INTRODUCTION
Hello and welcome to this simple tutorial in which you will learn about the wonders of bieng a combat medic, you picked up one of the most important support roles in the game putting marines back in the fight in a moments notice but it isn't always like that is it? If you played around as a medic before this guide it might all seem a bit confusing but thats why you came here looking for help, so what do you pick up. For starters a run pretty standard load out for a mobile yet well armoured medic is:
Medium armour, a Helmet (or soft head cover if you feeling dangerous), your lifesaver belt (yes this is very mandatory), and a medical pouch, as well as a webbing prefarably black or brown meds and pillbottles fit but no ammo they are more imprtant to you, thats all for the standard marine medic ajust at your own playstyle.
MEDICAL SUPPLIES
The title says it all folks what meds are on you they are as follows
Bicaridine a red pillbottle and it treats brute damege which is coloured red commonly called bica
Kelotine a yellow pillbottle it treats burn damege which is coloured yellow commonly called kelo
Dexaline a blue pillbottle it treats oxygen damege which is coloured blue commonly called dexa
Peridaxol a black and white pillbottle commonly confused with tramadol with an entierly diffrent use it treats organ damege use not very commonly used but it is usefull when one of the marines has been overdosed on other meds
Tramadol a black and white pillbottle again but this one treats pain not as a effective as oxycodone but will keep someone in a good fighting condition
Quickclot a maroon pillbottle used for clogging internal bleedings in the current state of the game its pretty unnecessary to use due to the fact 3 bicatrine pills will cure internal bleedings commonly called IB, BUT this should only be done to a stable patient meaning a patient who is in above average condition and should also be given a pill of kelotine
Dylovene one of the pretty important assets in your gear it cures toxin damege which can be accumilated by xenos shooting nuero toxins to your fellow marines face or by someone bieng overdosed commonly called OD it also has a use to wake people up if they have gone unconscious but only in cases which the subject is in above average condition
Inaprovaline the third or second according to who you ask best item in your kit this things job is to stabalize a patient it does this job amazingly and also helps severaly wounded marines to get back in the fight quicker should be used on a patient who has just been revieved acombined by bica and kelo accordingly.
Oxycodone in my personal opinion the best drug we been issued its a strong painkiller its a good drug to use if you know you gona get hit hard or can save the life of a wounded marine who is in severe pain escape the xenos comming to eat him alive use carefully its a rare comodity and a tresured one at that
Imalky a drug which is no issued but can be made in the medbay by our good doctors it can fix brain damege saving a marine a trip back to be treated take it its a vital part of your mens survival
Dexalin+ comes in an injector form and you guessed it it treats oxygen damege but instanly it can fix up to 100 oxygen damege in one injection usefull
Iron a item many carry it is pretty much portable blood in pill form I personaly dont use it some medics do use it
Epinephrine the second best drug we have if a person is really badly wounded administed one injection to him it will boost the likelyhood of him comming back its commonly called epi
Defibulator your bead and butter this is your wepon not a pistol not a nade its this this can revive patients but under one condition he doesnt have too much damege he needs to be treated with the advanced trauma and, or advanced burn kit sometimes that doesnt work so as stated above use one dose epinephrine and try again, if he is still down he will need multiple shocks to be able to come back to you.You will also need to remove his chestrig so you can do this which you can do by clicking on him and dragging to your guy and then a menu will open up look for exosuit and then click the the right it will take a second to remove it.
Health analizer this is also you main wepon its issued in your lifesaver pouch with this in your hand you can analize the damege on somone if you dont have it you are useless
Roller bed pretty simple a its a rolling strecher instead of dragging someone ctrl+click on them (their sprite,their person) and move them so they are over the strecher then drop them with q and then click and drag them onto the strecher and then ctrl+click the strecher and you can run like hell
Med Evac Strecher usefull to the bones carry it if someone is really bad and needs extraction this is your method of getting them out and to a bird ASAP it is used the same as the roller bed exept it cant be moved when deployed
Stasis bag this prevents larva growth bleeding intenral bleeding just about anything its a life saver use it on criticaly wounded people
Medical Splints they are used to help fix some broken parts of a marine wont fix it completly but eventualy with surgery it will be better
Medical Hud glasses use them useless without them
PERSONAL GEAR
Now that simply wont cut it to few meds and way too many people hell you cant even feed a pill to everyone with that standard load out so go to the vendor below and pick up some more meds so I will share my kit with you gentlemen:
1:Heavy armour(I like its resistance) inside will be Imalky which treats brain damege one of the biggest killers of them all always get IMALKY from the medical bay super important and it also carrys a granade M15 or HEPD incase i need to kill everyone around me if they will be captured as well as myself
2:Black webbing now this seems self explanatory more meds is more important than your ammo it will be filled depending on our deployment but it has 1 bicaridine pillbottle 1 kelotine pillbottle 2 inaprovaline injectors and 1 oxycodone injector
3:Lifesaver pouch again one of the essentials doesnt need ajustment I personaly add 1 more bicaridine pillbottle, 1 kelotine pillbottle, 1 bicaridine injector and 1 kelotine injector
4:Medkit pouch one off the most usefull items this will fit your standard medkit which will be ajusted in a simple way take out the the tricord injector and add 1 splint kit they can keep a broken arm in place and multiple marines in the fight
5:Autoinjector pouch oone the most contriversial items I carry yet I keep carrying it before and after the injector buff due to the fact off how quickly I can inject my fellow marines with the needed meds without waiting for me to pop the pill and for effects to take effect it will be filled with 3 epiniphrine injectors, 2 bicaridine injectors, 2 kelotine injectors some say its exesive but better safe than sorry and who knows one of your medics might have run out sharing is caring
6:Its my wepon there are many like it but this one is mine depending on the mission it changes could be an smg with an armbrace for carrying knocked out people or a pistol you pick your wepon according to your kit
7:Sachel well quick to the trigger sachel is reliable and doesnt carry much a med evac strecher a defibulator or 2 if the mission calls for it and a fire extiguisher it can be obtained by red cabinets
8:Helmet the reason I carry it is practical and usefull it can carry 2 injectors which can in my case are oxycodone and, or inaprovaline
I hope this guide helped you and made you a better combat medic.