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Thread: The myth of consensual RP, isn't there an admin you forgot to ask?

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    Senior Member Dreven's Avatar
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    The myth of consensual RP, isn't there an admin you forgot to ask?

    Just wanted to raise a discussion on a topic that I feel somewhat strongly about in CM and a few concerns I have in regards to how staff are treating RP and the playerbase in general. This isn't aimed at anyone and this isn't anything to do with my recent staff report, however some of the examples I'll be using are from the same round as I'm speaking from my perspective, im sure theirs plenty of other scenarios that other players can bring up similar to mine. I just wanted to get the points out there and hopefully staff might take notice and loosen what I believe are unjust rules that allow admins to pick and choose what they think is acceptable based on their own opinions and biases.

    So basically, I think theirs a gross misunderstanding with alot of people of what LRP means. LRP doesen't mean playing a "gimmicky" character or using extravagant language, LRP is intentionally using net-speak ingame, speaking out of character or doing something that your character reasonably woulden't (like RDM). High - Mid roleplay is playing a character who is consistent in their views and attitudes, and interacting with other characters to create stories and relationships in game. Right now theirs alot of people who believe that HRP is only being a "milsim" character, who acts exactly how a space marine should act, of course no one knows exactly how a space marine should act but some foolish folk (imo) think this means acting like your weird truck driver uncle does on Arma 3 RP servers.

    Right now you can get in trouble as a CO for using the word 'unga', which is absolutely ridiculous. Unga while it may have its original roots in the internet 'unga dunga' meme, it has since been re-appropriated by the community and become both an OOC and IC way of describing marines and a certain way of marine play. I'm not speaking out my ass here, I'm actually just pulling it from the CM wiki itself:

    "Both a verb and a noun, to unga is to charge or otherwise do something with minimal thinking or planning. For instance, "Delta is ungaing off again..."
    Where as a noun, it's basically the same, just a marine who is focused on killing and isn't really planning anything out. For instance, "Delta is full of ungas." Sometimes it is used as a chant, like "unga dunga". Very powerful word."

    It's marine slang/jargon in the same way that 'jarhead' or 'FUBAR' is slang for modern day marines. It hurts absolutely no one in its use, doesen't take anyone out of the experience and is player made for the players. It's in the same vein as words like 'Fobbit' or 'deltard', infact even more legitimate as neither of those words have their own proper entry on the wiki. CO's are held to a "higher degree" of RP yes, but their still marine players at heart and they should be able to take part in and revel in the player made marine culture of the game.


    Lets not pretend that CM is a serious setting, at its core its a wacky retrofuturistic sci fi where pizzaman deploy to SOS calls, xenomorphs treat eachover as a sorority and M16's get used alongside high tech pulse rifles. Not only that but the setting is and always will be player driven, the players are what makes the setting and the characters they create are what populates it. I think the staff have no right policing what they believe to be right and wrong in this regard, and it should be open to the players to call out what they think fits and what doesen't. Of course their are limits, especially in regards to how you can push your RP on others. But if a group of players willingly volunteer to play a game of basketball with a machete, knowing the rules of the game and then proceed to have an extremely fun match that the audience of marines also enjoys, why should that be punished? Its player made emergent gameplay, which is THE strongest part of SS13 and how alot of players find fun in it. Right now the current stance seems to be "admins can do funny stuff in events, NO ONE ELSE IS", which lets face it was the funnest CM round you ever had that one where some admin spawned 30 abominations and a game lagging midi, or was it the one where you and your squad pals had that epic adventure only surviving by the skin of your teeth then playing off against eachover with a knife catching competition on the Almayer. The stories that players make with eachover are what makes this game special, and right now admins feel they have a right to edit out parts of the story they don't personally like.

    We should base the RP rules on objectivity, and not on what "feels right". A good way to structure this would be:

    1. Does the RP negatively interfere with the round? Delaying drop, excessive powergaming, destroying the ship, putting huge workloads on some players unwilling etc (Admin midi's for example, often breach this rule when they are used mid combat and cause untold amounts of lag for players which ends up getting them killed)
    2. Was the RP forced on other players or were they coerced into involving themselves in it?
    3. Did the RP contradict ingame command structure or IC motivations?

    If the answer to all these is no, then I don't think the staff should be trying to police it. The 'fun police' has become a bit of a cliche that gets painted across the staff team, but in many cases this is a legitimate gripe the player base has. Theirs never been a larger disconnect between the staff and the playerbase in my opinion, and alot of that has to do with this overly protective "we know your fun better than you do" attitude that staff have taken to players. Yes their is a good portion of players who just want to play the game to shoot xenos the way the devs intended, but theirs also a portion of players who have done that already and get their own fun out of CM by interacting with its mechanics and players in wonderful and wacky ways. Their was a saying amongst staff that was/is (is it still used?) frequently used to describe the fatalistic and brutal nature of the game, that being 'embrace the suck'. I propose that staff 'embrace the unga' and let the PLAYERS have their fun with the game. Don't actively work against the community, work to facilitate their entertainment. Let players do their made up mini games and use their funny words if they want to, let two consensual players have a duel as long as they aren't murdering eachover or their was no IC RP reason for it.

    The game is apparently going open source soon (A great step and one that should have been taken a LONG time ago), and I think the last thing you want is to alienate the players that support your server. Or maybe you are intentionally trying to cause an exodus so theirs less strain on the server. Jokes aside, i'd like input from the community and players and what they think on the topic, what fun roleplay scenarios have you had squashed by mods for seemingly no good reason besides "its LRP" and how you feel on the current state of RP on the server. Thanks for coming to my tedtalk

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    Exceptions aren't the rule.

    CM MRP is a varied level of RP across the spectrum.
    Pushing for making it pure HRP or more pure LRP is dumb. Especially in the context of CM RP definitions for those.

    If you fight with admins on the subject and then repeatedly push the issue you are taking a calculated risk. A risk you know you are taking. A risk you know could have consequences. Virtually every CO takes these risks when they do a gimmick or RP or sketchy action in a round. They understand that.

    Pushing though to make something legitimate on a Rule Basis however is quite different though from allowing something occasionally or tolerating it. To further ram that home: Making something a rule gives carte blanche for it to occur on a regular level.

    Is a squad vs squad brawl in the rules as allowed? No.
    Could it happen? Yes under the right circumstances.
    Could it happen and not get stopped? Yes under the right circumstances.
    Is it a huge issue in the rounds it does happen? Yes.
    Should it be setup as a guaranteed right in a rule? Absolutely not. Certain things you don't make rules allowing (or disallowing) because to allow it in the rule (or disallow it) would be detrimental to overall player culture and rounds.

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    I think one of the biggest issues with how the staff act like fun police at times are how they have a very specific vision of what is LRP/MRP/HRP, but refuse to actually give any of these terms a concrete definition. I have brought this up multiple times before, and trying to categorize RP into these tiers is ridiculous.

    One example - Hawke Blokkum, he typed out huge emotes all the time, players though it was funny, staff didn't, staff claimed it was 'LRP'. Greg Lauffer types out similarly large messages regardless of the role he is playing, some players enjoy it, some bitch about it. Both are putting EFFORT into their roleplay, which is what matters more than anything else. If you are putting effort in, you are trying to elevate the 'level of roleplay' on the server, regardless of what you are doing being silly or not.

    Another example - Bill Sutton was a CE one round, and the MPs and a few other command staff were being exceptionally strict. Bill started shout on the comms about "STATES RIGHTS" and a bunch of stuff that sounded straight out of right-wing propaganda, eventually culminating in a standoff between himself and the MP force in the dorms and bathrooms. He blew himself up with c4 and nearly killed several MPs. Does this technically break the rules? Yeah. Was it fun, funny, and added to the round more than it took away from it? Absolutely. Sure it sucks that the CE is dead, but it's not like MTs or the CE are even important, since I am pretty sure a squad engineer or even a PFC can work the engines. From what I understood, Bill was threatened with a ban or something after that round, and the staff *seemed* to be upset about what he did.

    The round itself was total shit and a complete slog, with xenos and marines turtling like crazy, but Bill managed to do something fun that at least made it more interesting than a bog-standard stale round of doing the same things as always.

    One important rule that I see often on other servers is that it is COMPLETELY FINE to break the server rules if it results in FUN

    See below:

    "For experienced users only. Don't quote these at admins. If you're in a position where you need to defend yourself using this, you've done something wrong. This is about the personal freedom and responsibility an experienced player will have when they have the interests of others first.

    This is a game that allows a lot of potential for great things to happen, and naturally the rules restrict a lot of that to ensure the minority don't ruin every round for everyone else. If you push the limits in the pursuit of something interesting for reasons other than your own personal entertainment, breaking the rules may be excused to allow for that freedom. This will always be at the admin's discretion of course, but if you want a large amount of freedom to make great things happen, you'll have to take on the responsibility for them. You won't be faulted if they go wrong in ways beyond your control, but this is a difficult line to tread so use it well. It's almost always better to consult an admin on this as they are more equipped to taking on that responsibility.

    Everyone has a license to grief to a very limited extent. You can likely get away with borderline antagonistic behaviour (Never random murder, but stealing from the brig and triggering a manhunt, for example) occasionally, but it's when this becomes a frequent occurrence that people get frustrated and admins start to get involved.

    Admins may handwave even severely antagonistic or rulebreaking behaviour if they believe it was ultimately beneficial, hilarious or awesome to the round. (F R E E D R O N E) "

    This is on the /tg/station wiki, and I think it sums up things very nicely. Yes, you can do stupid shit, yes you can break the rules, and yes you can give orders that are stupid as fuck, as long as it is FUN. An important part is the mention that you should not be faulted for things BEYOND YOUR CONTROL. If you get into a fist fight with another player, he pulls out a knife, stabs you, and you pull out your shotgun and shoot him, him escalating the conflict WAS out of your control. What WAS in your control is your choice to pull out a lethal weapon and blast him.

    When admins run 'events' on the server, almost everything in the event is outside of individual players' control, and usually trying to go against the grain of what the admin has planned just gets you yelled at.

    The way I see it, most players are afraid of trying to do something dumb (but fun), something interesting, or some new things during the round for fear of a mod or admin looking to get some bans or notes under their belt. That's why we have so many samey COs and a stale meta, though this is also compounded with the game's balance being pretty shit.

    Of course their are limits, especially in regards to how you can push your RP on others. But if a group of players willingly volunteer to play a game of basketball with a machete, knowing the rules of the game and then proceed to have an extremely fun match that the audience of marines also enjoys, why should that be punished? Its player made emergent gameplay, which is THE strongest part of SS13 and how alot of players find fun in it. Right now the current stance seems to be "admins can do funny stuff in events, NO ONE ELSE IS", which lets face it was the funnest CM round you ever had that one where some admin spawned 30 abominations and a game lagging midi, or was it the one where you and your squad pals had that epic adventure only surviving by the skin of your teeth then playing off against eachover with a knife catching competition on the Almayer. The stories that players make with eachover are what makes this game special, and right now admins feel they have a right to edit out parts of the story they don't personally like.
    This is a very important point, also. I think that the best rounds are ones where players and staff WORK TOGETHER instead of treating one another like opposing forces. See the medal in my signature? That was in a round where the Almayer challenged WY to a game of basketball to stop them from taking over the ship. An admin that was on (I forget which) sent in a deathsquad for the CL, and then the CIC staff challenged them to a basketball game. Well over 30 or 40 people showed up on the ship to watch it, it was a fun time for everyone, and we even got someone to play Space Jam during the match. It was great and everyone had a fun time, and that hardly had anything to do with the standard gameplay of 'go to the colony and shoot xenos'.

    What I really want to see is staff and players getting along better. Since staff are in the position of power here, I think they need to take the first step by lightening up a bit and embracing the ridiculous and silly nature of SS13 more, letting dumb shit happen, and encouraging people to do stupid shit (within the rules).

    A 'Community Manager' or 'Community Rep' role would help greatly with this, someone elected by the playerbase to represent the majority of players who can communicate with the staff on an equal level, and help the staff get a feel for what the players currently want. With the size of the server, it's the best bet for helping everyone to get along.
    Last edited by Just L; 03-27-2020 at 01:43 AM. Reason: Added some more info.

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    Ah yes, the old argument of what actually constitutes to RP and whether X is LRP or HRP depending on how you look at something if RP levels could even be defined. The server follows the "MRP" standard while not clarifying what that actually means while selectively and enforcing that rule using an a murky definition at best as to what RP is. I think people have bitched about this enough to know that staff generally seem to be useless on the topic and the boot licks that come up to try and say the server is MRP defending it are honestly some of the most boring people on the server for RP and no one actually cares to talk about them because RP is over rated while you can unga with the boys and blast xenos into gibs and then shitpost about it later.

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    Thought it was about basically talking about xenos before you know it xenos? The ugna thing is stupid since it in-built to culture. I guess it can be said a officer should be more professional but I say, my dude we are just kids just trying to play spessmen not some stupid arma club get that officer RP shit out of here.

    For ideas,

    One: Get rid of the idea maybe or maybe not xeno, just make it an xeno infestation we been told, I was thinking of a whole lore rewrite actually on it if you want to hear out

    Two: Officers should be acting somewhat sane, basically as long as they don't kill themselves and not too memey(ie like some facebook kid or redditer or something). Probably should add they should not act as a PFC++ becuase you get some like that. Act like an officer not a jarhead, command the garrison at FOB, lead the troops, overwatch the squad, do something beyond suciding into the boiler chokepoint of doom.

    Three: General RP, as long as it aint too crazy should be okay and as long as it doesnt bare them from them duties. A MT playing around when engine is not being powered not okay, doctor deploying to be PFC not okay. This where it gets tricky at times where is okay or not but should be better discussed.


    For lore rework with known alien attacks... basically colonists know it alien attacks with the US trying to downplay it angering the colonists pushing them towards independence fighters/terrorists CLF and giving the Soviets an opening to send the UPP to try and force a socialist revolution in the sector. Basically just accept that we know it alien attacks and government is downplaying calling them dum aliens not an interstellar hivemind threatening the human race.

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    Ancient Member Hunk1's Avatar
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    I'll put my two cents as Senior Moderator and as Semi-active player of Paradise station.

    You people forgot that Colonial Marines is a history of a Marine Battalion fighting Xenomorphs. On the lore, there is nothing regarding rituals (except predators), There is nothing regarding marines slashing each other or playing dodgeball with machetes because of "fun". US Army wouldn't allow a dodgeball game with knives, Brazilian Army dosen't allow those and i don't think there is a army on the world that would allow that. This is why we are MRP, we are keeping the things Realistic but allow the little gimmicks to happen, but if you're trying to pull something type of different RP that dosen't match the very basic of military roleplay which are marines vs. Xenos, Sorry, you're on the wrong server. Go play cult member on paradise or some other server that has secret gamemodes, you have the freedom of choice to do that, but that dosen't have a slot or room on the server.

    Every time i want to do something silly, i go to another server like paradise and go be silly there.
    and i returned, and left. and returned again 19/06/2022, this is my life now.


    Former Moderator Trainer. If you have any questions regarding Moderation Duties, feel free to DM me: Hunk1#9842

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    Senior Member Dreven's Avatar
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    Quote Originally Posted by Pigeon View Post
    Thought it was about basically talking about xenos before you know it xenos? The ugna thing is stupid since it in-built to culture. I guess it can be said a officer should be more professional but I say, my dude we are just kids just trying to play spessmen not some stupid arma club get that officer RP shit out of here.

    For ideas,

    One: Get rid of the idea maybe or maybe not xeno, just make it an xeno infestation we been told, I was thinking of a whole lore rewrite actually on it if you want to hear out

    Two: Officers should be acting somewhat sane, basically as long as they don't kill themselves and not too memey(ie like some facebook kid or redditer or something). Probably should add they should not act as a PFC++ becuase you get some like that. Act like an officer not a jarhead, command the garrison at FOB, lead the troops, overwatch the squad, do something beyond suciding into the boiler chokepoint of doom.

    Three: General RP, as long as it aint too crazy should be okay and as long as it doesnt bare them from them duties. A MT playing around when engine is not being powered not okay, doctor deploying to be PFC not okay. This where it gets tricky at times where is okay or not but should be better discussed.


    For lore rework with known alien attacks... basically colonists know it alien attacks with the US trying to downplay it angering the colonists pushing them towards independence fighters/terrorists CLF and giving the Soviets an opening to send the UPP to try and force a socialist revolution in the sector. Basically just accept that we know it alien attacks and government is downplaying calling them dum aliens not an interstellar hivemind threatening the human race.
    Hundred percent agree with you there, I might also say that when I threw myself into that corridor last night it was because I knew I was about to get banned (and I also didn't expect to get burrower ambushed so fast lol). Also commanding at the frontline is a very valid way to play, its dangerous sure and it often results in the CO's death, but thats what XO's are for and it creates a level of drama and CO-Unga interaction that you just don't get sitting at the CIC. We should definently change the RP rules to let marines know their are xenos on the planet, atleast until more antagonists become a thing (if they do). As for me 'metagaming', I stated this in my report and its kinda off topic here but I never used the word xeno and xendigo roughly translates to 'unknowable evil' in Windspeak, the near extinct dialect of galactic standard that Windhealer speaks.

  8. #8
    Senior Member Dreven's Avatar
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    Quote Originally Posted by Just L View Post
    I think one of the biggest issues with how the staff act like fun police at times are how they have a very specific vision of what is LRP/MRP/HRP, but refuse to actually give any of these terms a concrete definition. I have brought this up multiple times before, and trying to categorize RP into these tiers is ridiculous.

    One example - Hawke Blokkum, he typed out huge emotes all the time, players though it was funny, staff didn't, staff claimed it was 'LRP'. Greg Lauffer types out similarly large messages regardless of the role he is playing, some players enjoy it, some bitch about it. Both are putting EFFORT into their roleplay, which is what matters more than anything else. If you are putting effort in, you are trying to elevate the 'level of roleplay' on the server, regardless of what you are doing being silly or not.

    Another example - Bill Sutton was a CE one round, and the MPs and a few other command staff were being exceptionally strict. Bill started shout on the comms about "STATES RIGHTS" and a bunch of stuff that sounded straight out of right-wing propaganda, eventually culminating in a standoff between himself and the MP force in the dorms and bathrooms. He blew himself up with c4 and nearly killed several MPs. Does this technically break the rules? Yeah. Was it fun, funny, and added to the round more than it took away from it? Absolutely. Sure it sucks that the CE is dead, but it's not like MTs or the CE are even important, since I am pretty sure a squad engineer or even a PFC can work the engines. From what I understood, Bill was threatened with a ban or something after that round, and the staff *seemed* to be upset about what he did.

    The round itself was total shit and a complete slog, with xenos and marines turtling like crazy, but Bill managed to do something fun that at least made it more interesting than a bog-standard stale round of doing the same things as always.

    One important rule that I see often on other servers is that it is COMPLETELY FINE to break the server rules if it results in FUN

    See below:

    "For experienced users only. Don't quote these at admins. If you're in a position where you need to defend yourself using this, you've done something wrong. This is about the personal freedom and responsibility an experienced player will have when they have the interests of others first.

    This is a game that allows a lot of potential for great things to happen, and naturally the rules restrict a lot of that to ensure the minority don't ruin every round for everyone else. If you push the limits in the pursuit of something interesting for reasons other than your own personal entertainment, breaking the rules may be excused to allow for that freedom. This will always be at the admin's discretion of course, but if you want a large amount of freedom to make great things happen, you'll have to take on the responsibility for them. You won't be faulted if they go wrong in ways beyond your control, but this is a difficult line to tread so use it well. It's almost always better to consult an admin on this as they are more equipped to taking on that responsibility.

    Everyone has a license to grief to a very limited extent. You can likely get away with borderline antagonistic behaviour (Never random murder, but stealing from the brig and triggering a manhunt, for example) occasionally, but it's when this becomes a frequent occurrence that people get frustrated and admins start to get involved.

    Admins may handwave even severely antagonistic or rulebreaking behaviour if they believe it was ultimately beneficial, hilarious or awesome to the round. (F R E E D R O N E) "

    This is on the /tg/station wiki, and I think it sums up things very nicely. Yes, you can do stupid shit, yes you can break the rules, and yes you can give orders that are stupid as fuck, as long as it is FUN. An important part is the mention that you should not be faulted for things BEYOND YOUR CONTROL. If you get into a fist fight with another player, he pulls out a knife, stabs you, and you pull out your shotgun and shoot him, him escalating the conflict WAS out of your control. What WAS in your control is your choice to pull out a lethal weapon and blast him.

    When admins run 'events' on the server, almost everything in the event is outside of individual players' control, and usually trying to go against the grain of what the admin has planned just gets you yelled at.

    The way I see it, most players are afraid of trying to do something dumb (but fun), something interesting, or some new things during the round for fear of a mod or admin looking to get some bans or notes under their belt. That's why we have so many samey COs and a stale meta, though this is also compounded with the game's balance being pretty shit.



    This is a very important point, also. I think that the best rounds are ones where players and staff WORK TOGETHER instead of treating one another like opposing forces. See the medal in my signature? That was in a round where the Almayer challenged WY to a game of basketball to stop them from taking over the ship. An admin that was on (I forget which) sent in a deathsquad for the CL, and then the CIC staff challenged them to a basketball game. Well over 30 or 40 people showed up on the ship to watch it, it was a fun time for everyone, and we even got someone to play Space Jam during the match. It was great and everyone had a fun time, and that hardly had anything to do with the standard gameplay of 'go to the colony and shoot xenos'.

    What I really want to see is staff and players getting along better. Since staff are in the position of power here, I think they need to take the first step by lightening up a bit and embracing the ridiculous and silly nature of SS13 more, letting dumb shit happen, and encouraging people to do stupid shit (within the rules).

    A 'Community Manager' or 'Community Rep' role would help greatly with this, someone elected by the playerbase to represent the majority of players who can communicate with the staff on an equal level, and help the staff get a feel for what the players currently want. With the size of the server, it's the best bet for helping everyone to get along.


    Coulden't have said it better myself, theirs a reason why unga rushes are so common these days. A community representative is a great idea, I think its really bad that we are the biggest SS13 server and yet the players still have absolutely no say in the community besides being able to DM questions during a town hall once every few weeks or put up a gitlab that gets thrown away. A staff role that players could elect (and de-elect) that would link the gap between staff and players would do great things for the server and community in general. When some of the loudest mods are guys who don't even play the game, yet they think they know the players fun more than they do its a little troubling.

  9. #9
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    Quote Originally Posted by Hunk1 View Post
    I'll put my two cents as Senior Moderator and as Semi-active player of Paradise station.

    You people forgot that Colonial Marines is a history of a Marine Battalion fighting Xenomorphs. On the lore, there is nothing regarding rituals (except predators), There is nothing regarding marines slashing each other or playing dodgeball with machetes because of "fun". US Army wouldn't allow a dodgeball game with knives, Brazilian Army dosen't allow those and i don't think there is a army on the world that would allow that. This is why we are MRP, we are keeping the things Realistic but allow the little gimmicks to happen, but if you're trying to pull something type of different RP that dosen't match the very basic of military roleplay which are marines vs. Xenos, Sorry, you're on the wrong server. Go play cult member on paradise or some other server that has secret gamemodes, you have the freedom of choice to do that, but that dosen't have a slot or room on the server.

    Every time i want to do something silly, i go to another server like paradise and go be silly there.
    Ah yes, the very serious stuff like when a pizza man is sent in and delivers an XXL Supreme to the Queen, and then all the xenos spin around in place next to the pizza.
    Or the round where marines run into the medbay and scream at the doctors to give them 'the unga juice'. Or when the CO shows up to briefing wearing a cat on his head, and then all the marines scream in pain.
    Or when two ravengers appear on a prison station and they 'take peoples souls'.

    This server has never been serious, Aliens is not a super serious movie, and that's what this is based on. It's a horror-action movie. Action movies in the 80s were never meant to be taken super seriously, they were supposed to be cool and badass and over-the-top, while being a bit tongue-in-cheek at the same time.

    For fucks sake, in PREDATOR there is a guy who gets into a knife fight with the predator, and his name is *Poncho*.

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    Quote Originally Posted by Just L View Post
    Ah yes, the very serious stuff like when a pizza man is sent in and delivers an XXL Supreme to the Queen, and then all the xenos spin around in place next to the pizza.
    Or the round where marines run into the medbay and scream at the doctors to give them 'the unga juice'. Or when the CO shows up to briefing wearing a cat on his head, and then all the marines scream in pain.
    Or when two ravengers appear on a prison station and they 'take peoples souls'.

    This server has never been serious, Aliens is not a super serious movie, and that's what this is based on. It's a horror-action movie. Action movies in the 80s were never meant to be taken super seriously, they were supposed to be cool and badass and over-the-top, while being a bit tongue-in-cheek at the same time.

    For fucks sake, in PREDATOR there is a guy who gets into a knife fight with the predator, and his name is *Poncho*.
    dont forget the minigun in predator, miniguns are typically mounted on gunship and nigh impossible for a man to lunge around considering it might weigh with ammo+battery pack maybe 100+ LB, check that Ahoy video on the minigun tbh

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