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Thread: Clarification on Department Heads not deploying and HIDDEN RULES

  1. #21
    CM-SS13 Host ThesoldierLLJK's Avatar
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    Quote Originally Posted by Bob View Post
    Just codify it so people don't have to get warnings it's not rocket science.
    Staff: hey don’t do that
    Player: sorry didnt know
    Staff: now you do have a CM day

    Warnings are not punishments.

    Also if you guys want clarifications to be public so bad you need to talk to Grimcad because I can’t do it.
    Last edited by ThesoldierLLJK; 05-25-2020 at 01:05 AM.
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  2. #22
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    Quote Originally Posted by ThesoldierLLJK View Post
    Staff: hey don’t do that
    Player: sorry didnt know
    Staff: now you do have a CM day

    Warnings are not punishments.

    Also if you guys want clarifications to be public so bad you need to talk to Grimcad because I can’t do it.
    So much for officer discretion.

  3. #23
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    Quote Originally Posted by Bob View Post
    So much for officer discretion.
    Hmm let see and then later when an annoyed mp makes a player report on a head and the logs show the mod saying it all gucchi the mod gets punished too.

    As soldier said blame grim or jamie that their job


    Also note that for CE it used to be required to keep reactor repaired or even further back to keep it functioning in general and fix air leaks. While the rest of the heads need to stay to keep department functionality the CE is practically pointless and in limbo. That or you just become a SO till XO wants to baynet charge some ayys.

  4. #24
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    CMP can deploy to guard the NUKE though right? I seen that done before

  5. #25
    Dev Team Watermelon914's Avatar
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    Quote Originally Posted by Just L View Post
    No, this has always been a problem throughout the history of CM. Staff have their own secret set of rules that they enforce on the players, due to a million different clarifications, instead of just only enforcing the rules as written like sensible people.
    Clarifications are needed for niche scenarios, but they shouldn't be hidden to staff only.
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  6. #26
    Admin solidfury7's Avatar
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    Quote Originally Posted by Fox Tail USN View Post
    CMP can deploy to guard the NUKE though right? I seen that done before
    CMPs cases should be clarified in marine law, I'd advise speaking to a manager or nanu for specifics such as that if its not already in ML.
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  7. #27
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    Quote Originally Posted by Watermelon914 View Post
    Clarifications are needed for niche scenarios, but they shouldn't be hidden to staff only.
    They're hidden because people will lawyer the shit out of them.
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  8. #28
    Senior Member Destrok's Avatar
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    Every fucking time ths hidden rule shit is brought up the only argument anyone ever brings up is "bro but rules lawyers". I don't think players should be punished for following rules as written? If someone is clearly toeing the line you can just bonk them for the RP rule or grief rule in most cases.
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  9. #29
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    Quote Originally Posted by forest2001 View Post
    They're hidden because people will lawyer the shit out of them.
    Just add a rule: "No rule-lawyering."

  10. #30
    CM-SS13 Host ThesoldierLLJK's Avatar
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    Quote Originally Posted by Destrok View Post
    Every fucking time ths hidden rule shit is brought up the only argument anyone ever brings up is "bro but rules lawyers". I don't think players should be punished for following rules as written? If someone is clearly toeing the line you can just bonk them for the RP rule or grief rule in most cases.
    Maybe because this community is full of toxic entitled persons who get mad because "I gOt WaRnEd aNd NoTeD FoR BrEaKiNg a RuLe" and try to weasel their way out of everything with an argument, cry like a baby, then file a frivilous staff report that I basically look at and say "Yeah this is bullshit, fuck off, denied."

    However like I said, I've been fighting to get rid of clarifications and just make it if it doesn't break a written rule, and a reasonable person can say "Yeah this isnt griefing/powergaming/etc..." it shouldn't be an issue.
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