Property tier list. Any property not included is automatically assumed at F tier.
Key:
# - Legendary property (can only be found in clearance 3 and 4 chemicals)
# - Rare property (can be produced by having specific properties in one chemical)
# - Uncommon property (can only be found in the random chemicals)
# - Common property (can be found in pre-existing chemicals)
S tier
- Booster - Very useful at making extremely powerful chemicals
- Hypergenic - Heals all organ damage. Beast of a property
- Hypometabolism - Essential for any stimulant. Can be used to make drugs that last very long
A tier
- DNA-disintegration - Wild card. PMCs might either be robustos or shitters. Gives a lot of resources
- Bonemending - Healing bones is very useful
- Neuroshielding - Protects against all neuros, including queen. Could be paired with hypometabolic to make a very strong stimulant
- Hyperdensification - Can be used in a stim to make bones resistant to damage. Could be paired with hypometabolic to make a very strong stimulant
- Muscle stimulating - Makes you fast
- Nerve stimulating - Reduces stun times
B+ tier
- Neogenetic - Helps deal with brute damage
- Anti-corrosive - Helps deal with burn damage
- Regulating - Can be useful, but hypometabolism is better in nearly all cases
B tier
- Excreting - Can be used to quickly get rid of an OD or poison chem. Otherwise, not much use.
- Painkilling - Can be useful, but better to just eat something like tramadol than have this in your chemical
- Neurocryogenic - Situational, but might help keep a person still in the round
- Anti-parasitic - Pretty unreliable. Better to just get an abortion from medbay, however it can stop the growth of the larva and reverse it whilst it is in your system. Can be used for late stage infections
- Explosive - Can help the OTs out, but can also be a pretty useless and dangerous property
- Repairing - Could be useful to a synth, but they have their powerpack
- Thanatometabolizing - Could be used in scenarios where someone has high burn damage or heartbroken after death. Otherwise, has little use except in rare circumstances
- Defibrillating - Better than a regular defibrillating because it deals no heart damage. Can be complicated to use and can be paired with other properties to be a lot better, but is otherwise not very useful.
C tier
- Hemogenic - Might help restore blood a lot faster. Can be dangerous, as it has no safety threshold. Probably better to use iron
- Cardiopeutic - Heart damage can eventually result in heartbroken. This may help prevent that
- Pneumopeutic - Lung ruptures can be pretty devastating. May help in some rare situations
- Hyperthrottling - Not useful at all. Might possibly be used when you have contained xenos.
- Anti-addictive - Might be used when someone ingests ultrazine. Otherwise, not much uses
D tier
- Oculopeutic - Useless, just use imidazoline
- Neuropeutic - Useless, just use alkysine
- Hepatopeutic, Nephropeutic - Useless
- Oxidizing, Fueling, Flowing, Viscous - Pretty useless
- Fluxing - Knifes do the job easier and faster
- Anti-toxic - Very rarely will this property ever be used
This is my own opinion, you might have a different opinion on the properties of research