Commander Whitelist Application
Byond ID? Nauticall
Player Name You Use Most? Samantha Maverick
Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link None.
Have you received any ban within the last month? How long was it and what for? No.
Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines? Yes
How do you view the tool of Battlefield Execution to be used? What circumstances do you think it would be necessary to BE a member of the crew? Where do you think the Battlefield Execution Mechanic Differs from regular Execution and why? I believe that Battlefield Execution is a tool that should be used as an absolute last resort, when either a regular execution or apprehension cannot be delivered safely or effectively - an example of this would be someone actively and purposefully shooting down fellow marines, or if they pose a direct and capable threat to either me or other command and CIC staff. An armed breaking-and-entering of the CIC by a Marine would be a prime example.
Battlefield Execution differs from normal execution in that a regular execution is carried out by trial and judicial due process with a reading of rights as well as several opportunities for the accused to either appeal or voice their last words.
BE bypasses all due process and serves to effectively kill the offending party in as quick of a manner as possible if only to prevent further damage.
Other methods of prosecution including brig time and even regular execution should be preferred over BE, as it allows the prisoner to be judged fairly.
How will your Commanding Officer run his/her ship? Provide a detailed explanation on how he would handle situations that might commonly occur such as, a insubordinate Req, Engineering, MP, or Command Staff My Commanding Officer will run the ship prioritizing whichever task is most critical, defaulting to the ground side operation.
In the event of a personnel shortage I would be willing and able to, to the best of my ability, fill in whatever vital role(s) shipside are most critical to the operation if the XO, SOs, and Synths are unavailable to do so.
Insubordinate personnel can and would be asked beforehand the reasons behind their behavior as well as what would let them be able to or be willing to do their job again. The MPs serve as a fallback should the person-of-interest be either uncooperative, violent or threatening.
For requisitions, specifically, a diplomatic approach would be preferred as well as possibly teaching them how to do requisitions properly. A CT, for example, might get angry due to people always yelling at them while they try to learn the ropes. I’d try to talk to them first, see what the problem is, and if they’re uncooperative or refuse to return to work, have them arrested for neglect of duty.
If they occupy a role that can’t be safely filled in by another CT, such as in the event that no other RO or CT is awake, I’d either appoint a Synth, staff officer or the XO to perform requisitions if overwatch isn’t a priority, or I’d do it myself depending on how critical requisitions is as the moment.
Engineering is a vital aspect of shipside operations and, without them, there'd be no power, rendering the CIC useless. Insubordinate personnel in engineering would have to be dealt with, quickly. Tell them how vital they are to the operation and, if that fails, attempt to either have a trained engineer fill in their place or the Synth while they are arrested.
Military Police can be potentially deadly due to their increased capability of takedown and combat against people they might have a fight with. In the event of insubordination, it would be necessary to hold them up with greater punishments than that of a normal Marine arrested for the same crime, as they are an MP they should know the law very well and wouldn’t be able to get away with ignorance.
If they do something outwardly violating SOP or Marine Law, such as deploying planetside without permission, then they should be arrested by either a fellow MP officer or a Staff Officer and held to potential execution if their acts were severe enough, such as executing a Marine for anything less than a capital crime.
Command Staff have the capability to make the operation swing around drastically through either misinformation, danger-close OBs or neglect of duty. Insubordination cannot and should not be tolerated within the CIC, and immediate arrest and holding for neglect of duty should be prescribed immediately if they either fail to do their duty or fail to care for the operation or those they are in charge of. If they pose a direct danger to those under their overwatch they should be arrested or taken down immediately and have someone else fill in for them.
What do you think is the job of a Commander? The job of a Commander/Commanding Officer is for supervision, administration and operations control. They’re meant to be the leaders of the operation and should be willing and able to take responsibility for whatever happens both planetside and shipside.
COs should be instructing and ordering their command team on what to do and layout their general strategy for how they want the operation to go, and delegate to their command team and XO accordingly.
However, a CO is not there to micromanage; they can perform shipside duties or other critical tasks if the need arises but should prefer to delegate to a capable crewmember to perform such a task, such as a SO for manning requisitions.
Should the CO deploy they can act as the squad leader of squad leaders - a central point in a large operation to command every planetside Marine to victory. Oftentimes the arrival of a Captain on the ground gives Marines a symbol of hope as well as symbolizing that the CIC up in the sky hasn’t forgotten about them at all.
From an OOC standpoint, the CO should serve to hold themselves to a higher degree of roleplaying and professionalism than other roles as to lay a benchmark for what command looks like. The first step to making the marines on the ground take you seriously is for you to look like you know what you’re saying and that you mean it.
As a player what do you think could be added for Commanding Officer to benefit the role? Someone’s said this before, but a sort of “master overwatch console” in the captain’s chair would be a great addition to have. Oftentimes as a SO I get disrupted by the XO or CO coming over to check up on my console, so giving them their own station to let them be able to look at Marines without disrupting SOs would be a great addition to the CIC, if only a minor one.
Another thing that could be added, potentially, is for the CO’s command tablet to have inbuilt ID modification so they can modify access on-the-spot for someone who requires it. It would be locked to the CO (or the XO) regardless of who’s signed in similar to medal recommendation to prevent abuse by anyone else who might get a hold of the tablet.
What do you think you could contribute by being whitelisted? I could contribute to the community from being whitelisted by providing a higher standard of roleplay and professionalism than that typically exhibited in CM. While I might be or look overly serious, I’ll try to keep a sense of humor up so that people don’t take me like a stone wall.
As the Commander, I can also serve as a benchmark for others to look towards and to have a role model in terms of professionalism and competence. I want to be an effective leader as well as a communicator to both boost morale and be there to guide anyone who needs help or tutoring with either gameplay mechanics or IC stuff when a mentor or SEA isn’t around to do the same.
I personally think that after many rounds of XO and SO, and after learning the tactics, strategies, and losses of lots of operations that I am willing to accept the responsibility of being the head of the entire Marine force onboard the Almayer. I’ve been placed as acting Commanding Officer many times on low-pop rounds due to my currently unusual timezone (subject to change in mid-April) so I feel as if moving to the proper role itself rather than being acting would be desirable.
Your story (potential topics listed below) They called themselves the Colonial Liberation Front.
A ragtag group of disgruntled colonists armed with scavenged 20th-century weapons at Tychon’s Rift. They’d made threats before, but this planet - LV-550 - was a hotspot for Colonials, or, as Captain Samantha Maverick called them, the “Collies”.
She remembered a friend of hers a while back, then-Captain David McLemore, telling her the story of how the USS Alistoun had failed to quell the CLF activity in this sector, let alone this planet, without suffering heavy casualties in the process. They were back, he had told her, and with more force and strength than the Alistoun had ever seen.
But the USS Almayer was ready. She and her complement of Falling Falcons might not be the top of the line, but it was better than what the Alistoun had to offer - and with a new Captain onboard as well. She’d been careful not to underestimate them.
And that’s exactly what she ordered her marines at the briefing at 12:20, four hours ago. “What they lack in power they gain in numbers,” she’d said, remembering the words from McLemore. “What you’ll want to do ain’t precision assassinations, but suppressive fire.
“That’s why we’re putting special attention to the gun teams we have today on each squad. I hope you packed a lot of ammo, fellas, ‘cause you’ve got lotta targets to pick off.”
Now she sat in her chair, regularly checking in with her LTs in front as they buried themselves in the screens, almost as if they were playing a video game.
She’d hoped it’d still have been an easy fight - the USCM had brought a larger battalion, better armed and ready for the CLF insurrectionists on LV-550.
Evidently it wasn’t enough.
Word quickly spread throughout the CIC, from her LTs shouting over the radios that marines were dropping. Quickly. She came over to the screens as it focused on the camera of a Marine charging forward and firing at the enemy. He shot down two CLF troopers only for his camera to quickly turn towards the sky, a loud thud sounding on the feed, tracer rounds soaring ahead.
14:46. The colony’s red sun was setting, and Maverick needed to get the operation done before sundown.
“Gather the forces around the spire here--” she pointed to a prominent tower on the tactical map-- “and order a full assault on my mark. We’re pushing.”
She moved to the microphone at the center of the Almayer and began an announcement for Alpha and Charlie to push forward and act as bait, while Delta and a Bravo QRF would sweep from the side and move into an area the IOs quickly relayed as insecure. They might be superior in number, Maverick thought, but numbers are all they’ve got. None of the Collies have got anything worthy of being called military-grade training, not by USCM standards.
She sat back and paced around the CIC as the LTs relayed orders about men falling, pushes beginning, gunshots taking down CLF members left and right. The push was working--with heavy losses, sure, but it was working.
Forty minutes of endless firefights until the remaining CLF grunts retreated, stepping over the heaping bodies that littered the grounds.
“How many Collies were there, Commander?” Maverick said, turning back to her XO standing by the captain’s chair.
“More than five hundred.”
“Damn.” She looked back at the consoles. They all showed marines cheering as they successfully moved to occupy the rest of the colony and take control for the sake of the United Americas.
This is just the beginning of the long haul the Almayer had in stock for her and her crew.
And the new enemies she’d face, now-Vice Admiral McLemore told her, would be unlike anything she’d ever seen.
Do you understand that you cannot advertise your application on any public platform for votes. Do you also understand you may not edit this application 1 hour after it has been posted? Yes