I don't think it's the concept of using barricades that people are starting to dislike, but more so the FOB concept where marines build very strong defenses and refuse to either evacuate or attempt to push the xenos off their front lawn. This tends to result in very long rounds where the remaining living players are locked in what is effectively a stalemate. Staff are generally forced to intervene at some point if the marines won't push and the xenos can't breach, which just makes the side that loses feel like they were forced into an unwinnable situation. Some marines, in the same vein, hate the concept of being locked in a defensive stalemate because they feel it's possible to break out and push the xenos back, but only if enough marines join in the push, otherwise it will fail and the pushing marines will be wiped.
Also trying to compare resin structures to the marine barricades is like trying to say a window and a wall are the same exact thing.
I'm not sure where these threads about xenos being too bad/marines being too strong are coming from lol.
In the past 7 days we have had (about) 77 true rounds.
30 of those were xeno majors. (~39%)
5 of those were xeno minors. (~6%)
39 of those were marine majors. (~50%)
1 was a marine minor. (~1%)
2 were draws. (SD major, akin to a xeno minor almost. You could logically lump this into xeno minor if you wanted.) (~3%)
Xeno winrate is ~45% (~48% if you included SDs)
Marine winrate is ~51%
percentages are rounded so small amounts are truncated.
Win rates for both sides in the last 7 days are close to 50/50, what is happening?