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Thread: Research property tier list

  1. #21
    Dev Team Watermelon914's Avatar
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    Quote Originally Posted by Moosetasm View Post
    I dunno guys, there are epic researchers getting us super stims before we even launch. This end of round only medication... I’m not seeing it.
    Ever since transmitting was added, it's kinda been broken powerful. If you don't transmit any chems, you have to rely on the IOs
    Walter Meldron - Human
    WAM - Xeno
    Frank - Synthetic

  2. #22
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    What is this...

    Get this nerd shit out of my spaceman game
    Felix the Synth: hat fanatic, nice robot, one time double agent almayer synth executed for sedition. Occasional murderous mopbot.

  3. #23
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    Combat stims got nerfed, alky is now a 1-property chem which can't be changed. Research is back to being DEFCON bots (apart from post-nerf 13:00 portacryo), it seems like.
    The fundamental problem with research right now is medicine distribution. You can make some powerful drugs (inconsistently), but by the time they're produced most of the force will be either dead or split apart, away from areas where they could receive said chems. Additionally, healing chems are further marred by the fact that there's a limited amount of medics to use them and they tend to die early or otherwise not have time to leave the front for your chems.

    Stims were strong, but the best part about them was the fact that they could be made before marines even dropped if RNG was on your side. Marines were guaranteed to receive and benefit from your creations, whereas in most other circumstances the only people picking up your drugs will be people near a supply drop or redeploying due to latejoin/medical.

    tldr give research shit to do before defcon 4 plox

  4. #24
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    Unfortunately, Hypometabolism got nerfed drastically. Whereas before it was something silly like a stacking 50% increase (150%, 225%, 337%, etc), it's now significantly less (5-10%) .

    It remains a good property, owing to being a milder booster and a neutral property that doesn't cost overdose, but it's no longer absurdly overpowered.

  5. #25
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    Quote Originally Posted by Watermelon914 View Post
    [*] Defibrillating - [B]Better than a regular defibrillating because it deals no heart damage. Can be complicated to use and can be paired with other properties to be a lot better, but is otherwise not
    Quote Originally Posted by Watermelon914 View Post
    Also, getting thanatometabolizing and defibrillating is pretty unlikely. You'd also require a lot of points to make them useful (via synthesis simulator)
    Couple rounds ago I found out that you can make Defibrillating property by makeing drug with 3 Muscle Stimulating and 1 Cardiopeutic properties. Didn't have chance to repeat again. But my guess it is consnate.

    You can also make IMMORTALITY CIGARETTES!

    Most of drugs have OD level of one.

    When you smoke cigarettes it take 0-1 unit from inside. No chance you will OD yourself.

    So fill cigarette with Defibrillating drug, take bica, kelo and oxy, light cigarette and "say "*warcry""! Then see confusion of Xenos how dead marines will rise up behind their backs!

    Or you can change Clonexadon with painkilling property it will have OD level of one and use it in cigarette. Works like charm can heal fully heal marine from 100 damage with no OD problems.

    Will add to guide later.

  6. #26
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    Cory, firstly -thanks for the idea- But you should only do that with drugs that have a metabolism rate of X1 (bica, Kelo, Tricord), since if you use a drug with a slower X2 metabolism rate (like alkysine? or traumadol) you may OD them (it delivers it faster than the metabolism rate), also Cigs will dispense all of their chemicals before they die out, acting as a kind of "False positive" -Creating a false sense of security- when they're in the marine's mouth burning, but depleted of chemicals to dispense.

    To me, Cigs are largely used for a continuous dispensing of small amounts of drug continuously, -kinda like the ACID harness-, otherwise it's not so exceptional; Still it has potential with botched 1U-OD drugs that you cook up in the synthensis simulator (if for some reason you don't know how to game its systems).

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