Commander Whitelist Application
Byond ID? Fortelian
Player Name You Use Most? Salvador Kepplinger
Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link
Have you received any ban within the last month? How long was it and what for? No
Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines? Yes
How do you view the tool of Battlefield Execution to be used? What circumstances do you think it would be necessary to BE a member of the crew? Where do you think the Battlefield Execution Mechanic Differs from regular Execution and why? I have split my answer into three answers, in regards to each question in this response, they are as follows:
How should BE be used? How do you view the tool of Battlefield Execution to be used? A BE is not a CO's answer to every problem. They end a person's round and you need to take into account what someone did to deserve that. Even then, if someone does something that is BE worthy in pen+paper, it may not be reasonable to BE them. If someone shoots you a bunch on accident, that is FF, not them trying to kill you, and while technically it is BE worthy, it doesn't make much sense. A CO who plans on performing a BE should be willing and able to defend their position, ICly and in a report.
What circumstances do you think it would be necessary to BE a member of the crew?
I think, circumstances that would warrant a BE would be if the crew member was causing serious damage to the ship, its crew, or the operation as a whole. If someone was trying to encourage others to overthrow your command, a BE would technically be permeable, however, it would be best if you let the MPs do their job and arrest them. If someone in your presence started to attempt to kill or severely injure someone, a BE would be reasonable, seeing as MPs may not be able to respond in time, because if you take too long waiting for them to arrive, the damage can be done, and it would be too late. The BE function is meant to stop events that might derail a round if immediate action were not taken. Such as a suicide bomb on CIC or req that would nearly disable the marines.
Where do you think the BE mechanic differs from regular execution and why? A BE is an execution where the CO alone is judge, jury, and executioner. It is on their authority that they carry out the BE. No long investigations by the MPs. No firing squad. As long as the CO judges a BE worthy, they may proceed with it, but should be able to defend their decision afterwards and may face repercussions due to their decision. In addition, an announcement is made after the BE, where in the case of a regular execution, the announcement is made beforehand.
How will your Commanding Officer run his/her ship? Provide a detailed explanation on how he would handle situations that might commonly occur such as, a insubordinate Req, Engineering, MP, or Command Staff How will your Commanding Officer run his/her ship? Provide a detailed explanation on how he would handle situations that might commonly occur such as, an insubordinate Req, Engineering, MP, or Command Staff: Salvador would run his ship like a cowboy almost. Being born in Michigan, and risen in Texas, he has a taste of the Northeast and the Southwest. He knows a lot of stuff, and is willing to teach those beneath him. If he teaches all his CIC officers how to do the very best they can, then their capability to command and manage squads and the ship as a whole will increase, and thus, it shall be done. Instead of ridiculing someone for being new to CIC or bad, it is better to teach them, to increase their robustness in command and overall increase the power of the USCM. Salvador looks for events in a battle that have happened and uses them as examples to better his men.
Insubordinate req? Well, they might just be new. I'd probably send my SEA to help 'em or another req staff. If they really were doing it knowingly and intentionally, then I'd consider a pardon if they changed their ways and started listening to me, but if they continued to be insubordinate, I'd have MPs brig 'em accordingly. I might have to have my synth act as req, or my XO if I have enough SOs.
Insubordinate engineering? Well, seeing as they are mostly important roundstart, I could probably have my XO/synth go down and set up the reactors, as well as the SEA to see if he can help them learn, in case they don't know how. First, however, I'd give them a warning unless, of course, they are committing a major crime. Such as not setting up the engine, which would incur Neglect of Duty. If I had to send my XO/synth, some MPs would be coming too, to perform the arrests.
Insubordinate MPs? Well, that's against the rules. I'd remind them of this LOOC and warn them ICly to start listening. They might just think I made a bad call, or think someone shouldn’t be arrested for something, but the law is the law, and they have to follow it. If they don't, then I'd have the other MPs arrest them accordingly.
Insubordinate command? They might be new, so I'd have my SEA help them if they were. If they weren't, well, the most common reason for a CIC staff to be insubordinate would be if they had a better idea and told my men to do that instead. If they thought they had a better idea, then I'd hear 'em out. Who knows, maybe it could help the OP. Although, I have had to pull some SOs away from their computers to get their attention, and that shouldn’t be happening. They need to pay attention, and a reminder of this wouldn’t hurt. If they were being insubordinate just to be insubordinate, then it's off to the brig. I'd consider a pardon if I didn't have a lot of CIC staff, but if one of four SOs, was being insubordinate, then yeah. Brig time.
What do you think is the job of a Commander? What is the job of a commander? ICly, the job of a commander is to draw up battle plans, give orders, as well as update orders based on new developments in a battle, and ensure those orders are followed. In addition to this, commanders need to ensure that the shipside staff are operating smoothly, so the groundside marines have a good OP and can continue to fight to the best of their ability. A commander needs to make sure that req is getting the marines supplies, medical is healing the marines and moving bodies, engineering is engineering, ensure that the OP is running smoothly in general, as well as handle any major issues that may come up, shipside.
However, if it comes to it, I myself may need to do one of these things, such as repair an engine or send down some metal. So I will do what I can to keep the OP running, and always use the tablet, so I can do these things and still communicate with the groundside marines with updates and tac map to ensure communication between the squads to keep them informed for the best possible execution of tactics.
As a player what do you think could be added for Commanding Officer to benefit the role? What could be added to improve the CO role? To improve the CO role, I think that the smoking pipe that spawns in their office should burn for longer. I know that this is a very miniscule change but I feel it could really help immersion to increase roleplay. When you smoke, you really feel like those old movie characters which makes you act like them. It really gives you that “old” feel. Almost like Star Trek, but with Colonial Marines, and I feel like that could really improve roleplay among captains who may have declined in their roleplay standards, as well as encourage more roleplay for new captains. In addition to this, I think the ceremonial blade should get some cool ability. Maybe like it let's you order a "Charge!!!" that makes marines move faster and deal more damage, as long as you raise the sword, or something cool like that. Similar to how issuing orders has an effect.
What do you think you could contribute by being whitelisted? If I were whitelisted I could contribute my tactical and marine law (as well as SOP) knowledge to the crew in command and help them see how best to act. I like to always hear out other forms of tactics, and battle plans, and combine these ideas and use them. With a mixed form of tactical awareness, as well as only getting better, I believe I could help the marines get more victories by using these combined tactics, because at the end of the day, it's marines vs. aliens. In addition to this, with the fact that CO has more authority than the XO, I would be able to do more and expand on roleplay, (I am not saying the XO can't roleplay, but it always seems that events happen to captains, not commanders, and captains have more flexible choices for roleplay because of their authority and IC knowledge over other departments) to overall benefit the round and jobs of people like the CL who rely on roleplay to have a fun time.
Your story (potential topics listed below)
Do you understand that you cannot advertise your application on any public platform for votes. Do you also understand you may not edit this application 1 hour after it has been posted? Yes