Don't forget aliens dont really hit thier stride until about the 3hr mark. On the ice round aliens were slowly making headway against the excav force but we kept losing boilers so we had to keep waiting 30 minutes for a fresh boiler to appear. If you want two hour nuke you got to make the alien evo and maturation stupidly fast so that they can actually be prepared to siege FOB rather then still waiting for key tier 3s. Really it was sad that ice round becuase aliens were trying really hard to breach those cade lines and given an other 30min or so we might have. Also the new sentries and all are just pure pain to breach. I think the boiler acid slowly damages sentries so literally aliens need boilers to do any damage to a FOB or they lose, this isn't even like dealing with ABC in LV caves it like dealing with PERFECT ABC in LV caves that never ends and cant be naded or anything just pure hell.
It's almost like insta silent fatties can obliterate xenos every siege
If we ignore the red laze on the otherside of a view obstructing wall/object we deserve to be fattied.
You have to acknowledge that this is not an enjoyable aspect of the gameplay for Xeno. I believe MOBA xeno will solve a lot of issues with the grievances of Marines but we're getting the shit end of the stick here.
more shit on the map = more stuff to process = more lag
lets not
If you ignore the boiler 20 tiles away that you can't see, you deserve to get hit with neuro gas and die/be capped immediately.
We can do this all day, it's pointless and doesn't accomplish anything.
The new structures are good, making more areas of the map able to be hit with fire support is good, and it gives xenos something they have to actually defend instead of just find the nearest 2 tile wide chokepoint and hide there.
It will be especially good if they make it so that you can fire on caves, removing chokepoint boilers forever.