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Thread: The metarush problem

  1. #41
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    Quote Originally Posted by Destrok View Post
    Deploy at 12:15 is perfectly reasonable, that is the minimum limit for a reason. Why would you delay an operation meant to be a search and rescue?
    Yeah deploying a FOB squad at 12:15 lets you establish comms and a perimeter so that the other squads can push out quickly after they drop.

  2. #42
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    It should also be noted that the wiki actually states "You are the Commanding Officer of the USS Almayer where you have been tasked with a mission to investigate an automatic distress call from the research facility on the planet Big-Red or another map that you're playing" on the CO page. The CO has legitimate in-character reasoning to send marines to the labs on every map, according to the wiki.

  3. #43
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    Quote Originally Posted by Just L View Post
    It should also be noted that the wiki actually states "You are the Commanding Officer of the USS Almayer where you have been tasked with a mission to investigate an automatic distress call from the research facility on the planet Big-Red or another map that you're playing" on the CO page. The CO has legitimate in-character reasoning to send marines to the labs on every map, according to the wiki.
    I’m going to have to respectfully disagree with you there. In a distress situation, the priority is assessing the situation and evacuating survivors. A proper procedure would task them with getting in contact with someone local before breaking in everywhere, mostly to prevent re-enactments of the dynamic entry scene from National Lampoon’s Christmas Vacation. First stop would be comms to confirm that it is in fact the colony comms broadcasting the SOS, and to then use the comms to try to contact the local authorities. If comms are unpowered, then people would be sent to engineering. If powered or not a team would also be sent to check administration & security, places that should (in theory) always have someone there. Failing to find people there, or finding bodies, they’d search the next most likely places to find people, the residences and recreational areas. The workplaces would probably be the last places searched. That’s mostly because who the hell is going to do their regular job during a crisis?

    This would all hold true during a terrorist attack as well, since terrorists would likely seize the means of production the administrative and security buildings first. Y’know, to burn the flags and deface all the iconography, plus political hostages are more valuable than blue collar worker hostages (sorry, it’s true).

    Now if the CO report said “lab suspected to be working on bioweapons, prioritize lab containment,” then they’d have a perfectly reasonable excuse for blowing their way into the labs first.
    Last edited by Moosetasm; 04-27-2020 at 07:34 PM.

  4. #44
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    Err 12:15 drops usually lead to angry marines and absent medics as attachies and snowflake pills are not vended. There also the issue of late joiners, ssd cases, and fear marines will metarush against your orders and ethier get wiped hard or get admemed to hell and back(aka abombed)

  5. #45
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    Quote Originally Posted by Moosetasm View Post
    Now if the CO report said “lab suspected to be working on bioweapons, prioritize lab containment,” then they’d have a perfectly reasonable excuse for blowing their way into the labs first.
    This is something I never really understood about the Almayer's mission RPwise, particularly before expected contact was a thing.
    If we're here to investigate a distress beacon and rescue survivors, surely you can pull out and just leave the xenos to their thing in the first 15 minutes, pull out and reassess, or at the very least evac earlier rather than getting in protracted sieges.

    I'm guessing the current theory is that we're also here to reclaim the colony, not just rescue the folks inside though.

  6. #46
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    Quote Originally Posted by Somenerd View Post
    Snip
    Yeah if this was a sane operation then command would just confirm that there are no survivors and then just pull all troops back aboard the Almayer before calling it in to high command and getting qualified people to take over. They'd then basically just stay in orbit and surveil the planet while keeping other ships away from planet until relieved.

  7. #47
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    metarushing cannot be clearly defined, ever

    because as soon as they make it clearly defined, ppl will skirt the definition

    ex) its not okay to rush before 12:25

    which means everyone would just rush at :26, all the time, because "its after 12:25"

    its why its a case by case kinda thing that makes it seem vague

  8. #48
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    Quote Originally Posted by reuben owen View Post
    metarushing cannot be clearly defined, ever

    because as soon as they make it clearly defined, ppl will skirt the definition

    ex) its not okay to rush before 12:25

    which means everyone would just rush at :26, all the time, because "its after 12:25"

    its why its a case by case kinda thing that makes it seem vague
    And its where you are wrong. If for example DS is only allowed to leave Almayer when T3s are mature, then marines can rush as much as they want.
    The main argument why such rush is bad is because benos are the weakest in the beginning so the round ends before 13:00, but when said T3s pass young stage, they are perfectly capable of withstanding such rush.
    Word that we have to look very closely: Capable. Not 100% sure to decimate each and every marine.

    If in the situation where all T3s are mature at 12:25, then it doesn't matter that marines will rush 12:26. That is about 20 minutes for benos to prepare defences (drone branch) and the other can play with surv, or rest in the hive. This is perfect in my opinion.

    But I know that both benomains and staffmains would like more "hard" approach, one that solves one problem and creates two another, so I present you: AI benos who die off at 12:30. AI beno turrets and AI beno mobs. Rushing problem solved.

  9. #49
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    Quote Originally Posted by CABAL View Post
    "hard" approach, one that solves one problem and creates two another, so I present you: AI benos who die off at 12:30. AI beno turrets and AI beno mobs. Rushing problem solved.
    And here I thought you were going to suggest that the entire map starts out weeded.

  10. #50
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    Quote Originally Posted by Moosetasm View Post
    And here I thought you were going to suggest that the entire map starts out weeded.
    It wouldn't create too much new problems and it wouldn't solve metarush problem, so it wouldn't be approved by the Council of Beetroot.

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