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Thread: Thoughts on CM Balance

  1. #11
    Whitelisted Predator
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    Slugs need to be mega nerfed. Between unlimited grenades and unlimited flamers, the Marines have MORE THAN enough Stun+DOT+reg dmg combo's to work with.

    Remove stun slugs like yesterday.

    Or

    Buff Xeno's to have a solid counter

  2. #12
    Ancient Member
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    Quote Originally Posted by RobBrown4PM View Post
    Slugs need to be mega nerfed. Between unlimited grenades and unlimited flamers, the Marines have MORE THAN enough Stun+DOT+reg dmg combo's to work with.

    Remove stun slugs like yesterday.

    Or

    Buff Xeno's to have a solid counter
    lol

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  3. #13
    Senior Member Destrok's Avatar
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    Quote Originally Posted by RobBrown4PM View Post
    Slugs need to be mega nerfed. Between unlimited grenades and unlimited flamers, the Marines have MORE THAN enough Stun+DOT+reg dmg combo's to work with.

    Remove stun slugs like yesterday.

    Or

    Buff Xeno's to have a solid counter
    lol

    The message you have entered is too short. Please lengthen your message to at least 5 characters.

    I genuinely hope you're shitposting
    Waiting for lagless CM
    Manuel Conrad - Human
    Alexander Keys - Human (Command)
    SA-D5 - Xenomorph
    Har'Kittak - Yautja
    Thomas - Synthetic

    I'm awesome

  4. #14
    Whitelisted Captain 50RemAndCounting's Avatar
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    Quote Originally Posted by Avalanchee View Post
    lol

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    #StopSlugAbuse #Remove4TilePBs
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    Sheeesh this boy LRP as hell!

  5. #15
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    Quote Originally Posted by RobBrown4PM View Post
    Slugs need to be mega nerfed. Between unlimited grenades and unlimited flamers, the Marines have MORE THAN enough Stun+DOT+reg dmg combo's to work with.

    Remove stun slugs like yesterday.

    Or

    Buff Xeno's to have a solid counter
    Wut, most xenos complain about buckshot and you're here complaining about slugs? Did you take a wrong turn here or something? I mean just get good and avoid getting hit, it's that easy. I manage slugs just fine and most xenos seem to handle slugs OK outside of the brainless runners and lurkers who also complain about buckshot.

  6. #16
    Senior Member Lumdor's Avatar
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    Quote Originally Posted by RobBrown4PM View Post
    Slugs need to be mega nerfed. Between unlimited grenades and unlimited flamers, the Marines have MORE THAN enough Stun+DOT+reg dmg combo's to work with.

    Remove stun slugs like yesterday.

    Or

    Buff Xeno's to have a solid counter
    lol

    The message you have entered is too short. Please lengthen your message to at least 5 characters.

  7. #17
    Head Developer Nanu308's Avatar
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    Quote Originally Posted by RobBrown4PM View Post
    Slugs need to be mega nerfed. Between unlimited grenades and unlimited flamers, the Marines have MORE THAN enough Stun+DOT+reg dmg combo's to work with.

    Remove stun slugs like yesterday.

    Or

    Buff Xeno's to have a solid counter

    lol

    The message you have entered is too short. Please lengthen your message to at least 5 characters.


    bruhg, you for real?
    Head Developer & Marine Law Maintainer

  8. #18
    Retired Manager
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    slugs were never a problem
    Former staff, also former Synthetic senator.

    Now just a shitposter and lurker.

  9. #19
    Member ShepTI's Avatar
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    Quote Originally Posted by RobBrown4PM View Post
    Slugs need to be mega nerfed. Between unlimited grenades and unlimited flamers, the Marines have MORE THAN enough Stun+DOT+reg dmg combo's to work with.

    Remove stun slugs like yesterday.

    Or

    Buff Xeno's to have a solid counter
    lol
    The message you have entered is too short. Please lengthen your message to at least 5 characters.
    Jonathan Hogg/SHP




  10. #20
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    Quote Originally Posted by AcuteCircle View Post
    slugs were never a problem
    Yet for some reason they were nerfed alongside buckshot. Makes you think. Reason unknown and gitlabs about reverting the change, or buffing this second worst (after beanbag) shotgun ammo, are ignored.

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