Slugs were already super nerfed with max stun timer reduced from 3.2 to 0.8 secs.
Slugs were already super nerfed with max stun timer reduced from 3.2 to 0.8 secs.
I think with the moba xeno updates we're heading into an era where the ability cancel on slugs will be just as important as its mini-stun.
Did anyone have any thoughts on the balance of the weapons that I posted? On what the niches should be and what should help distinguish them? On the health, armor, and dodge values for the xenos?
Last edited by UnwaveringGrey; 03-20-2020 at 04:55 PM.
Slugs were at least USABLE when they had a guaranteed 1 second stun per shot. With the nerf down to around a .6 or .7 stun time, slugs are completely useless since xenos can get up and run away or just tackle you before you can even chamber a second slug.
Even in the MOU53 and tac shotty they are bad.
Yeah, its most likely my gitlab reporting this bug. It isn't fixed because... Nobody uses slugs, so basically nobody noticed that it doesn't work. And what with that gitlab? Ignored. How many proofs one needs to be convinced that "Gitlab It" is a meme, where what you do is ignored. Unless it gets 70 comments, then suddently no matter how minor it is, its going to be adressed ASAP. Doesn't matter how important the issue is. You might make two gitlabs, one about big bug that renders certain ammo useless and one about giving Queen bunny ears during Easter. If latter gets 30 comments from random people its immediately looked upon and atleast gets response.
I didn't get so much as response why slugs were nerfed. Nothing fancy, one sentence etc.
No dev, no mod, no admeme, nobody saw this bug before and to this day nobody acknowledged clear gitlab about it.
And even if it will be fixed, it will be barerly usefull thanks to how short it is and will be. The mere fact that somebody thought to nerf slug (after shell shock was added and probably not working) and did it means that slug will not get better. I blame true benomains who complained about buckshot PB, but every time cried "shotgun", gulping tears and with smirk on their face, that maybe because one thing is a issue, one can complain about entire group where it belongs and maybe someone who pulls the strings, but doesn't play interact with "the problem" will be confused and nerfs everything.
Last edited by CABAL; 03-20-2020 at 06:51 PM.
How do people feel about the balance between slugs, flechette, and buckshot that I posted? Is that the right breakdown damage wise? I think that the numbers correctly push slugs into being the general ammunition, with buckshot and flechette being more effective versus unarmored and armored targets respectively.
Last edited by UnwaveringGrey; 03-21-2020 at 03:31 PM. Reason: Typo