One thing: Byond's Single Thread Curse.
Byond has to process a lot of stuff at same time, once the CPU reaches 100%, it starts to lag.
One thing: Byond's Single Thread Curse.
Byond has to process a lot of stuff at same time, once the CPU reaches 100%, it starts to lag.
and i returned, and left. and returned again 19/06/2022, this is my life now.
Former Moderator Trainer. If you have any questions regarding Moderation Duties, feel free to DM me: Hunk1#9842
A bigger truth has never been spoken.
Props to nanu for the picture.
My Medals:
Spoiler:
Yeah since like 4-5 weeks ago my screen freezes at least 3-5 times a round, the freeze may last minutes and i have to close and open the server again.
I will probably have to stop playing untill maybe some sort of optimization patch from devs, since the screen freezing is so Constant i cant play anything. (My last round was yesterday as rav in lv, screen froze (before marines landed) for solid 5 minutes, when im back i was dead and salty.)
Is it possible for the BYOND devs to implement some type of multi-threading into the code, or BYOND just too ancient to accept that type of innovation?
Walter Meldron - Human
WAM - Xeno
Frank - Synthetic
Byond was never designed to deal with this kinda load (item count, players, et cetera) we see every round. I'm surprised the game works at all.
hi
answer is (in that order)
massive runtimes (if they exist)
lighting
chat
detectors
sounds
xeno minimap
human life
xeno life
there is also big contribution from server trying to send data to all clients, which depends on amount of traffic we can send (coronatide put a dent into this since our outgoing pipe was reduced), ping of each player, and server FPS (which is 10 rn)
Some people in headdevchat speculated that at 200-250 players on latest byond versions time that takes to send every client data is higher than time to run enough shit for current tick. But that's speculation
everything.
Byond wasnt designed to handle Us.
Motion Detectors
End of round Random fact.
RNGesus