What's actually causing all the lag on high pop other than say, 200 players.
Is the lag just mainly players or a myriad of issues with the byond engine?
I've noticed high pop lag seems even worse than it was last year. I'd say it's my internet connection at times, but I have a decent internet speed and am also hooked up to my internet via ethernet with a very good computer as well, scanned everyday fully for viruses and what not. Huge stutters where the game stops for me and then resumes five seconds later, etc.
What kind of systems become under stress in CM's code specifically?
Is there any last-resort solutions devs have thought about implementing in the future?