User Tag List

Page 1 of 3 123 LastLast
Results 1 to 10 of 24

Thread: The Current Meta

  1. #1
    Senior Member
    Join Date
    Dec 2018
    Posts
    387
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    The Current Meta

    This goes out to all SL's, SO's, XO's, and CPT players.

    If you are a command role and hate the current meta, then here is how to reverse everything; if the playing field is completely unfair, you just have to throw away the playing board altogether.

    The way to win in the current 4 Rav invinci-hog. 2 jojo CQC stun spam Prae, and 2 past-the-cades Boiler spam meta, you must change the place where you fight them. It is impossible to win planetside against this combo unless xenomorphs are completely, pants on head retarded, and continually run into SADAR rockets (this is unlikely to happen, id say 20% of the time rounds are like this where xenos are this dumb). The other 80% of the time xenos will turn on their invincible hedgehog sprayer mode, sit on your cades, and annihilate both marines and cades because of their stupid bullshit abilities, while the prae's spam crowd control abilities, and boiler spam acid past and onto the cades rendering your defenses useless.

    To stop this, you must envoke pressure on the xenos; the only way this is possible is via a shipside battle. You must evac with at least 60 marines (medium pop) or 80 + marines (high pop) in order to win shipside due to stair camping and 2x2 hallways being a viable counter strategy that xenos can employ.

    The issue is that even if xenos camp shipside, it doesn't matter; a invisible 20 minute countdown begins the moment they land on Almayer; the round ends after this 20 minutes so xenos and marines alike are pressured to actually push. This is more so for xenos; this is the ONLY time that xenos actually feel like they HAVE to push, as an element out of control ends the round if they don't do anything.

    How do you achieve keeping marines alive long enough for a proper evac? Simple. A good CPT can figure out the layout and composition of the enemy by asking the SL's on the ground what they see. To do that, you must not scout at all. Deploy a mega FOB strategy and have all the marines sit at FOB till xenos get bored and attack. Then ask SL's if there is a overwhelming amount of a few types of xenos (ravagers, praes, boilers). If there are, you know xenos aren't retarded this round, so now you wait for xenos to whittle down defenses just enough so you can justify a full evac. This WILL happen quickly as marine defenses are weak as shit in the current MOBA mechanics as developers severely nerfed the MOBA defenses and made it even easier for xenos to break through, so don't worry about xenos managing to break down the defenses.

    Then once you full evac, you now have a chance at actually having a decent game with a chance at winning.

    TL;DR

    - Current meta has made xenomorphs literally have a god mode button and ability to obliterate defenses rapidly.
    - To stop this, you have to force xenos into a shipside battle with at least 60 marines left alive (med pop) or 80 + marines (high pop).
    - To do this, create a mega FOB and wait the xenos out. Do not worry about stragglers running out and getting themselves killed; this happens every round no matter how well known or competent of a XO / CPT you are.
    - Once xenos start pounding on your defenses, ask SL's or knowledgeable marines on the planet what the composition of the xenos is. If it is primarily filled with meta castes such as Ravager and Prae, prepare your planetary evac message in advance and keep up to date on flanks and how many cade lines are still left. If only one or two cade lines are left, full evac off the planet.
    - Enjoy the fruits of your labor as xenos are forced into a timelocked 20 minute fight where you, the marines, actually get to have some fun fighting a semi-fair fight.

  2. #2
    Senior Member Axyinious's Avatar
    Join Date
    Oct 2019
    Posts
    260
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    The current meta is intriguing as we have an ambush caste tankier than a frontlining and stun caste like the Crusher.
    The current counter to Ravagers is not shoot them while they are on shield mode and then wait for it to cooldown so you can shoot the fuck out of it, hell even that would not work as they can shrug off HE M5 RPG rockets and other heavy explosive equipment. So you would get mauled before they can cooldown off their ability.

    Another change was caste ability cooldown. I've seen Warriors, Praes and Boilers use their ability constantly, reaching up to the point of calling it a small spam.

    Tactically speaking, marines NEED to PUSH agressively so they give no time for the xenos to recover their health and plasma and before the Trapper cuts off the offensive and spreads marines out.
    Sitting in the FOB waiting the xenos is exhausting and not fun so it's either the FOB meta, evacuate early to bring the fight shipside (WHICH IS NOT ALLOWED.) or push the xenos agressively by bombarding their position and pushing with light vehicle ground support.
    I play as Viktor 'Beer' Kleiner, Matthaus and as Var'dqi Bo'ytill




    LT COL. VIKTOR KLEINER, USS LOWË'S COMMANDING OFFICER

    PROVISIONAL COMMAND OVER THE USS ALMAYER


    Ex-CO Councillor. If you have any questions regarding the whitelist, feel free to DM me.
    Discord is Axyinious#3635

  3. #3
    Senior Member
    Join Date
    Dec 2018
    Posts
    387
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Victor Kleiner View Post
    The current meta is intriguing as we have an ambush caste tankier than a frontlining and stun caste like the Crusher.
    The current counter to Ravagers is not shoot them while they are on shield mode and then wait for it to cooldown so you can shoot the fuck out of it, hell even that would not work as they can shrug off HE M5 RPG rockets and other heavy explosive equipment. So you would get mauled before they can cooldown off their ability.

    Another change was caste ability cooldown. I've seen Warriors, Praes and Boilers use their ability constantly, reaching up to the point of calling it a small spam.

    Tactically speaking, marines NEED to PUSH agressively so they give no time for the xenos to recover their health and plasma and before the Trapper cuts off the offensive and spreads marines out.
    Sitting in the FOB waiting the xenos is exhausting and not fun so it's either the FOB meta, evacuate early to bring the fight shipside (WHICH IS NOT ALLOWED.) or push the xenos agressively by bombarding their position and pushing with light vehicle ground support.
    Ive played enough rounds as both a Spec, SL, Medic, Engi, and normal Marine during our current meta to say that the latter strategy of full aggression ONLY works if the Xenomorphs are completely retarded. By that I mean "get surrounded by marines with PB shotguns" or "run right into a GL / SADAR waiting for them for a good 10 seconds" levels of dumb.

    The ONLY times we have won against xenomorphs are:

    - They had xenos dumb enough to pick Crusher over Prae.
    - They had xenos dumb enough to pick anything but Hedgehog strain as Ravager.
    - They had xenos dumb enough to constantly run into the ONLY marines that counters them (specs).
    - Boiler picked the trapper option over normal boiler.
    - Xenos never flanked and always pushed the most forward tip of the marine push, aka the place with the most concentrated marine firepower aka the worst place to push as a xeno.
    - Queen is new and/or just bad or their internet cuts out and she dies early during the main marine push when marines are still not exhausted.

    Just to name a few.

    See a pattern here? Most marine victories in the current meta completely rely on the absolute stupidity of xenos. If they are even moderately decent they can steam roll as they have been given castes that can chain stun (Prae), destroy cades rapidly and even shoot acid past cades (Boiler), and a infinitely better version of old old Crusher that could ram everything in a straight line and eat rockets for breakfeast (Hedge Ravager).

    Now granted this has been the case for most of CM history, but its especially bad now, as current Ravager is like OLD OLD AoE Stomp Crusher levels of retarded, except worse since shooting it rapidly kills you, and can slash you for high level damage during its invulnerability period (something old AoE stomp crusher couldn't do till Ancient, which took 5 hours). Real OG's remember.
    Last edited by Swagile; 05-15-2020 at 04:29 AM.

  4. #4
    Ancient Member
    Join Date
    Dec 2019
    Posts
    572
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Swagile View Post
    Ive played enough rounds as both a Spec, SL, Medic, Engi, and normal Marine during our current meta to say that the latter strategy of full aggression ONLY works if the Xenomorphs are completely retarded. By that I mean "get surrounded by marines with PB shotguns" or "run right into a GL / SADAR waiting for them for a good 10 seconds" levels of dumb.

    The ONLY times we have won against xenomorphs are:

    - They had xenos dumb enough to pick Crusher over Prae.
    - They had xenos dumb enough to pick anything but Hedgehog strain as Ravager.
    - They had xenos dumb enough to constantly run into the ONLY marines that counters them (specs).
    - Boiler picked the trapper option over normal boiler.
    - Xenos never flanked and always pushed the most forward tip of the marine push, aka the place with the most concentrated marine firepower aka the worst place to push as a xeno.
    - Queen is new and/or just bad or their internet cuts out and she dies early during the main marine push when marines are still not exhausted.

    Just to name a few.

    See a pattern here? Most marine victories in the current meta completely rely on the absolute stupidity of xenos. If they are even moderately decent they can steam roll as they have been given castes that can chain stun (Prae), destroy cades rapidly and even shoot acid past cades (Boiler), and a infinitely better version of old old Crusher that could ram everything in a straight line and eat rockets for breakfeast (Hedge Ravager).
    Hedge rav isn't invincible. It just requires something besides running at it and trying to body block it to death while firing PB buckshot blasts into it like most T3s. M39s with AP mags tear it up, so do L42 rifles with AP mags. Marines just need to get fucking good and adapt to the fact that PB buckshot doesn't work against a single xeno caste.

  5. #5
    Senior Member
    Join Date
    Dec 2018
    Posts
    223
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Hedgohog ravager is currently so strong because marines are all packing buckshot. Buckshot is supposed to be high risk high reward but marines have just gotten used to it being high reward low risk. Now that PBing a ravager dosen't instantly crit it and they take 4 shards in return marines are crying about how unfair hedgehog is.

  6. #6
    Senior Member
    Join Date
    Jan 2019
    Posts
    159
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    if you let the xenos crash into the ship then they still win lol

    Also early evacs are never fun and neither is having to share south upper pods with >80 marines.

  7. #7
    Primordial Member
    Join Date
    Dec 2018
    Posts
    1,092
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Swagile View Post

    To stop this, you must envoke pressure on the xenos; the only way this is possible is via a shipside battle. You must evac with at least 60 marines (medium pop) or 80 + marines (high pop) in order to win shipside due to stair camping and 2x2 hallways being a viable counter strategy that xenos can employ.
    This is a magnificent plan. It is a sure fire way to counter all the xeno bullshit.... oh except for the one problem that when xenos make it to the ship its a xeno win unless you do SD then its a draw. Shit.

  8. #8
    Senior Member Axyinious's Avatar
    Join Date
    Oct 2019
    Posts
    260
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    The current counter to Ravagers are melee attacks, which do not spill out shrapnel while the Ravager is attacked AND AP rounds that will soak up pretty much of the Ravager's combat effectiveness as it drains the Ravager's health in a fast range. Buckshot PBs do not drain half of the Ravager's health anymore so it is useless unless you are engaging in groups, that could be easily countered by the shrapnel spilling.
    I play as Viktor 'Beer' Kleiner, Matthaus and as Var'dqi Bo'ytill




    LT COL. VIKTOR KLEINER, USS LOWË'S COMMANDING OFFICER

    PROVISIONAL COMMAND OVER THE USS ALMAYER


    Ex-CO Councillor. If you have any questions regarding the whitelist, feel free to DM me.
    Discord is Axyinious#3635

  9. #9
    Senior Member Destrok's Avatar
    Join Date
    Jul 2019
    Posts
    198
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Fun fact.

    1. Doing this is known as a "metaevac" and is against the rules.

    2. You're literally losing if you do this. Xenos on ship is at best a draw.

    Moreover this is such a fucking childish way to view things. The ground conflict is the most fun part of CM for most players (hence why most players are in the squad roles and xeno). The actual issue lies with marines not having the balls to push, simply sticking to their fucking oblivion radiant AI where they hold the exact same metaspots with 4 lines of cades then fall back to the FOB for a 2 hour siege. By forcing an evac because you don't even want to attempt an offensive strategy, which is your job might I add, you're literally just draining all the possible fun out of combat in CM. The Almayer *isn't* a fun place, because marines cadehug even harder than they do on the ground; tankbay, holding evac for no reason, holding SD to delay the round by 30m.

    Stop fucking caring about "winning", stop being a fucking bot, start coming up with unique offensive strategies, force the marines to grow a set of balls and actually start doing their job.

    Boohoo wahboohoohoo the ravagers are overpowered. They are. They'll be fixed soon. But you CANNOT tell me that they're overpowered if you sit behind 3 fucking cadelines with a napoleonic line of l42 IFF bots plinking away at the rav and never chasing it once it retreats.

    Refusing to play the game because of X caste is silly. We have warriors, whose lunge still hasn't been fixed. We used to have release RG and Dancer praes which I would argue were more overpowered than hedgehogs. Long before I arrived, there were queens with charge and invulnerable defenders.

    And marines have this cancerous FOB meta, the SADAR and B18 still exist but you don't see xenos refusing to play their part in the game.
    Last edited by Destrok; 05-16-2020 at 05:12 PM.
    Waiting for lagless CM
    Manuel Conrad - Human
    Alexander Keys - Human (Command)
    SA-D5 - Xenomorph
    Har'Kittak - Yautja
    Thomas - Synthetic

    I'm awesome

  10. #10
    Banned
    Join Date
    Apr 2020
    Posts
    75
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Victor Kleiner View Post
    The current counter to Ravagers are melee attacks, which do not spill out shrapnel while the Ravager is attacked AND AP rounds that will soak up pretty much of the Ravager's combat effectiveness as it drains the Ravager's health in a fast range. Buckshot PBs do not drain half of the Ravager's health anymore so it is useless unless you are engaging in groups, that could be easily countered by the shrapnel spilling.
    Yes you heard it here first, MELEE ATTACK THE RAV.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •