Originally Posted by
xenofood
If the xenos turtle up and it becomes a stalemate until their numbers grow large enough to murderball, that's when we should be doing our best to barricade and contain the hive, cut off and guard their frontlines to prevent or at least delay a push, have 3/4 squads man the barricades if that's what it takes, and get that DEFCON to 1 and nuke the place before it's too late. People often tend to forget that there's more ways to win than just one side kills another. Personally, I much prefer rounds that end in a nuke.
Marines have all they need to counter xenos. We have a tank, we got fatties at DEFCON 2 if need be, we got a nuke if shit goes unwinnable, we get more troops taken out of cryo, we can do barricades, put down sentries, with enough supplies and being careful not to die, we can hold them off long enough to get that sweet nuke. All we need to do is collectively stop focusing on killing all xenos manually as being the only "win" condition and have some god damn competent IOs.
Also, does the amount of pooled larva really matter? The only time xenos get more sisters, is when a marine permadies and joins the other side. If a xeno dies and respawns, then the number isn't really changing AND their new xeno is a weak young T1.