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Thread: More stalemates than usual

  1. #21
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    Quote Originally Posted by Saytkl77 View Post
    snip
    There is "strategic adventage" to push caves, or atleast hold containers/entry points. Those IO's are vulnerable, the more you squeeze the benos, the less harassers will roam the Colony. You can then safely drag and intel back to LZ and then to Almayer.

    The truth is: Not many benos, or marines think about "strategy", it all comes natural. If everything is smooth, no CO order will prevent majority of marines from trying to cut deep into the caves, if beno commence massacre, then they will naturally hump the cades. Who listens to CO after deploying? SLs have to, but rest of ungas can still push so CO will be forced to change his orders. Only on ICE most marines will back off from underground if ordered so, because they know it's suicide from the moment the map was choosed round before.

    Also: You won't get Nuke on any other map than LZ if you aren't already winning with 5 benos and no ancient T3's left to kill. Rounds where nuke was deployed without admeme intervention on those maps are shrouded in fog of legends and myths.
    Each non-LV round you have to push the "caves" (with Underground being ICE caves). Otherwise you won't get that sweet, sweet major.

    As much as I would think it would be cool to have guys who scheme complex "strategies" of how to get Major for their team, nobody does that.

  2. #22
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    Defcon 1 typically happens on LV were the IOs are good and CRITICALLY lurker gang was good/quick fog drop. If it at 35 min no gap fog drop problem is charlie and delta will not stop hunting for lurker gang and give IO free reign. Other scenario is lurker gang kill or captures the IOs leading to defcon 3 at 3 hrs. Only other map for fast defcon is trijent ironically since the defcon needed is the lowest compared to all other maps. With how open the map is it not impossible to get defcon 2 or 1 from IOs that got security.

    Otherwise defcon 1 is typically admemes were marines and aliens are too exhausted to fight and instead of spamming 500 marines or telling aliens to go KYS they just give them nuke and force the round to end or aliens to breach and take LZ. Sometimes also if queens been dying defcon 1 is gotten becuase of the value of queens so take note.


    Otherwise seeing how game been going the current dragged out matches seem to favor marines until low pop. Part of the problem seems to be infinite PFCs to send to the meat grinder. It aint in reality but just most of the PVTs arent going to be capped and the rest are getting revived so aliens just lose more and more without gaining any numbers. Current issue is the constant nerfs to capturing have made it harder and harder to capture to the point no one at all captures. The lose of warrior and combat carrier capturing; they can still cap but warriors been pushed to be basically glorified lurkers and carriers need others to keep them stunned but at that point why get the carrier even? Neuro changes mean it is ass for sentinels to grab and capture.

    With capturing it should be remembered we arent talking about this dude who wanted to solo the hive 1 v 30 and gets grabbed by 10 runners. We are talking about practically front line grabs. Basically only neuro gas gives a chance for that, which is sad. Other issue is just how ass disarm spam is and requiring of players to make sure they actually cap instead of kill. idk I guess also the pain changes also messed up common practices of slashing to send to pain crit and then grabbing them making it universally harder to cap.

    NOW it aint impossible to cap, I been able to cap with various aliens but currently it just seems it gone to the wayside totally and securing caps through other means have become impossible.



    For marines? Basically we all forget 20 aliens still hurt like ass. We still get flankers involving 5 people and wiggles trying to take on 15 aliens and getting all capped. We still get mcbaldie giving free larva. We still got various problems were marines do not respect aliens can be dangerous even at low numbers. Strong coordination is needed to always break the aliens in the end. I would add more but it seems marines been winning and tbh stalemating is not a bad marine strat to widdle down the aliens so meh.

  3. #23
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    Quote Originally Posted by CABAL View Post
    Marines use it to fuel "energy generators" which then supply power in 4x4 (if I remember correctly). Additional marine structures will require that power, sentries, flaming sentries, flags with orders, bell that alarms if beno comes trough and things like that.
    This is some protoss shit (pylons). Didn't we use batteries for powering stuff just fine?

  4. #24
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    Quote Originally Posted by CABAL View Post
    You won't get Nuke on any other map than LZ if you aren't already winning with 5 benos and no ancient T3's left to kill. Rounds where nuke was deployed without admeme intervention on those maps are shrouded in fog of legends and myths.
    Each non-LV round you have to push the "caves" (with Underground being ICE caves). Otherwise you won't get that sweet, sweet major.
    Holy shit, you're right. Is this because it is very easy to get intel on LV?

  5. #25
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    Quote Originally Posted by mandalore66 View Post
    Holy shit, you're right. Is this because it is very easy to get intel on LV?
    Yup, intel is concentrated in those few LV buildings and only tiny ammounts can be found in Containers/Table Fort (which marines usually assault and capture atleast for a minute, enough to get it all). Those few bodies in caves mean nothing.

    Quote Originally Posted by mandalore66 View Post
    This is some protoss shit (pylons). Didn't we use batteries for powering stuff just fine?
    We do now, but the future is as boring as 2D alpha of Minecraft. I would personally like CnC approach that grants better lore opportunities (like harvesters instead of marine with pickaxe, or beno with good zucc).

  6. #26
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    Quote Originally Posted by CABAL View Post
    Yup, intel is concentrated in those few LV buildings and only tiny ammounts can be found in Containers/Table Fort (which marines usually assault and capture atleast for a minute, enough to get it all). Those few bodies in caves mean nothing.



    We do now, but the future is as boring as 2D alpha of Minecraft. I would personally like CnC approach that grants better lore opportunities (like harvesters instead of marine with pickaxe, or beno with good zucc).
    I understand that adding some random shit that has to be mined and powers other shit adds more to do and gives us new mechanics and tactics, I just want it to make sense from RP/world building standpoint, otherwise immersion falls apart bit by bit as we add mechanics that fit poorly.

  7. #27
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    Had stalemate a few hours ago. Joined round about 2 hours late.
    Noticed we had CO running around in the field whole round basically doing SL job.
    Weird stuff happening whole round such as Ship going Red Alert for no reason.
    Later on we got pushed back to LZ and DEFCON instantly went from 4 to 1 with every individual message.
    CO brought nuke and set it off with 480s timer. Then timer kept pausing and even rolling back cause we were so bad we couldn't even get Alamo there in a whole ten minutes.
    CO literally sent command announces saying "Don't worry I'm pausing the nuke".
    Unsurprisingly we "won".

    It's hard not to be critical about this.

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