack in the box than the normal squads. Now with the command APC, we can even try using them as the Echo squad.

    2. I would rotate all squads except Bravo to the flank where I'm planning the counter attack. Bravo should be rotated out of that flank to watch the other flanks. To accomplish this I would deploy one SO, XO or even myself depending on the CIC staffing with MP escort to personally order marines between flanks since some marines would just not listen to announcements, SLs and SOs. I would also look into moving some extra marines to Bravo to make sure it can hold all secondary flanks alone, that's why the deployed team would have a backpack filled with radios. This of course depends on the remaining headcount, so if we're low on the manpower I would leave two squads back or even order Bravo to join the assault while leaving some more depleted squad on defense, maybe along with a Bravo FT. SL's should be instructed to put their SPCs and SGs to a fireteam that can move between the flanks freely until the push starts, but the SL should stay on the breakthrough flank and wait for his squaddies to form up on him.
    Last edited by sg2002; 02-21-2020 at 12:57 PM.
    Roman 'Fire' Kacew

  9. #9
    The Neverplayer Commodore
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    I've seen you plenty at the CIC and you are helpfull. I saw some minor fuck ups, but hopefully you will prove me that it was a one time thing in case you get this WL

    ( Now enjoy crimson's 5 mortar strat round :P )

    +1
    Last edited by smov; 02-25-2020 at 12:29 AM.
    Captain Morgan Young

    Charlie Squad Medic main and the worst nade Thrower you Will ever see.

  10. #10
    Whitelisted Captain ScreamingIdiot's Avatar
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    Good responses, good app. +1


    Commodore Lorenzo Fiore / Sergeant Callisto Fiore / Synthetic Gary
    __________________________________________________ ______________
    4th Division, 4th Brigade, 4th Aerospace Division, 1st Colonial Support Group
    THE FALLING FALCONS
    USS ALMAYER

    Part of the CO council. PM me for any and all CO related needs and I'll help you along.

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