Commander Whitelist Application
Byond ID? Furbnus
Player Name You Use Most? Hazel 'Smoke' Ray
Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link N/A
Have you received any ban within the last month? How long was it and what for? Nope!
Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines? Yes
How do you view the tool of Battlefield Execution to be used? What circumstances do you think it would be necessary to BE a member of the crew? Where do you think the Battlefield Execution Mechanic Differs from regular Execution and why? To clarify, a BE is a quick decision made by the CO to shoot or otherwise kill a crewmember that is posing a threat to the captain or others, while a normal execution goes through proper brigging procedures and results in an execution via firing squad or lethal injection. I believe a BE is an emergency tool to be used only under circumstances in which an individual is posing an immediate threat to the operation or the Captain himself, and even then is only to be used after other options have been considered and attempted. In the majority of situations it is better to allow to proper execution procedure to be followed, as it at least allows the guilty to have a chance to roleplay before they are removed from the round.
-It gives the MPs a chance to do something, as barring roundstart and shenanigans from the CL they spend the majority of their time with little to do.
-There is one thing I feel the BE has an advantage in, and that is the speed at which it can remove egregiously rule-breaking behaviour from the game, allowing the round to progress. A common example would be a CO BEing an active shooter in brief.
How will your Commanding Officer run his/her ship? Provide a detailed explanation on how he would handle situations that might commonly occur such as, a insubordinate Req, Engineering, MP, or Command Staff My CO would run her ship through a combination of promises of glory (most of which she will assure goes to herself), promises of wealth (which may or may not be true), and an ungodly amount of alcohol to end the day.
In all seriousness, she would almost picture the ship as a body with herself sitting as the brain and the crew as the various limbs and organs. The body does not have to constantly remind itself to breathe, we just do it. The same can be said of the ship, 9/10 OPs req does not have to be told to send the FOB supplies and the OTs do not have to be told they need to reload the OB, but sometimes parts won't work properly and we have to give it encouragement. Threats of punishment are to be used only after they have been reminded that what they are doing is important to the operation as a whole.
-Insubordinate Req would be handled first through attempting to convince them to get back to work, but in the event of failure would be met with them being brigged and replacements being assigned, or perhaps even assign an NJP if I think they would enjoy the RP. With how important req is, the situation must be handled quickly so that supplies can flow as quickly as possible.
-Insubordinate Engi would be handled similarly to req, albeit with much less expediency as they aren't nearly as essential to the OP, OB grenades can wait, Spec Kits cannot.
-MPs would be reminded that their whole purpose is to be loyal to CIC and ensure the law is upheld, if they insist then HC would be contacted and SOs or the XO deputized to arrest them on sight.
-CIC would likely be the one I am most lenient on. I trust command staff's decisions enough to allow them significantly more leeway in how they handle their duties, but if it's clear they are maliciously attempting to undermine my authority I will have them brigged.
What do you think is the job of a Commander? First and foremost, I feel the Commanders job is to make the round fun. In my experience, if the CO isn't in the mood or just plain sucks, then the entire tone of the round is poor. Secondly, and the opinion I would imagine the majority of players feel should go first, is to ensure the operation is running as smoothly as they can. While I certainly do agree that is their occupation as would be listed in a job listing, if the Marines aren't having fun and the salt flows freely then there really isn't a point.
As a player what do you think could be added for Commanding Officer to benefit the role? -A tacmap in the COs comm console area (I know the comm console has one, but it just isn't the same.)
-Better squad distribution console.
-A closet with a few alternate outfits.
What do you think you could contribute by being whitelisted? I would like to add some fun to rounds during lowpop hours when I am usually online, and make sure the poor XO has someone to back him up. I believe I can add more of a roleplay focused character the CO roster, as the times I’ve had where some good RP has gotten rolling will stand out as some of the most fun times I’ve had in game. I’m not really in it to win 100% of the time although I do give it a good go, I’m just a guy who wants to have fun.
Your story (potential topics listed below) Every morning Hazel would look up at the beautiful shining gem of Earth from her window and wonder whether the cradle of humanity was different from her home on the moon. She would sit and think about the air, whether it tasted the same as that coming through the vent, or whether a ball would bounce quite as high when she tossed it to the floor. She vowed that one day she would ride a golden ship all the way to Earth and climb the highest peaks of the planet until she could see her home sitting in the sky, welcoming her back with it's beautiful smile. When she heard promises of adventure awaited with the USCM, she knew that her golden ship was waiting and she needed but merely hop aboard. Now, sitting in her quarters aboard the USS Thunderstrike, she thought about the myriad planets she had seen in her years as an officer. She thought of the scorched wasteland of Niadra and it's insurgents who had declared independence, to the windswept plains of Litina and their efforts to relieve a famine that had gripped its people.
She thought of her most memorable operation on the planet Jewel, ironically named due to the frequent asteroids that peppered the surface, forcing the populace to live underground and mine it's precious minerals. A large pirate group had taken control of the colony and were forcing it's miners to give them all of their processed materials under the threat of death, understandably causing several colonists to contact the UA in secret. The USS Thunderstrike alongside the transport vessel USS Oriole and several smaller frigates moved to respond and cut a swath through the ramshackle pirate fleet, opening the planet up for assault. The nature of the colony meant that all fighting was underground, primarily in tight, winding mineshafts which forced defender and attacker alike to fight in hand-to-hand combat more often than not.
Hazel led her team personally, comms being useless miles underground and relishing the chance to see a new world with her own eyes for a change. Hazel was tasked with capturing a spaceport that was supplying the remaining pirate ships in space, forcing them out of system and giving troops on the ground no way out. She and her team spent a full day navigating to their objective using maps, blasting charges and entrenching tools, only seeing combat once when one of their charges allowed them an unexpected but welcome ambush on several dazed pirates. When they finally made it to the port, they discovered that their intel had greatly underestimated the size of the installation, and decided her team was no longer on a Capture and Control mission, but a demolition mission. Using blood, sweat and explosives she and her men destroyed the anti-air guns defending the port, dooming it to the uncaring whims of space. When she returned to her place on the ship after the campaign she was lauded for her efforts, despite several among the company arguing she should be arrested for destroying such an expensive facility.
She wondered if her old friends would be shocked at what she had become, and the places she seen. She thought even more upon the friends she had made in her time working through the ranks, from the stern faced Sergeants who always cracked when you got to know them or the wonderful morons who knew more than they ever let on. She thought about her parents, and whether they would be proud of what their little had become. These last thoughts were cut short however, by an announcement on the ship comms. Standing up she straightened her uniform and made for the door, putting her hardass persona on when she realized someone was waiting outside, "How many times do I have to tell you fuckers- oh, hello Haytham".
The Synthetic smiled "I assure you, you're much more likeable when you aren't intentionally being unlikable."
"What kind of dorky ass officer would I be if I was a nice guy? Imagine what the noncoms would say to the marines."
"Well you had best put your mask back on then, most of the ship will be attending the ceremony. The Almayer is a beautiful vessel, the crew can be a bit... quirky at times but they're a good enough lot."
"Well I certainly hope so, I reckon I'll be there a while."
Do you understand that you cannot advertise your application on any public platform for votes. Do you also understand you may not edit this application 1 hour after it has been posted? Yes