What is the biggest 'thing' that takes up the server's processing power?
I'm curious because I'm wondering if I should make a gitlab to remove some stuff, but TBH I need more information, what's causing all the lag?
Here are the things I know that cause lag:
1: Connections, input, and feedback (A.K.A Player-base) this is ... well ... unavoidable and not really fixable, lol
2: Decals and 'flavor' sprites. Can be solved by some sort of auto-cleanup
3: Statistics tracking (I've noticed it's been more lag filled since it's been added over these couple months) TBH, the only thing worth 'tracking' IMO is medals, not bullets or how many times I hit or missed or killed or FF'ed.
... is there anything else?