Moderator Application
Personal Information
Byond ID? Ugnip55
CM Character? Joe Dafoe/Nall'kro-Thuill
Are you 16 or older? Yes
Timezone GMT+1
On average, how many hours are you available per week to moderate? 25+
Qualifications
Do you have any previous experience in being staff (not just SS13)? Yes, various GMOD servers, including serious HL2RP.
Do you play any servers aside from CM-SS13? I occasionally play on Desert Rose 2, otherwise, no.
Provide links to any previous Colonial Marines applications that you've made:
Are you currently a staff member elsewhere (not just SS13)? If so, where? No.
Have you ever been banned for more than 24 hours on Colonial Marines? Excluding job bans, no.
Have you ever been banned for more than 24 hours on ANY server? If so, which server, when, and what for? I was banned from Bad Deathclaw back in 2019, due to being under eighteen.
Are you familiar with the chat program Discord (its use is required)? Yes
Communication is a vital part of being a Moderator. Are you willing to actively do so with the team? I am, and I like doing so.
Common Staff Situations
A player randomly shoots someone at round start and MPs have detained him. Firstly, I'd PM the detainee, questioning him on how the situation went down. While waiting for a response, I'd check if they are new, a griefer or both. If the player has no history or notes of doing such things, I will give him a note, making sure to aheal the person that was shot. I'd lastly PM him the marine quickstart guide, before then contacting the mentors to see if they can help him further.
If they DO have past notes/decent amount of playtime (an obvious understanding of the game by now), and have no robust explanation or reasoning, I would give them a short to moderate ban, depending again on the amount of and severity of their notes.
A player ahelps that a predator has violated the honor code when killing him, what should you do? If the issue isn't upsetting the round itself majorly, I wouldn't see much reason to step in. I'd link them the "Report a player" part of the forums, telling them to make a report if they feel the honor code has been broken. I'd secondly gather logs on the situation, placing them somewhere safe for future reference. If the report goes up, I'd post the logs there.
You see a player walking around the ship naked and clearly lost at roundstart. I'd PM them and ask if they know what they're doing, and if they need any help. If the player requests help, I'll send them over to the mentors, probably also linking them the quickstart guide if the mentors don't get too it first.
A player is being very rude to you in adminhelps, calling you names and arguing everything you say. He is requesting to speak to an Admin+ staff member. Though it breaks rule three, I can usually tolerate quite a bit of harassment, so I would simply inform them that I am the one they are dealing with as of now. If a ruling has been made and he keeps spamming the ahelp verb or something similar, I will inform him to stop, and to make a staff report if he believes that I have abused my power in any way or made a faulty judgement.
A player ahelps that a marine is named 'John Doe', how do you deal with this? This name is a direct breach of rule twelve, essentially. I'd check his notes at first to see if he is new. If he's new, I'd PM him to inform that his name needs to be changed to something else, waiting for him to pick a name. If he can't come up with anything, I'll just generate one and give it to him for that round, making a note.
If they have a history of actions like these, I may make a more severe note, or at maximum a short ban if his notes are really bad.
You see a Maintenance Tech running around in armor and carrying a rifle. The security level is green and there has been no threat to the ship in the round at this point. This is an in-character issue unless they begin actively griefing, really. I'd just let the MPs handle it.
A Marine ahelps that they were killed by a survivor. It is early round, the Marines have just landed, and the survivor claims that they were outright hostile to all Marines from the get-go and openly stated their intentions. How do you deal with this? In this situation, it seems as if the best course of action is to aheal the victims and tell the survivor that it is against the rules to be openly hostile to the USCM. Since the survivor did it with full knowledge of their hostility, and intended to attack the marines, it leads me to believe they had a lackluster reasoning behind their attacks, and that is why I will most definitely hand them a short ban based on their note history. At the very, very minimum a severe note, informing any admins reading the note to punish accordingly if they do it again.
You receive an ahelp from a player stating that an MP has locked them up in permanent confinement for running into Requisitions and taking an attachment that was laying around. What I'd do firstly would be look up their alleged crimes in marine law. A marine entering requisitions and taking an attachment can both be interpreted as trespass and theft, the first one having an escort out of the area as a minimal punishment, and the second having ten minutes and the return of the item as minimal punishment. Both can however be extended to thirty minutes each, leading to a total of sixty possible minutes which is under the amount allowing them to file to the CO or the CMP for a permanent confinement.
I would however ask the MP of the accused player's crimes. It is possible that they may have added an insurbordination charge, a resisting arrest charge or the like, so it is worth asking. If it does exceed sixty minutes through additional charges, I'd ask the CO and the CMP if they have authorized for the permanent confinement of the marine. If they have, I can't do much other than inform the MP in question that both his initial crimes were minor ones, and could be ignored. I'd make a note on the MP's file, due to a possible pattern of griefing forming. Maximum punishments are often frowned upon, but are not directly against the rules.
If they haven't received authorization to permanently confine the player, I'd inform them that they need to have authorization, and I would then either request them to simply remove the permanent confinement charge and return them to their initial time, get authorization from the CO or CMP, or minimize the charge to ten minutes, as would be the acceptable norm. I would make a note on his file about the behaviour here as well (or maybe a ban based on note history) and would tell him that maximum punishments are viewed upon in distaste, and that it'd be better for everyone if they didn't do such without very valid reasoning.
The round is stagnating. There are 30 marines and 4 aliens. The marines won't leave the ship, and the aliens won't attack. What would you do, to "encourage" the sides to engage each other? I would firstly PM the commander, asking them if they could give off an attack order to skirmish the remaining xenomorphs. I would simultaneously make a Queen Mother announcement ordering a final sacrifice for the hive, ordering the xenomorphs to push. This will hopefully lead to some results, either where the remaining marines rush out and find the aliens, or the remaining xenomorphs rush forth to die. Perhaps both.
You are playing as a medic, and another medic overdoses all your patients and prevent marines from being revived. It seems like it may be on purpose. How do you deal with this situation? As I am currently playing, and most likely have turned off admin powers for the round, I'd ahelp and request another admin to deal with the situation, while simultanenously roleplaying it out IC.
The round ends, a Marine starts shooting a hostile CLF member and the CLF member ahelps about being killed after the round ended. The EORG rule includes a section where it dictates that hostile forces, such as the CLF, UPP and xenomorphs are allowed to be engaged freely, even after the round has ended. I inform them that no rule has been broken, and leave it at that.
A Marine is running around disarming, punching and stealing gear at round start. You receive an ahelp from one of the victims. I would contact the player through PMs, asking them to stop. I'd then check their notes/logs to gather if they have done this before or have similar history of doing so. If they do, I'd either make a note or give them a short ban.
You receive an ahelp from a Marine saying that he was killed by another Marine. When you ask the murderer why, he said it was because the other Marine had punched him. Punching does not escalate into full-on gunfights just like that. I aheal the dead marine, and check the notes of the murderous marine, seeing if I can simply give the marine a warning and apply a note, or if I have to ban them.
You find out that there is an improper mutiny occuring. The mutineers are rallying together and preparing to storm the CIC. How would you attempt to resolve this situation? I would approach the mutineers in question, asking them to stop in LOOC, sleeping them if I have to. I would inform them that it is not a valid mutiny, informing them also of the reasonings why it isn't, and would then make a note for everyone involved. If they do not stop, I may have to escalate this ruling to a ban.
There are minor racist comments going on IC. 9 of the 10 people are laughing and RPing but one player gets offended and Adminhelps about it. Minor in-character racism is fine, especially when such a large majority are okay with it. I'd tell the player that it's an IC issue, informing them that they can simply leave the area the racism is taking place in if they disapprove.
A marine opens fire at round start in briefing killing multiple marines and instantly logs off. I would aheal all dead/injured marines, before checking the notes of the shooter. If they do not have a note history, I would apply a rather large ban. If they do have a note history, I'd check in with other staff if it would be acceptable to apply a permanent ban in this situation.
You see a player playing a Xeno larva/chestburster run towards the frontlines straight from the Xeno hive the second they burst and die. I'd firstly check their playtime and see if they are new to the xeno role. If it proves to be true, I'd PM them regarding the situation, telling them that they should not rush out of the hive before they have evolved. I would then refer them to mentors.
If they do have previous notes or a substantial amount of playtime in the xeno role, I'd question them on why they did it, and apply a note.
You see a Xeno memeing, saying AYYLMAO, REEEEEE etc in hivemind chat, as well as insulting the Queen. I'd inform them that what they are doing is classified as LRP, and would warn them to stop. If they have a history of doing this, I may apply a ban, but a warning or a note at worst would most likely be enough in this scenario.
A Xeno player calls the shuttle a "dropship". A different Xeno player ahelps that it's low role play to call it a "dropship". As xeno speech is directly translated into english, there is nothing wrong with saying things like "dropship", "tank", "artillery" and the like.
A Command staff player at briefing near round-start mentions there are aliens on the planet. You receive an ahelp from a marine regarding this. I'd PM the player informing them that they are not aware of the threat on the planet, only the fact that there has been launched a distress signal from it. I'd leave a note at the very least, due to expecting that command staff have general knowledge of the rules. If he has a history, this ruling might change.
You find a Marine killing another Marine on the EVAC Pod to take the last spot and claims it was RP as he was saving himself. There are two other marines in the pod along with him. As far as I see it, murder of another marine CAN be justified under certain circumstances. If this was the final pod in the area, and it would prove dangerous to move somewhere else, it could be possible to start an RP situation. If I can find reports of the marines escalating the situation with adequate roleplay, this situation can be excused. I'd inform the killed player that it's an in-character situation.
If, however, the marine just ran up to them and shot them in the face with no actual roleplay, I would view upon it differently, and would hand down a punishment to the marine in question, most likely a short ban depending on note history.
A player insults you after you warn them for a minor issue and begins ranting in LOOC or dchat about staff and mentions you specifically, referring to you as an 'idiot' and a 'retard'. If they are not upsetting or disturbing other players with their LOOC/dchat messages, I don't see any reason to step in. If the issue persists for a long while, and other players are beginning to get annoyed, I'd step in and inform them that they can make a staff report instead of flooding LOOC/dchat.
A player ahelps saying he was hugged by a Xeno when he was ssd, and wants the larva be removed from him via admin powers. How do you handle the ahelp? I'd tell him that SSD players can be freely attacked by hostile forces, and would tell him that he can get the larva removed at the Almayer.
You see a fellow staff member give wrong information in an Adminhelp or incorrectly enforce a rule. I'd inform them what they have done wrong either in asay or private. I'd tell them to do right by the player and enforce the rule correctly, while also telling them how to do so.
Two staff are arguing in msay if an ahelp is breaking a rule. Because the staff who took the ahelp thinks the player broke a rule, they ban the player based on their interpretation of the rules, with others thinking the person was fine. What would you do? I'd inform a manager of this if the situation persists, as staff arguments can turn ugly quite fast sometimes.
Why would you like to become a moderator? I have been playing on this community for some time, and it never ceases to amaze me how much enjoyment this place can give, assuming it has guidance to do so. A moderator actively helps in doing so. One of my favorite things to do in life is to assist others and resolve issues as well. That's why I opt to engage in staff duties on servers. I find a lot of joy in helping out where I can, and have often found staffing to be more entertaining than the gameplay itself.
I have always considered applying for staff on CM, more so than on any other SS13 server, but never really got around to doing so. I have been playing actively recently after a break, enjoying it quite a bit. I was considering applying heavily when I saw a staff member announce that staff are needed on the server. That gave me the last bit of encouragement needed to make this application.
In your opinion, what is the most important quality for a moderator? Patience, the ability to talk with others, leniency, friendliness and perceptiveness.
Anything else you Not really.