The only thing good from the past of CM are lack of lag and lack of tank. The end.
As a dev you can clearly be proud of yourself, because game is a lot more balanced for both sides than at any point in the past.
The only thing good from the past of CM are lack of lag and lack of tank. The end.
As a dev you can clearly be proud of yourself, because game is a lot more balanced for both sides than at any point in the past.
Or that xeno were actually scary? A ravager was rightfully terrifying.
As much as general belief is that I'm hard on marinemain blinded by rage and hate of benomains, I'm all about the balance. In the past it was always unbalanced due to boomer politics of 25/75% winrates, so it was a bit justified to shit on benomains at every opportunity.
Just as neurospam is unfun and unbalanced, the one-shot flamer is just atleast as unfun and unbalanced.
Yeah, I miss when slug wasn't garbage etc, but I'm not some benomain to favour the time when scale of bullshit game mechanics leaned to my side and be proud of.
Not having hotkeys for limb targeting as a medic made me want to kms
Here's what I managed to get recorded from the 2015 round.
Usually playing as Darwin 'D.J.' Jefferson, PFC (Private: Flare Carrier), or Smartgunner almost always out of ammo. Occasionally an RO who yearns for death, dealing with rampant jackassery of his coworkers.
Against my better judgement I decided to start making Youtube videos involving Colonial Marines. Channel
Yautja Council member as of March 17th - Now
old cm was 100% better than moba/structure updates.
it was less laggy, there was no permanest.
overall better.
Old SG is so fucking cursed