Now before you say anything, let me give you 2 examples of yesterday's chem 'nade testing and actual performance:
Example #1:
Almayer is being boarded, and I realize chemistry dispensers will no longer be used along with their bluespace beaker counter-parts
What do I do?
300u of potassium and water into a large chemical grenade.
Big 'ol Scarry ravager comes up and I prime it.
Detonates LITERALLY UNDERNEATH the fucking ravager, and what happens???
I get gibbed along with a HUGE radius (probably around 8-9 fucking tiles), and I immediately ghost ... wanna know what's happened to the rav?
C O M P L E T E L Y ... NOT stunned and NOT missing ANY health.
https://www.youtube.com/watch?v=AEQ__UYTZ74
Example #2:
Experiment repeated 4 times using glass beakers, normal casings, etc to confirm
Methane and Oxygen are supposed to expand chemical fires to a VERY LARGE area right? WRONG!!!
Upon detonating, it just make a plus sign on the floor ... that's it ... despite having nearly 180u of oxygen/methane.
It's official, chem 'nades are no longer relevant.
They can't stun or do damage.
They can't make massive fires.
GG